Haunted Hallways is a custom story for Amnesia loosely based on SCP 087 B. But this custom story differs a bit from SCP 087 B. Your goal is to survive whenever and wherever possible. Death is not an option. Survival... Harder than it sounds like. Could you survive for more than an hour in this building? Impossible. Not with the paranormal forces.

RSS Reviews  (0 - 10 of 60)
10

******* intense. Scared the living hell out of me (:

it resembles SCP-087 very well...it is also ironic of how such little people know about SCP's...but anyways, i thought it was great, because it felt like SCp, and i dont like playing that itself...

FREAKIN AWESOME!

short and sweet. it was an entertaining play.

9

Well, this is scary as hell :) I loved the random sounds, created a really spooky atmosphere.
One thing I didn't like is lack of detail, all the hallways look the same, some dust/blood/whatever could help :)
And there were some overlapping/unaligned models. But that can be forgiven for the experience you created. Keep it up.

I played for MAYBE 5 or 6 minutes up to the point of the first jump-scare after you get the lantern. I screamed, quit the mod, and I refuse to continue playing. It is truly telling when modders can make an already unbearably frightening game even more frightening. As much as I'd like to continue this mod....I simply can't right now. Very good work, sir.

It was ok but needs way more details in the hallways it seemed empty no blood no dirt no dust but if you did not have time thats fine life first.

It's a good idea, but mapping is kind of poor designed, scripts are at some points okay and scary. I can't pass Chapter 1 because it's too confusing I die couple times randomly. :/

It's still good creation, not bad.

Interesting concept, however this story relies on cheap jumpscares, and generally is very bland in terms of design, and repetitive. The first, final version seems to be really buggy too. When a monster spawns, the screen frame locks up, but you can still move around. Saving and exiting, corrects the issue, but it happens too often. If you die in the first one, you get stuck behind a wall you shall find out after awhile of traveling. Very poorly designed. The second one is more professional, but the same concept, this one has alternating paths and is quite interesting. Got kind of an oldschool indie horror vibe from this one, but not great.

4

I understand what the developer was trying to do with this story and to a certain degree it was effective however after 2 maps of the same stuff, chases, jump scares etc. It got boring and over used making the jump scares in effective and the chase scenes redundant. Harsh words and no offence to the developer as i stated i get what he was trying to do, it just requires some tweaking and it will be a good story well mod as there is not really any story to it.