Engage the Campaign with up to 7 Buddies accompanying you via LAN or Internet

- play the complete Singleplayer Campaign
- play the A Gate two Birds and the beautiful Sky Campaign
- play Episode 1 of the Return of the empty crown Campaign
- play 8 Custom levels including one all new map (Rescue Chell)


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We are having a open BETA-Test, where you, the testers can collect points for reporting bugs and issues with this Mod or even submit suggestions.

These points can then be traded in for STEAM games. This is a initiative is organized only by HaZardModding, there is no affiliate program or partner. Valve/STEAM, Facebook, ModDB.com are not involved in this, nor is any other party but HaZardModding responsible for this open BETA Test. Please directly all questions, requests and complaints towards HaZardModding.

So here is a short list of selected changes from the actual several hundred that have been made since 5.16:
- added the complete A Gate two Birds and the beautiful Sky Modification Campaign
- added Ep.1 of the Return of the empty crown Modification (might be removed if author denies our request)
- added a all new Custom Coop Map, Rescue Chell, originally made as a expansion pack
- upgraded the callvote menu, to suit the complex map voting of the coop levels
- upgraded the video menu to suit the modern standard resolutions and requirements
- mainly programmed in C++, mostly Serverside, delivered via the new gamex86.dll
- no timelimit or pointlimit while playing any coop map
- maps carrying the prefix coop_ in their name are automatically starting the Coop Mod
- added a Radar hud known from Singleplayer, mostly used to show the mission objective location
- fixed numerous AI glitches, that only occurred during multiplayer (ai was originally designed for sp)
- because of the C++ code, making level scripts ready for coop is a matter of minutes or a few hours
- the complete Singleplayer Campaign level scripts have been modified for this coop version from scratch again
- Coop Level scripts use a separate folder as the the original Singleplayer level scripts
- Dialogs are now send only once from the server over to the client, much reducing the nextwork traffic
- the skill/dificulty can be changed via callvote at any time in the game
- Many features that where exclusive to the singleplayer are now fully supported, such as:
+ Branchdialog, Tricorder Puzzles, Cinematic Sequences,
- Players can now drown in water, managed via the C++ code, works on any map
- added new Callvote options and chat commands, type !help in chat
- players that spawn inside a Actor do not kill that Actor nor do they get stuck inside the Actor
- targeting a teammate displays their name, class and current health
- mappers can set their own names and killmessages on all level entities (including actors)
- level scripts can now also have the more convenient file extension .script
- Killing enemies will increase the player his score on the scoreboard

Updated Video Menu

Player targeting showing player health class and name

new start server menu overview

Ingame help menu

Coop Configuration Menu screenshot

New callvote Menu screenshot

We want to finish our Modification in 2016! After 10 years it is time to come to a end. But we do not want to leave a legacy of a half finished and rubbish feeling Mod. We want the HaZardModding Coop Mod to be as good as we can make it under the circumstances.

We have made incredible advances since we started to programm this Modification in C++, rather than using level scripts. We had some very helpful people helping out, of which one stands out, Daggolin. Daggolin known in the Jedi Knight community shared his insight and helped quite a lot with many difficult code passages. So here goes a big thank you to him ;). I also want to mention Albert Dorn, which realized the tricky mathematical part of the radar, thanks buddy!

We are having a open BETA-Test with rewards for the players, because we think it is a reasonably fair way.
As developers we often don't notice things that make the Modification become bad, this is where the BETA-Testers come in!

BETA-Testers are to report their findings to us, via E-Mail or via our Contact Form. These findings should mainly contain problems, bugs and difficulties you encountered with our Modification. But you can also send us your suggestions or ideas on how to improve the Coop experience of the HaZardModding Coop Mod. If we agree, approve or consider to use your suggestion you can earn 1 point for each suggestion, bug or improvement you send to us.

There is no limit of how many items you can report from Coop or Singleplayer (assuming it is a issue created by this Modification), how ever you need to know that if someone reported the same issue as you did you can not claim the reward/point for that issue any more. We will maintain a list of the findings that have been reported and update the list each time new reports come in. The list will be made available to you online, so that you may check the list for clues or before you send in your report.

We want the HZM Cop Mod to be: Stable, complete, playing well, improve game menus and add some new features and fix critical game bugs. We do not want to make any changes to the actual Campaign and its story unless it is absolutely necessary. We do not want the original singleplayer to be changed by our Mod!

We want the HaZardModding Coop Mod to be just like the singleplayer with your friends accompanying you. We did go trough great length to just make that happen and now you can help us with your input!

More details on how this benefit system works will come soon, until then, take notes and screenshots of any and all bugs or issues you find with our Modification.

Thanks
HaZardModding

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Post comment Comments  (10 - 20 of 41)
rellik_pt
rellik_pt

played today with a friend and is realy good.
but we got stuck in the library mission in the enterpise after the station mission, for some reason we couldnt click the arrows to select a new page. that force us to changelevel with a vote and lose some story :(

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Chrissstrahl Creator
Chrissstrahl

I've fixed it, I will push a update now, so that it might become available on Moddb within 48 hrs. Sorry for your inconvenience.

Reply Good karma+2 votes
Chrissstrahl Creator
Chrissstrahl

Thanks. Does any of you have a older version still installed ? Instructions on how to remove old versions are included in the Mod documents folder. If that problem persists or if you have any else issues with the Modification please contact me via private message, so the problems can be resolved, thank you :)

Reply Good karma+1 vote
rellik_pt
rellik_pt

no fresh copies, with last update then your mod. the interface to select a new page in that part of the map doesnt work for me or him because the mouse icon simple vanish and we cant select it.

also you should promote the mod more. maybe try asking pcgamer(uk) to check it out or rockpapershotgun since they normaly try mods like this

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Chrissstrahl Creator
Chrissstrahl

I'll look into this, there was a last minute update to that menu just before the release, but it did seam to work.

I have tried to promote the mod on several sites, but since it says script mod it is not taken serious and gets often ignored as a minor mod. Also EF2 is not very popular so no one really bothers writing any news about it.

Reply Good karma+1 vote
Rico86
Rico86

I think that the first step in making multi Elite Force 2.
You need to create classes and the tools.
In practice, the Star Trek Voyager Elite Force RPG-x method should be implemented Elite Force 2.
A board established within interakcókat as the Ark Royal.
Your team is able to do so Chrissstrahl, appreciate the work so far and I really like the mom as well.
Elite Force 2 in the engine, there are opportunities you just have no idea.
Find it on MSN if you are interested in the idea.
zeder@freemail.hu

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Rico86
Rico86

Chrisstal you will create roleplaying mod for EliteForce 2?

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Chrissstrahl Creator
Chrissstrahl

This is as far as I will go with a ef2 rpg: Moddb.com

How ever, if anyone decides to continue that RPG mod I can provide support and give technical inside.

Reply Good karma+1 vote
agent00kevin
agent00kevin

I hang my head in shame.

I am Trek fan but didnt even know they made Elite Force II. Im assuming it was PC only, because I played the first one on PS2. I was a console gamer back then.

I am going to have to buy it now.

Then, play this Mod.

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Zedrion
Zedrion

are those 55 SP maps in the 4.3 windows installer?

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Chrissstrahl Creator
Chrissstrahl

Yes, but there will be a mini edition in the future which works with unmodified maps, that would make < 10 MB download version of the mod, as the modified maps are only needed when you do host a dedicated Server which shall run stable for months.

Reply Good karma+1 vote
Clonest
Clonest

also I noticed all the levels aboard the enterprise load correctly if you play the game in order, but why come you can't select them from the voting list without having to go to the level select map!?!?!

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Chrissstrahl Creator
Chrissstrahl

Because these levels are all the same, but just with different setup.
Using now MOM in the co-op mod that might be possible, but using the odenary callvote command, there is no way to load the same map with different scripted setup.

Reply Good karma+1 vote
Clonest
Clonest

does every single player level work in coop now or is there one here and their missing?

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Chrissstrahl Creator
Chrissstrahl

Some of the Information Gathering Missions (IGM) aboard the Enterprise are missing. Loading the same map with different setup made the scripts incredible confusing, and the mod adds its own bit of scripting, so the script limits are hit and these level-scripts won't compile and work just like that.

Reply Good karma+1 vote
Clonest
Clonest

what happened....where did you go!??!

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Chrissstrahl Creator
Chrissstrahl

If you desire a prompt response please use the Personal Message system on ModDB, since I don't check the comments that often.

Reply Good karma+1 vote
Clonest
Clonest

hey...one more question....Could you think you ever possibly create a Coop mod for Star Trek Voyager Elite Force??? I mean you've done a excellent job with Elite Force II so now how about going back to get Elite Force I and giving it the same good treatment?? :D i'd gladly love to help...it just seems that the only problem is that the Multiplayer(Holomatch) is different than the single player launcher for the game...isn't there anyone to combine the two!?!?! i mean the pak files for eliter forceI seems so much like II sooo can't you try??? i just wish you could sense to me the weapons in elite force I seem a bit more star trek like than in II

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Chrissstrahl Creator
Chrissstrahl

Star Trek Voyager Elite Force separates the Singleplayer from multiplayer, all the original scripts for the singleplayer would not work in multiplayer, unlike Star Trek Elite Force II.

The singleplayer maps would have to be made compatible to multiplayer, or the multiplayer part of the game would need to be heavily modified.

The best chance of success does the RPG-X team have, i just discovred that GSIO has written a comment there Moddb.com . I've been successfully working with GSIO before and he knows what he is doing.

There would be the need of at least 6 people who would willingly work on the project and at least 2 of them should have a extensive development skill set. Otherwise a Co-op mod for the game would be delayed for at least 2 or even 3 years.

Reply Good karma+1 vote
Chrissstrahl Creator
Chrissstrahl

With 5.0 the maps are no longer shipped with the Mod.

Reply Good karma+1 vote
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