HZM Co-op Mod CLIENT Build 14 - Installer
Apr 13, 2012 Full Version 0 commentsInstaller for Windows # This CLIENT ONLY version does not affect your Singleplayer - A Modification allowing you to play the Campaign from the Single-Player...
MEDIC
1 comment by Chrissstrahl on Apr 13th, 2012
Build 14 of the HZM Coop Mod is now available for download!
8 Player Support Extension availableUse this on your own risk, as some Campaign maps could create a client disconnect and possible a server or client crash. Although this is unlikely to happen, the possibility still exists.
Coop Bugs, new Custom level available!The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.
Suddenly the Archaeological Team vanishes...
There is NO new content to the GBS Coop yet available!
Germanized Coop Objectives update available!
Installer for Windows # This CLIENT ONLY version does not affect your Singleplayer - A Modification allowing you to play the Campaign from the Single-Player...
This expands the Co-op Mod up to the OLD 8 player limit again. Use this on your own risk, as some Campaign maps could create a client disconnect and possible...
Installer for Windows - A Modification allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4...
ZIP for Manual Installation # This CLIENT ONLY version does not affect your Singleplayer - A Modification allowing you to play the Campaign from the Single-Player...
ZIP for Manual Installation - A Modification allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up...
MOM 2.0 is the Next Generation of my MOM. Updated 31.10.2011 - This are Menus working in Multiplayer, without cheats enabled.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I think that the first step in making multi Elite Force 2.
You need to create classes and the tools.
In practice, the Star Trek Voyager Elite Force RPG-x method should be implemented Elite Force 2.
A board established within interakcókat as the Ark Royal.
Your team is able to do so Chrissstrahl, appreciate the work so far and I really like the mom as well.
Elite Force 2 in the engine, there are opportunities you just have no idea.
Find it on MSN if you are interested in the idea.
zeder@freemail.hu
Chrisstal you will create roleplaying mod for EliteForce 2?
This is as far as I will go with a ef2 rpg: Moddb.com
How ever, if anyone decides to continue that RPG mod I can provide support and give technical inside.
I hang my head in shame.
I am Trek fan but didnt even know they made Elite Force II. Im assuming it was PC only, because I played the first one on PS2. I was a console gamer back then.
I am going to have to buy it now.
Then, play this Mod.
also I noticed all the levels aboard the enterprise load correctly if you play the game in order, but why come you can't select them from the voting list without having to go to the level select map!?!?!
Because these levels are all the same, but just with different setup.
Using now MOM in the co-op mod that might be possible, but using the odenary callvote command, there is no way to load the same map with different scripted setup.
does every single player level work in coop now or is there one here and their missing?
Some of the Information Gathering Missions (IGM) aboard the Enterprise are missing. Loading the same map with different setup made the scripts incredible confusing, and the mod adds its own bit of scripting, so the script limits are hit and these level-scripts won't compile and work just like that.
what happened....where did you go!??!
If you desire a prompt response please use the Personal Message system on ModDB, since I don't check the comments that often.