Halo Star Wars is an almost 100% custom project for Halo: Custom Edition. The map consists of two Star Destroyers on either side of an asteroid field. The map primarily designed for intense dogfights but will also include some epic close quaters combat throughout the interior of the star destroyers.

The map will be ideal for CTF. Player must choose a fighter and fly/dogfight their way to the enemy Star Destroyer, where they will then land and battle their way through the interior of the ship to the enemy flag. After stealing the flag they will have to make their way to one of the two hangars, steal a fighter, survive space battle that will more than likely be raging in the asteroid belt, and then finally score.

I hope to keep this page updated with new screenshots and videos as often as possible.

Please take a look at our latest screenshots/videos and check out our website www.halostarwars.com

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New Lightsabers Revamped Main Hangar Revamped Main Hangar
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4 comments by NCC-1701 on Mar 1st, 2014

After our last update we made a great deal of exciting changes and additions to the map. Many assets and locations were revamped and some were scraped and recreated entirely. However after making this progress a variety of problems in real life got in the way of my participation in the project and as my free time dwindled our moddb page was unfortunately forgotten. Recently I realized how out of date this page was and decided that I should return and give ya'll an update on the state of our mod.

Lets start with pictures!! 

As you can see the main hangar got a great makeover, the color scheme has been somewhat darkened and desaturated giving it a much more authentic appearance. We also added a variety of scenery objects, and a catwalk across the back wall.:


One of our favorite changes was scrapping the Millenium Falcon and starting it from scratch. This gave us a great opportunity to make it more accurate to the movies:





In addition to the assortment of blasters and explosives the map also contains lightsabers! These sabers are not only lethal melee weapons but invaluable defensive tools. If you hold down your right mouse button you can use the saber to deflect incoming blaster fire!


These are a few of our many changes and additions. You will find more pictures in the images section and hopefully in the next couple of days I will find time to upload even more in addition to some fun videos.

Possibly the most exciting news I have to offer is that we began open beta testing some time ago!!! You can actually download and play the map now!!! (as soon as the download gets authorized by moddb.)

I will try to update this page more often, and of course:
May the Force be with you!!

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Halo Star Wars Beta Version!!

Halo Star Wars Beta Version!!

Mar 1, 2014 Full Version 8 comments

This is *Almost* our final version, we will be fixing bugs and polishing up a few things before the final version (and with any luck we have a few more...

Post comment Comments  (30 - 40 of 45)
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 9:01pm says:

got another question for you. will there be AI operating on this map? i ask this because, your talking about a massive map spanning space and two very large ships, an 8v8 isn't going to be all that exciting with that large of a battlefield, so will there be AI bots flying around defending either team kill AI and players of the opposite team both in space and on-board the capital ships with constant respawning like in SWB or SWB2? if your going to go through with this an 8v8 match wouldn't be all that ideal, so either your gonna include AI bots somehow, or equally somehow modify the player limit past 16 to say 64? ( Swb and Swb2 have a max player limit of 32, but they still include AI bots to aid the players.) this is the burning question....

+2 votes     reply to comment
NCC-1701
NCC-1701 Dec 23 2012, 12:29am replied:

Unfortunately without serious modification to the games netcode (impossible unless microsoft releases open sources it) there is no way to make AI bots syncronize online.

However, I think you will be surprised at how well the map plays so far. We have had a couple of small closed betas (nowhere near a full server) and we still had some fantastic shootouts and all around fun gameplay. Once we recruit enough beta testers to fill a server we will be able to really get an idea of what we need to do to ensure great gameplay at all times.

This is one of the major reasons we have decided to start actively recruiting beta testers.

+3 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Mar 8 2013, 6:40am replied:

but i thought they did that already. otherwise a certain map released on HALOMAPS.org wouldn't be able to run properly. it was customized for halo CE so that both teams have never-ending RED VS. BLUE A.I. bots spilling out and fighting eachother. there are 2 of them. one takes place in a desert where the AI even use vehicles against the other faction, and vice-versa, and the other takes place in a snowy canyon. i will get the map names as soon as possible so you can see for yourself. but if the coding could be found on those maps and, with permission of course, altered for use on this mod, then would it work?

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Oct 13 2012, 12:35am says:

here is a funny thought. you guys here are putting Star Wars into halo, right? well i wonder, why cant the opposite also be true? why cant anyone put HALO into say star wars: battlefront? it would be interesting enough because then you could have UNSC vs covenant in capital ship fights with actual longsword vs seraph space battles. i know it's off topic, but would the team that is working on this at least consider the possibility for when your done with this mod? sure people can try to make stuff like that as a HALO CE map, but it always comes out glitchy and buggy beyond reason. at least consider the idea?

+2 votes     reply to comment
Drunken_Soviet
Drunken_Soviet Jan 9 2013, 8:13pm replied:

I'm suprised that there are no Mass Effect mods/maps for Halo CE

0 votes     reply to comment
NCC-1701
NCC-1701 Oct 13 2012, 12:57am replied:

Well, as for the whole "glitchy and buggy beyond reason" that is simply because most people don't take the time to really flesh out all the little bugs and details of a project like that. A small, determined team with a little creativity could easily recreate a battlefront style space battle in halo ce if they wanted to.

As for us putting Halo into Battlefront, it would be cool but I find it very unlikely. I have never modded battlefront before and have no idea how hard it is to do, plus (as I stated above) it could be done quite easily in halo.

Thanks for the suggestion though :D

+4 votes     reply to comment
InsanityPays
InsanityPays Oct 12 2012, 10:24pm says:

TAAAAAAA RAQQINNG

+2 votes     reply to comment
FIN7
FIN7 Oct 11 2012, 8:24am says:

when i play this with Empire i will listen Imperial March while defeating Rebels

+2 votes     reply to comment
NCC-1701
NCC-1701 Oct 2 2012, 12:07pm says:

Just for anyone who is still keeping an eye on this project, we burnt ourselves out over the summer and ended up taking a break from the project.

However, about a week or two ago Hoboscience contacted me on xfire and said he wanted to get the ball rolling again, so we are making some exciting progress.

Pretty soon I plan to update here with more detailed info and vids of each weapon, and also some awesome new vehicle features.

+2 votes     reply to comment
censor2112
censor2112 Jul 28 2012, 3:01am says:

I love the space battles in battlefrount and I thin this would be great
15/10 stars

+2 votes     reply to comment
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