From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Post news Report RSS Hatchet Monthly Update August 2014

Another bit of a slow period for us. Summer classes, getting in touch with old friends via gaming, art practice and writing, cortex command. Regardless, our watchers have even climbed to 42 during this slower pace, you guys are awesome. Things done: -Gust rifle modeled, animating, and given a demo. -Work with ammo effects index to remedy bugs, include skill multiplier, and compensate for gaps. -Source art for RevBow, its ammo, Gust Rifle, and its ammo, as well as workbench art for gust rifle.

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Another bit of a slow period for us. Summer classes, getting in touch with old friends via gaming, art practice and writing, cortex command. Regardless, our watchers have even climbed to 42 during this slower pace, you guys are awesome.
Things done:
-Gust rifle modeled, animating, and given a demo.
-Work with ammo effects index to remedy bugs, include skill multiplier, and compensate for gaps.
-Source art for RevBow, its ammo, Gust Rifle, and its ammo, as well as workbench art for gust rifle.
-A few minor fixes and balancing tweaks- we get a lot of these, needless to say.
-Lots and lots and lots of art practice. Not as direct as we'd like to place on this checklist, but trust me that a crapton of learning was had. Merited a lot of it was anatomy practice (that I am increasingly excelling at, but is minimally useful for hatchet's art style) and shading (self-shaded game. heh.), but have also very deeply familiarized myself with various new tools and methods, meaning there's a high level of art precision and a massive reduction in the time needed to produce content in some cases, and have gotten into 3d thinking a lot more with otherwise very 2d oriented source art, so you may see some cool cameos on RevBow art (for instance) for more 3d feel to even fairly flat 2d art.

We're still moving, just not at the pace we'd enjoy most. Thanks for your continued support and interest, we are so grateful for the fans and watchers! Hopefully priorities can see some rebalancing for the prosperity of both Hatchet and Non-Hatchet things in my daily life.

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