a Modification for the shooter Star Trek: Elite Force II, allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 8 Players in total. Programmed in C++.

Report RSS Star Trek EF2 Co-op Build 12

Build 12 of the Star Trek EF2 Co-op Mod has been released. Now Reduced to 4 player Co-op.

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HaZardModding Co-op Mod BUILD 12

Updated Video Menu
Build 12 of the Co-op Mod has been released.

Not only has the Mod been reduced to 4 player co-op, there have also been advances made towards the announcements from the last post.
First, the Video Menu has been updated to display a Configuration Interface for the 3rd Person camera. And secondly the MOM 2.0 has been implemented into several Co-op Maps.

Most Important changes are:

  • Reduced to 4 player Co-op
  • Added Huds to display the current player class at the center of the screen, instead of the chat console
  • Added German Objectives support system for custom levels
  • Added a detection routine to check if Client has the co-op mod installed
  • Added German Translations for several Co-op Menus and Huds
  • Changed Medics now heal others at once
  • Added pressing the objectives key (tab) displays the Co-op Objectives on Custom maps during Singleplayer
  • Updated the Video Menu to adjust 3rd Person Camera view
  • Fixed player spawning in armory instead on the transporter on ent-deck8
  • Fixed Gonzales blocking the player during spawn on m4l2b-attrexian_station
The main focus will be on the GBS Mod to become co-optonised. Once the GBS levels are working, improvements will be made to adjust them fully to provide a good Co-op experience.

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