HaZardModding real Water Script for STEF2
Jul 02, 2009 Full Version 0 commentsThis is a small packet which allows you to implement a script faking the effect of real water for Star Trek: Elite Force 2. A example map is included.
0 comments by Chrissstrahl on Jul 4th, 2009 digg this super bookmark
The first step in leaving the Elite Force community is the discontinue of the HaZardModding RPG Mod, a promising and advanced project. HaZardModding is leaving the community like a rat leaves the sinking ship. There is a big possibility that this will also be the end of HaZardModding, this decision is not made yet, as well as it is not yet decided if the HaZardModding Co-op Mod will be continued or not.
Two years of devolopment is a long time and a fascianting experience, but watching the community die takes away more and more reasons to put so much effort into such a small thing.
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This is a small packet which allows you to implement a script faking the effect of real water for Star Trek: Elite Force 2. A example map is included.
HaZardModding Coop Mod 4.2 for Star Trek: Elite Force II supports 9 more levels and comes with new advanced features. Please have a look at the details...
HaZardModding Coop Mod 4.2 for Star Trek: Elite Force II supports 9 more levels and comes with new advanced features. Please have a look at the details...
A short video about the most important Mod features.
This small Tool allows you to switch between the patched(1.1)and un-patched(1.01) version of ST:EF2. So you can join both versions of the game each time,...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
COOOOO-OOOOP COO-OOOP GO GO GO GO GET ALL THEM MISSIONS AVAIBLE FOR DOWNLOAD AND PLAY....I need a coop star trek coop game to play with meh sis.....perhaps you can add some more hot female models to play has to keep her and other "gamer-girls" entertained??? ehh? :D
There are no plans to add additional Models, since the Mod would require to be downloaded, which is out of question.
But you can use the Hazard Team Members, including Telsia and Jurot ;)
About the more levels, it's a lot of work to Translate a Mission into co-op, even with the mod offering hundreds of functions to make it happen faster and more secure.
oh ok..I understand now....I've got it all working except...how to fix this bug on Mission 1 or possibly on all of them...where you try and select to be a different character model besides Munro and it just switches you back to Munro secounds after you select to be that different model???
The Mod has Forced Models enabled on default, to prevent players using Chars which could irritate other players during the Missions, it's not a bug, it's a feature!
Cite from the FAQ:
HOW TO DISABLE FORCED MODELS?
::::::::::::::::::::::::::::::::::::::::::::::::
Just set the following cvar to '1': coop_disForceModel
For more details plz check first the FAQ ;)
Moddb.com
And perhaps you like to take a look at all the Cvars the Mod offers:
Moddb.com
cool mod ;) definitly
Ya very cool mod :p
Great mod, good work on this! It's good to see people trying to keep Trek gaming alive!
Thank you!
Sad that I hate steam like hell, so don't have hl2 to test your upcoming Mods.
But I'm still locking forward to see some of the Media releases.
You should revisit Steam, although it sucked when it initially launched it has improved a hell of a lot over the years. Download some of the free games off it like Codename Gordon and Trackmania and you'll see it actually works now :P