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Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.

Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it...

The goal was clear - to make a WW2 mod that featured all the "missing" bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. Rather than a deathmatch gameplay style, Ham and Jam is all about teamwork as were the real battles. Each map is set-out with objectives and as a team you must fight to complete them to win.

From the start, Ham and Jam has had an interesting development ethos. First of all, there is no real "team", only a few core "leaders" and everyone else is a contributor free to add whatever they like. There is no commitment to the mod full time - you can choose to work on it for a month, a week or simply donate a few textures and leave, it's entirely up to you. Also we follow a strict policy of "No Bullshots" - we will only post pictures of things that actually exist or are about to go into the game.

The mod is an on-going work-in-progress. We aim to release updates often rather than store them up for months and hope to have an open and productive dialog with our players. Ham and Jam is a hobby for us and something we do for fun and that's how we intend to keep the development process.

Why "Ham and Jam"?

The name comes from the original code words for the capture of the Pegasus/Orne bridges on D-Day. Ham was for Pegasus, Jam for the Orne bridge. Ham and Jam denoted that both bridges had been captured intact.

Frequently Asked Questions

For more frequently asked questions about the mod, refer to the FAQ located on our website.

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Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
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9 comments by ginger_lord on Dec 22nd, 2013

Over the following years we built the team up to a solid set of core contributors and other tag alongs who helped where they could and we got so close to a release, except that day was about 3 years ago not today. Everything had been going well and we had weekly or fortnightly tests often with a full server and then things kind of just...stopped. Unlike a lot of mod teams most of us were in our late 20's and 30's and had other things to do instead of sit around all night and make video games. Most of us were at University or tied down with other big life events (babies and marriage being a common theme) and one by one we all got caught up in something that required more time than we had.

Jed had to step down his involvement in the mod for various reasons and I took up a lot more of the responsibilities and then in a bizarre turn of events I went from being a unemployed graduate to being offered a job at a video games company to being made redundant and then re-employed at another game studio all within 3 weeks. It was a tumultuous time and was the beginning of a slippery slope of slowing progress. The rest of the team did their best but with the leadership effectively removed and unable to give the time needed things slowly dropped off and more and more of the team slowly slipped away.

But that's not the end of the story, not yet.

Today we finally release what we had, in the state it was when production effectively stopped therefore you should download this with expectations to match. It is quite rough around the edges, things are not explained (theres no user manual for starters!) and you may run into some large bugs. It is not the release we wanted to give but it shows the direction we were going. Whilst its not quite there, its unfair to keep everyones hard work from being seen in public and hopefully what there is will be happily received, especially for those who never got to see the finished product.

Ham and Jam Direct Download Links

Hamandjam.org (714Mb - UK Host)
Johncrewe.com (714Mb - US Host)

Ham and Jam RC1 - Maps

Ham and Jam Torrent Link
Extract the files into your *\Steam\SteamApps\SourceMods folder. You will need access to SourceSDK 2006 to run this, this is a free download through Steam:

  1. Open the Steam window.
  2. Go to the Library.
  3. Change the list to Tools.
  4. Find and double-click on the Source SDK item.
  5. Read over the dialog box and click Download and Install / Next to continue
  6. The Source SDK will then be downloaded to your computer via Steam.

Ham and Jam RC1 Key Features

  • 2 teams with 4 playable factions (British, Canadian, Polish and German)
  • 16 weapons (2x Rifle, 4x SMG, 3x LMG, 4x Grenades, 3x Melee)
  • 3 playable classes per team (Rifleman, Assault, Support)
  • 6 levels set between 1940's Norway, 1943 Italy and 1944 France
  • 3 game modes (Attack & Defend, Push-Pull and Detonation)
  • Prone, deploy anywhere bipods, squad LMG ammo drops and other interesting features.
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

Where do we go from here? Unfortunately not very far. The remnants core team does not have anything like the time they used to have, quite a few are now employed in the games industry all around the world, and the mod is seriously out of date engine wise. It's a good couple of iterations of the Source Engine back and the sole remaining coder no longer has a version of Visual Studio that can compile our ancient code base so the chances of any 1.1 code fixes are limited. We certainly have a few levels that are work in progress that we'd love to share at some point if we can update Hammer to work with the latest Steam structure and probably the biggest gap to cross is the financial one. We used to be able to get a heavily subsidised SVN server but that company no longer exists and gone are the days where you could exchange advertising for reduced fee's, we simply can't afford £600/year to keep the SVN server going.

Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

People have asked if they can carry on the mod without Jed or I and that's something we aren't willing to approve as its our "baby" and we want to keep things the way we want, we may at some point develop something new with the same base. Feel free to take inspiration from what we've done, its a great core concept and surely WW2 will come back into popularity someday!If you have any questions, queries, bug reports or anything to say then pop into the forum and ask away, someone will be there to give you the answers.

Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps
Ham and Jam RC1 - Maps Ham and Jam RC1 - Maps

I have updated the team page so everyone has credit where its due so if you see you're not on there and did something then please get in touch, I've trawled through many pages of forum notes and handwritten notes to try and get everyone on there.

Best of luck on the battlefield,

The Ham and Jam Team

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Ham and Jam RC1

Ham and Jam RC1

Dec 22, 2013 Full Version 6 comments

The first release of the mod, after nearly 4 years on inactive development so it is very rough around the edges. See the main site for details on what...

Post comment Comments  (290 - 300 of 333)
Handshakes Nov 18 2008, 11:53am buried:


So... This *isn't* a hammy-bob mod? Laaaaaaame.

-8 votes     reply to comment
Discrate Sep 29 2008, 8:16am says:

this looks soo good. thank god its not based on the germans vs americans.
Australis is a commonwealth nation. Please put it somewhere in your mod.

+1 vote     reply to comment
marinos Nov 18 2008, 8:24am replied:

Cyprus as well. Too bad the Cypriots never got the Union with Greece, which was why they entered WWII.
Also the Battle of Greece and Battle of Crete are from the most emotive battles of WWII, so you can add them since British troops helped.

+1 vote     reply to comment
TuskenRaider Sep 23 2008, 4:08pm says:

Has it got that 8way animation that Resistance & Liberation mod has?
anyway keep it up

+1 vote     reply to comment
freredarme Sep 21 2008, 5:51am says:

News for you => Halflifefusion.fr
Bye ;)

+1 vote     reply to comment
freredarme Sep 21 2008, 5:36am says:

Look good, nice work.

+1 vote     reply to comment
Berserkr Sep 14 2008, 7:26am says:

Why another MP-mod? There's DoD, which looks pretty similar to this mod.

0 votes     reply to comment
ginger_lord Creator
ginger_lord Sep 14 2008, 9:46am replied:

It's more meaty than DoD and DoDS to be blunt. Day of Defeat Source is now pretty much HL2DM set in supposedly WW2 settings.

We're setting them in realistic and authentic areas, with gameplay thats not fully arcade, yet not hyper-realism creating a fun blend than isnt mindless shooting and not frustrating to play.

+2 votes   reply to comment
Swaggletooth Sep 14 2008, 4:43pm replied:

Too true! DOD used to be so great back around Beta 2.1, but it got progressively worse. DODS is just horrible to play... I would say it seems more like TFC than HL2DM myself...

BTW GingerLord, did this mod start out as "Green Light" or am I getting confused with another mod?

+1 vote     reply to comment
ginger_lord Creator
ginger_lord Sep 27 2008, 2:32pm replied:

Confused with another mod!

+1 vote   reply to comment
nopushbutton Sep 14 2008, 7:13pm replied:

Besides, DOD:S left out the UK entirely.

+1 vote     reply to comment
Berserkr Sep 15 2008, 12:55pm replied:

I just wrote DoD and everyone just saw DoD ... but actually my question was, 'Why another MP-mod?'.

+1 vote     reply to comment
ginger_lord Creator
ginger_lord Sep 27 2008, 2:33pm replied:

It's a MP as thats the area we're most interested. Call of Duty/Medal of Honour pretty much have the SP market by the balls and as each game in the series comes out they cover more areas. By doing MP we allow ourselves to carve our own corner out, it also hopefully means we'll have much more to give than a level you play once.

+2 votes   reply to comment
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Released Dec 21, 2013
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