From the maker of DSTNM comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.
This starts with an unusual story. I'm now attending college, but even though it eats almost every minute of free time I have, I feel horribly inclined to spend most of my free time on Hatchet; with more motivation than ever. This is one of those products.
In about a week's time I've gone from no ability system to an entirely new ability system that is functional, filled with new and proper, complex functions, and is tied into a brand new character level system.
This right here is the Ability tree that results from all this.Note: It is still far from finished. I need to add a lot of branches between skills, upgrade/purchase buttons, Hotkey Text, the ability to assign abilities to hotkeys as you please, and a giant set of UI elements that track player level, XP level, and the amount of points left to spend. That aside, it's a pretty thrilling concept, though I am unable to demonstrate the tree's progression as it will likely lead to spoilers, which is no bueno.