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Basic outline for the mod. It is based on a game I have been playing. Might be familiar to some of you. --- The player is a magician with the ability to cast spells. He arrives in the world to fight evil. The world is run by 5 gods. The player can choose which god he wants to work for. This is important because each god has different creatures and spells to give to the magician. The player has an army of ally creatures that he commands. The main role of the player is to direct the creatures, while he stands back and helps as necessary. These creatures follow the player and then attack enemies within their attack radius. They can be ordered to go to a specific location or to attack a specific target. Some of the creatures have magical attacks or defenses. These magical creatures will drain energy from the magician to perform their magic. The enemies are the same 5 groups of creatures that the player uses. The gods are opposing each other. The battles are between the god the player chooses...
Hi? Wanted to keep people up to date on progress. I have had a hard time staying interested in current concept for the mod. I had actually set it aside. I have a different idea for the mod now. I am more interested in this one. The game concept is more complex. More unique I believe. I guess I should
Posted by RichardStrong on Nov 29th, 2003 digg this super bookmark
Hi? Wanted to keep people up to date on progress. I have had a hard time staying interested in current concept for the mod. I had actually set it aside.
I have a different idea for the mod now. I am more interested in this one. The game concept is more complex. More unique I believe. I guess I should spell it out huh? ;)
The player will be a magician. He casts various spells instead of using weapons. He will have creatures on his side to help him. Hopefully his own army if it can be coded.
The player creatures will have their own special abilities. The enemy creatures will also have special abilities. The creatures should have their own personalities.
A few buildings will need to be created and protected. The player needs mana to cast spells. Mana comes from the ground, or the buildings the player builds.
There will be a wide variety of creatures, creature attacks, and player attacks. Hopefully the mapping will allow seperate paths to be followed, depending on what decisions the player makes. The maps will all be of wide open, outdoor spaces.
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