The Hazardous-Course 2 is a spoof of the original "Hazard-Course" from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it's name let's suggest, is much more dangerous. Although it's a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure. The difficulty is quite challenging, but the rewards are accordingly. The Basic Training is peppered with hidden Secrets, which reveal tools, shortcuts, control rooms, and other features, to ease almost all challenges. There are two Secret Levels and one Bonus Level to discover, and to complete to access the final part of the Hazardous-Course. Help can be found on the page in form of a FAQ and a complete walkthrough. Unfortunately these are all in german. But to be translated soon. But be aware, that these helps may spoil some surprising Easter eggs, insider gags, and a lot of the actual game play of the HC2!

Add download Report content HC2 Map Sources
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hc2_source.1.zip
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Full Version
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Richman
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124.77mb (130,825,961 bytes)
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740 (1 today)
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c05b1d5f5e7541e411c0af8a9441fd1a
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This package contains the long requested source maps for the Hazardous-Course 2, it's textures, a developer commentary in PDF form, and almost all of the concept art that were created in the process of making the HC2. * New Upload contains all source files now, including the ones missing on the first upload! Additionally the source files for the SvenCoop map sc_space2 are added as a special. The maps are free for use, but I would like to see credit where ever my content is used. Richman

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HC2 Map Sources
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DT
DT

Awesome! Thanks for this, Richman!

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DT
DT

Forgot to mention, the included PDF file is a great read for mappers and modders alike. I learned a lot of cool stuff from it that I could use in the future :)

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Trempler
Trempler

Oh my gosh, nice work Richman :) i will check that out too, some stuff is really cool made =)

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adrianck45
adrianck45

Can I try to port some of this maps to source? :D

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Richman Author
Richman

You can try. But a lot of these use special goldsource mechanics that can be done much easier in source. This also counts for the architecture.
But if you like, do it as long as you mention were you got the sources from. :)

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Guest
Guest

Thanks for the reply. :) already doing that. In Black Mesa Source.

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ciba43
ciba43

Looks like a great place to learn the hidden secrets of GoldSource.

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Takis2000
Takis2000

same thing with adrianck45

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