From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

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Add media Report RSS Ability Tree Preview #2 (view original)
Ability Tree Preview #2
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Description

Aaaaaand done. Got a bit of refining I might do later, but for now this is more than sufficient. Additional explanation:
-The top bar fills with purple (in compliance with most modern RPG's) as you gain experience. The number to the top left represents your current level and the number to the top right your next level.
-If the player is at level cap, the bar remains filled with green and only displays the max level in the upper right.
-As the player levels up, they get 1 ability point to spend past the level mark at which abilities become enabled.
-As points are spent, blue connectors appear linking one icon to the next, and eventually lead to the next ability after enough points have been applied.
-In order to unlock the next tier of abilities the player must have at least 5 points in any of the tree's previous abilities (there are 3 tree categories total) and at least one point in the ability immediately above. If it is a bottom ability, it requires both left and right to be enabled and the previous tier's point spending + 5.
-Deeper abilities are often more potent or generally more useful, which encourages players to either balance multiple trees accordingly or invest in one tree heavily (more likely if the player agrees with one tree's category of play style [Offense, Defense, Special/Misc])
-Respec will likely become an option, but with some balancing point to encourage finding the best builds rather than just say, instantly swapping out for abilities that are currently appropriate. Balance is key.
-I'm surprised how much detail I'm able to give about the system without crossing into spoilers zone. I'm ok with this.