A mod designed to spook the player. It is heavily inspired by games such as Deus Ex (Ingame HTML screens) and System Shock 2 (spooky environment.) It features new technology in Source by use of Ingame HTML screens, which not only provide a backstory and explains events, but can control entities with the map itself. The levels in this mod will not necessarily be linked together logically, but will be done as chapters, which each chapter containing a new storyline. The current storyline being worked on is that of a ship floating in the ocean, seemingly abandoned after a series of tests go wrong.

Report abuse Hauntings SDK
Filename
Hauntings-src.rar
Type
SDK
Uploader
DaedalusRaistlin
Date
Jan 30th, 2007
Size
1.01mb (1,057,675 bytes)
Downloads
157 (1 today)
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Description

The SDK to use as a base to contribute to Hauntings. Contains sources to the current map in development, materials source, modified source solution files and the modified source files. First, you must use the Create a Mod wizard in the Source SDK to create a Single Player Mod. I recommend placing the mod somewhere like C:\Hauntings, to keep it out of the SourceMods folder. Then, extract the contents of this archive to where you put your mod directory (C:\Hauntings, for me). Open up Everything_SDK-2003.sln and recompile, or add the EntHTML.cpp and EntHTML.h files to your Everything_SDK-2005.sln solution, under the vgui_controls project and recompile. Open up Game_HL2-2003.sln and recompile, or add the HTMLView.cpp, IHTMLView.h to the Client project. Open up the vgui_int.cpp file, and add the following include: #include "IHTMLView.h" Find the line that reads: void VGui_CreateGlobalPanels( void ) Add the following under the { VPANEL gameParent = enginevgui->GetPanel( PANEL_INGAMESCREENS...


The SDK to use as a base to contribute to Hauntings.

Contains sources to the current map in development, materials source, modified source solution files and the modified source files.

First, you must use the Create a Mod wizard in the Source SDK to create a Single Player Mod.
I recommend placing the mod somewhere like C:\Hauntings, to keep it out of the SourceMods folder.

Then, extract the contents of this archive to where you put your mod directory (C:\Hauntings, for me).

Open up Everything_SDK-2003.sln and recompile, or add the EntHTML.cpp and EntHTML.h files to your Everything_SDK-2005.sln solution, under the vgui_controls project and recompile.

Open up Game_HL2-2003.sln and recompile, or add the HTMLView.cpp, IHTMLView.h to the Client project.
Open up the vgui_int.cpp file, and add the following include:
#include "IHTMLView.h"
Find the line that reads: void VGui_CreateGlobalPanels( void )
Add the following under the {
VPANEL gameParent = enginevgui->GetPanel( PANEL_INGAMESCREENS );
htmlview->Create(gameParent);
Find the line that reads: void VGui_Shutdown()
Add the following under the {
htmlview->Destroy();
Recompile, and you're done!

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Platform
Windows
Developed By
DaedalusRaistlin
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Official Page
W.thedaedalus.net
Release Date
Released Feb 23, 2007
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MD5 Hash
d1ed42019a86244504f39f4aa823d47e
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