The Hazardous-Course 2 is a spoof of the original "Hazard-Course" from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it's name let's suggest, is much more dangerous. Although it's a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure. The difficulty is quite challenging, but the rewards are accordingly. The Basic Training is peppered with hidden Secrets, which reveal tools, shortcuts, control rooms, and other features, to ease almost all challenges. There are two Secret Levels and one Bonus Level to discover, and to complete to access the final part of the Hazardous-Course. Help can be found on the page in form of a FAQ and a complete walkthrough. Unfortunately these are all in german. But to be translated soon. But be aware, that these helps may spoil some surprising Easter eggs, insider gags, and a lot of the actual game play of the HC2!

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Mar 16th, 2013
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This package contains the long requested source maps for the Hazardous-Course 2, it's textures, a developer commentary in PDF form, and almost all of the concept art that were created in the process of making the HC2. * New Upload contains all source files now, including the ones missing on the first upload! Additionally the source files for the SvenCoop map sc_space2 are added as a special. The maps are free for use, but I would like to see credit where ever my content is used. Richman

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HC2 Map Sources
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Auzie2k13 Mar 16 2013 says:

Awesome! Thanks for this, Richman!

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Auzie2k13 Mar 16 2013 replied:

Forgot to mention, the included PDF file is a great read for mappers and modders alike. I learned a lot of cool stuff from it that I could use in the future :)

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Trempler Mar 16 2013 says:

Oh my gosh, nice work Richman :) i will check that out too, some stuff is really cool made =)

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adrianck45 Nov 2 2013 says:

Can I try to port some of this maps to source? :D

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Richman Author
Richman Jul 6 2014 replied:

You can try. But a lot of these use special goldsource mechanics that can be done much easier in source. This also counts for the architecture.
But if you like, do it as long as you mention were you got the sources from. :)

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Guest Jul 12 2014 replied:

Thanks for the reply. :) already doing that. In Black Mesa Source.

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ciba43 Dec 29 2013 says:

Looks like a great place to learn the hidden secrets of GoldSource.

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Takis2000 Jan 28 2014 says:

same thing with adrianck45

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Released 2012
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Half-Life Single & Multiplayer First Person Shooter