Harvest is a custom story for Amnesia: The Dark Descent, which places you in the shoes of Liam Connelly, a journalist for the Irish Record. Following a tip from the lead detective on a case he's been covering, Liam travels to a restored castle estate in County Kilkenny in hopes of breaking the story as it unfolds.

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Irene

News 1 comment

Most of the info is in the summary, but additional details:

I'm fine. No damage to my old house or the new one I'm moving into. The new one still has power (it hardly got touched). The old one got hit pretty hard, but fortunately nothing was broken apart from the power lines (in several places in the neighborhood, and dozens more across town). The PC on which I have Harvest loaded is currently disassembled in the garage of the new house, while I move the rest of my things over the next few days.

Prologue Part II is still scheduled for its original release date, but I may end up having to make it shorter in order to meet that deadline (it should still be longer than Part I however, with a lot more plot development).

Oh, and thanks to Wikipedia for the preview image. This PC (actually it's a Mac) has no images on it that are large enough, so I had to scrounge one. University terminals are pretty spartan.

Harvest: Prologue - Part I

Harvest: Prologue - Part I

News 0 comments

Release is scheduled for later today. I'm having a bit of trouble with the custom decals (they're not showing up) so I'm trying to get them working. If...

Release Schedule

Release Schedule

News 1 comment

Status of the mod: Prologue Part I releasing on Tuesday, Part II releasing at the end of September, Part III releasing at the end of October.

Teamnesia Mapothon

Teamnesia Mapothon

News 0 comments

I'm participating in the "Teamnesia Mapothon" on the Frictional Games forum, so work has slowed down. This coincides nicely with the poll, so not much...

Poll: Phobias

Poll: Phobias

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There's a poll running to determine the future of Harvest. Please go take it. It's a "shotgun" question, so you can choose as many of the answers as you...

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Harvest: Prologue - Part I

Harvest: Prologue - Part I

Singleplayer Map 0 comments

Part one of three "prologue" maps for Harvest is now available. It should be fully functional after extraction - see the readme file for details. Please...

Carry Torch

Carry Torch

Prop Model 15 comments

Identical to the torches found throughout Amnesia, with the exception that the torch can be removed from its mount and carried.

Comments  (0 - 10 of 14)
KiraImmortal
KiraImmortal

it is very creative and unique, 9/10 :D torch rocks :P

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Drenful
Drenful

This sounds great. Also it's set in Kilkenny, so did you get any inspiration from the legendary Witch of Kilkenny?

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JumpUpScares
JumpUpScares

when the f*ck is the full version comming out??

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JumpUpScares
JumpUpScares

cant wait for the full version, i played the prologue and it is so awesome to carry a torch :D

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ReadingNotAllowed
ReadingNotAllowed

Dead?

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29VinceMarcus
29VinceMarcus

the carry torch addon wont work for me please answer and help

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phoenix1860
phoenix1860

where can i get it?

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Phoroneus Creator
Phoroneus

The first Prologue release will be posted up on the Addons tab tomorrow. It might be a day or two before it's cleared ModDB authentication. The next Prologue (2 of 3) is due in late September, and the final one is due in late October. The full release of the mod (Chapter One, anyway) is expected in the last week of December. Chapter Two will be released sometime after that, and will be a direct continuation of Chapter One.

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palistov
palistov

I very much like your idea with the torches. More interactivity is just the thing lots of Amnesia mods are missing.

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Phoroneus Creator
Phoroneus

I had at one point allowed the player to use a mobile torch to light additional torches by touching the lit end to the unlit torch ends. (Spoiler alert.) This is probably going to play a role in Harvest, as well. (I was kidding about the spoiler, by the way. Tee hee.)

(Semi-spoiler for real now.) There are two alternate plotlines that I am currently developing side-by-side. There's a poll running at Frictionalgames.com to determine which, or which segments of each, will be in the final product. Until that poll is finished next week, I'll be doing the Prologue maps (beginning with touch-ups on Prologue Part III, the first map to be released (which is coming out next Tuesday - or Friday - or both if I feel like expanding or fixing any bugs people find in it, releasing a sort-of 0.1.0 version on Tuesday and 0.1.1 on Friday (1.0 won't be the number until all three maps are released, and then incremented from there as fixes are applied).

Actually, why don't I make a news post about this?

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