Engage the Campaign with up to 7 Buddies accompanying you via LAN or Internet

- play the complete Singleplayer Campaign
- play the A Gate two Birds and the beautiful Sky Campaign
- play Episode 1 of the Return of the empty crown Campaign
- play 8 Custom levels including one all new map (Rescue Chell)


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We are having a open BETA-Test, where you, the testers can collect points for reporting bugs and issues with this Mod or even submit suggestions.

These points can then be traded in for STEAM games. This is a initiative is organized only by HaZardModding, there is no affiliate program or partner. Valve/STEAM, Facebook, ModDB.com are not involved in this, nor is any other party but HaZardModding responsible for this open BETA Test. Please directly all questions, requests and complaints towards HaZardModding.

So here is a short list of selected changes from the actual several hundred that have been made since 5.16:
- added the complete A Gate two Birds and the beautiful Sky Modification Campaign
- added Ep.1 of the Return of the empty crown Modification (might be removed if author denies our request)
- added a all new Custom Coop Map, Rescue Chell, originally made as a expansion pack
- upgraded the callvote menu, to suit the complex map voting of the coop levels
- upgraded the video menu to suit the modern standard resolutions and requirements
- mainly programmed in C++, mostly Serverside, delivered via the new gamex86.dll
- no timelimit or pointlimit while playing any coop map
- maps carrying the prefix coop_ in their name are automatically starting the Coop Mod
- added a Radar hud known from Singleplayer, mostly used to show the mission objective location
- fixed numerous AI glitches, that only occurred during multiplayer (ai was originally designed for sp)
- because of the C++ code, making level scripts ready for coop is a matter of minutes or a few hours
- the complete Singleplayer Campaign level scripts have been modified for this coop version from scratch again
- Coop Level scripts use a separate folder as the the original Singleplayer level scripts
- Dialogs are now send only once from the server over to the client, much reducing the nextwork traffic
- the skill/dificulty can be changed via callvote at any time in the game
- Many features that where exclusive to the singleplayer are now fully supported, such as:
+ Branchdialog, Tricorder Puzzles, Cinematic Sequences,
- Players can now drown in water, managed via the C++ code, works on any map
- added new Callvote options and chat commands, type !help in chat
- players that spawn inside a Actor do not kill that Actor nor do they get stuck inside the Actor
- targeting a teammate displays their name, class and current health
- mappers can set their own names and killmessages on all level entities (including actors)
- level scripts can now also have the more convenient file extension .script
- Killing enemies will increase the player his score on the scoreboard

Updated Video Menu

Player targeting showing player health class and name

new start server menu overview

Ingame help menu

Coop Configuration Menu screenshot

New callvote Menu screenshot

We want to finish our Modification in 2016! After 10 years it is time to come to a end. But we do not want to leave a legacy of a half finished and rubbish feeling Mod. We want the HaZardModding Coop Mod to be as good as we can make it under the circumstances.

We have made incredible advances since we started to programm this Modification in C++, rather than using level scripts. We had some very helpful people helping out, of which one stands out, Daggolin. Daggolin known in the Jedi Knight community shared his insight and helped quite a lot with many difficult code passages. So here goes a big thank you to him ;). I also want to mention Albert Dorn, which realized the tricky mathematical part of the radar, thanks buddy!

We are having a open BETA-Test with rewards for the players, because we think it is a reasonably fair way.
As developers we often don't notice things that make the Modification become bad, this is where the BETA-Testers come in!

BETA-Testers are to report their findings to us, via E-Mail or via our Contact Form. These findings should mainly contain problems, bugs and difficulties you encountered with our Modification. But you can also send us your suggestions or ideas on how to improve the Coop experience of the HaZardModding Coop Mod. If we agree, approve or consider to use your suggestion you can earn 1 point for each suggestion, bug or improvement you send to us.

There is no limit of how many items you can report from Coop or Singleplayer (assuming it is a issue created by this Modification), how ever you need to know that if someone reported the same issue as you did you can not claim the reward/point for that issue any more. We will maintain a list of the findings that have been reported and update the list each time new reports come in. The list will be made available to you online, so that you may check the list for clues or before you send in your report.

We want the HZM Cop Mod to be: Stable, complete, playing well, improve game menus and add some new features and fix critical game bugs. We do not want to make any changes to the actual Campaign and its story unless it is absolutely necessary. We do not want the original singleplayer to be changed by our Mod!

We want the HaZardModding Coop Mod to be just like the singleplayer with your friends accompanying you. We did go trough great length to just make that happen and now you can help us with your input!

More details on how this benefit system works will come soon, until then, take notes and screenshots of any and all bugs or issues you find with our Modification.

Thanks
HaZardModding

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Comments  (0 - 10 of 41)
Guest
Guest

Hello,

When I went to install Stef2_HZM_coop_mod_601b_eng.exe it says STEF2 is not installed in this directory. I selected the root folder for Elite Forces 2. Not sure how to fix.

Reply Good karma Bad karma+1 vote
Chrissstrahl Creator
Chrissstrahl

Hi, it goes much faster if you use the actual contact functions, because I do not get notified of new comments on Moddb.
That seams to be a error with the installer, you need to make sure that the path the installer shows you is exactly like the path you have your game in. The installer sometimes adds \EF2 to the path you selected. Sorry for your trouble, but it might cheer you up to hear that there will be a updating tool soon, that will replace the installer and allow you to update the coop mod by a click of a button ;)

Reply Good karma+1 vote
Plokite_Wolf
Plokite_Wolf

Wow, you guys are still going. +9001 for determination :)

Reply Good karma Bad karma+2 votes
Chrissstrahl Creator
Chrissstrahl

Thanks, we have a few plans, for the Mod, a GUI based Server Start Tool (The UI is already done), more maps from other (singleplayer) mods. Finally the RPG Enterprise E as a Coop Map, with tons of interactivity.

Reply Good karma+1 vote
Rico86
Rico86

Helo crisssthrahl, the cgynus mod is complate? playable?
Can i help you finishing the mod?

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Akula079
Akula079

Hey Rico, Sorry it's taken a while to get back to you; I'm not often on ModDB so hadn't seen your message until today ^^;

Cygnus is still very incomplete atm, a lot of the mapping work that is complete needs polishing and most of decks 3-5 aren't yet done. I've started to take it more in the direction of a full single (possibly multi with Chrisss' help!) player story line, and a lot of my more recent work has been on creating example maps for the story line.

If you're interested in potentially helping with development then drop me a PM and we'll talk about it :)

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Chrissstrahl Creator
Chrissstrahl

I am not the Developer of the Cygnus Mod I'm just a bit involved in it. How ever, I have notified the Developer about your Comment, maybe he will soon reach out to you.

Reply Good karma+1 vote
Exterwinator
Exterwinator

Star Trek and FPS - my two favorite things combined. Now I can share it w/ a friend. Kudos!

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Chrissstrahl Creator
Chrissstrahl

Let me know if you have any difficulties.
Enjoy ;)

Reply Good karma+1 vote
rellik_pt
rellik_pt

played today with a friend and is realy good.
but we got stuck in the library mission in the enterpise after the station mission, for some reason we couldnt click the arrows to select a new page. that force us to changelevel with a vote and lose some story :(

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Chrissstrahl Creator
Chrissstrahl

I've fixed it, I will push a update now, so that it might become available on Moddb within 48 hrs. Sorry for your inconvenience.

Reply Good karma+2 votes
Chrissstrahl Creator
Chrissstrahl

Thanks. Does any of you have a older version still installed ? Instructions on how to remove old versions are included in the Mod documents folder. If that problem persists or if you have any else issues with the Modification please contact me via private message, so the problems can be resolved, thank you :)

Reply Good karma+1 vote
rellik_pt
rellik_pt

no fresh copies, with last update then your mod. the interface to select a new page in that part of the map doesnt work for me or him because the mouse icon simple vanish and we cant select it.

also you should promote the mod more. maybe try asking pcgamer(uk) to check it out or rockpapershotgun since they normaly try mods like this

Reply Good karma Bad karma+1 vote
Chrissstrahl Creator
Chrissstrahl

I'll look into this, there was a last minute update to that menu just before the release, but it did seam to work.

I have tried to promote the mod on several sites, but since it says script mod it is not taken serious and gets often ignored as a minor mod. Also EF2 is not very popular so no one really bothers writing any news about it.

Reply Good karma+1 vote
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