Halo Star Wars is an almost 100% custom project for Halo: Custom Edition. The map consists of two Star Destroyers on either side of an asteroid field. The map primarily designed for intense dogfights but will also include some epic close quaters combat throughout the interior of the star destroyers.

The map will be ideal for CTF. Player must choose a fighter and fly/dogfight their way to the enemy Star Destroyer, where they will then land and battle their way through the interior of the ship to the enemy flag. After stealing the flag they will have to make their way to one of the two hangars, steal a fighter, survive space battle that will more than likely be raging in the asteroid belt, and then finally score.

I hope to keep this page updated with new screenshots and videos as often as possible.

Please take a look at our latest screenshots/videos and check out our website www.halostarwars.com

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New Lightsabers Revamped Main Hangar Revamped Main Hangar
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5 comments by NCC-1701 on Mar 1st, 2014

After our last update we made a great deal of exciting changes and additions to the map. Many assets and locations were revamped and some were scraped and recreated entirely. However after making this progress a variety of problems in real life got in the way of my participation in the project and as my free time dwindled our moddb page was unfortunately forgotten. Recently I realized how out of date this page was and decided that I should return and give ya'll an update on the state of our mod.

Lets start with pictures!!

As you can see the main hangar got a great makeover, the color scheme has been somewhat darkened and desaturated giving it a much more authentic appearance. We also added a variety of scenery objects, and a catwalk across the back wall.:

One of our favorite changes was scrapping the Millenium Falcon and starting it from scratch. This gave us a great opportunity to make it more accurate to the movies:

In addition to the assortment of blasters and explosives the map also contains lightsabers! These sabers are not only lethal melee weapons but invaluable defensive tools. If you hold down your right mouse button you can use the saber to deflect incoming blaster fire!

These are a few of our many changes and additions. You will find more pictures in the images section and hopefully in the next couple of days I will find time to upload even more in addition to some fun videos.

Possibly the most exciting news I have to offer is that we began open beta testing some time ago!!! You can actually download and play the map now!!! (as soon as the download gets authorized by moddb.)

I will try to update this page more often, and of course:
May the Force be with you!!

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Halo Star Wars Beta Version!!

Halo Star Wars Beta Version!!

Mar 1, 2014 Full Version 11 comments

This is *Almost* our final version, we will be fixing bugs and polishing up a few things before the final version (and with any luck we have a few more...

Post comment Comments  (20 - 30 of 46)
daneco Mar 6 2013, 8:20am says:

this is awesome! one of the best star wars related stuff I've ever seen! congratulations man!

+2 votes     reply to comment
NCC-1701 Creator
NCC-1701 Mar 6 2013, 8:59am replied:


+2 votes   reply to comment
Guest Mar 5 2013, 8:21pm says:

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NCC-1701 Creator
NCC-1701 Mar 5 2013, 10:32pm replied:

You can still get it legally, please do NOT pirate it.

Just go to amazon.com and search "Halo 1 PC" it runs about $20 lately. (sometimes you can get a better deal on ebay, just make sure to find it New not Used)

+3 votes   reply to comment
sprti117 Apr 19 2013, 2:24am replied:

or just get halo custom edishun

+1 vote     reply to comment
NCC-1701 Creator
NCC-1701 Apr 19 2013, 9:03am replied:

Halo custom edition still requires you to own the full version of Halo PC. It must have a CD key from the full version to be played.

+1 vote   reply to comment
Tiberium_Exposure Dec 22 2012, 9:01pm says:

got another question for you. will there be AI operating on this map? i ask this because, your talking about a massive map spanning space and two very large ships, an 8v8 isn't going to be all that exciting with that large of a battlefield, so will there be AI bots flying around defending either team kill AI and players of the opposite team both in space and on-board the capital ships with constant respawning like in SWB or SWB2? if your going to go through with this an 8v8 match wouldn't be all that ideal, so either your gonna include AI bots somehow, or equally somehow modify the player limit past 16 to say 64? ( Swb and Swb2 have a max player limit of 32, but they still include AI bots to aid the players.) this is the burning question....

+2 votes     reply to comment
NCC-1701 Creator
NCC-1701 Dec 23 2012, 12:29am replied:

Unfortunately without serious modification to the games netcode (impossible unless microsoft releases open sources it) there is no way to make AI bots syncronize online.

However, I think you will be surprised at how well the map plays so far. We have had a couple of small closed betas (nowhere near a full server) and we still had some fantastic shootouts and all around fun gameplay. Once we recruit enough beta testers to fill a server we will be able to really get an idea of what we need to do to ensure great gameplay at all times.

This is one of the major reasons we have decided to start actively recruiting beta testers.

+3 votes   reply to comment
Tiberium_Exposure Mar 8 2013, 6:40am replied:

but i thought they did that already. otherwise a certain map released on HALOMAPS.org wouldn't be able to run properly. it was customized for halo CE so that both teams have never-ending RED VS. BLUE A.I. bots spilling out and fighting eachother. there are 2 of them. one takes place in a desert where the AI even use vehicles against the other faction, and vice-versa, and the other takes place in a snowy canyon. i will get the map names as soon as possible so you can see for yourself. but if the coding could be found on those maps and, with permission of course, altered for use on this mod, then would it work?

+2 votes     reply to comment
Tiberium_Exposure Mar 8 2013, 7:03am replied:

found 3 maps that could be used as examples. Dogs of War Night fight (team-based synched A.I. spread across multiple locations), Snowtorngrove Ai (structured A.I. based team-play. the A.I. form in groups and consistently reinforce positions as soldiers are lost.), and Desert Floodwar (the A.I. in this map are scattered but consistently defend their "home base" from any member, A.I. or otherwise, that is from the rival team. the A.I. use vehicles to great effect for both offensive and defensive measures.). if the makers of these maps could get it to work in each, I am sure it is possible for the coding that was developed for each of these multiplayer maps, could be altered and applied for use with the A.I. that would be available in this mod. albeit it would be difficult, but the end result could be revolutionary. think about it, a synchronized tactically-sound combat-based A.I. within a mod, that can coincide with players fighting each-other while at the same time maintaining a constant battle with the other A.I. both for use as scenery, but also as an obstacle that players would have to circumnavigate to get at the players on the opposite team. this would also solve the in-activity issue as there would also be no need for players to constantly base-camp in order to defend a flag in CTF mode (the A.I. would be wired to defend the flag at all cost.). sure it would take a serious amount of time to implement, but it would also open up enough doors to allow you to branch out and make larger maps without the need of more than the standard 16 players. Not to mention, it would make your mod one of the most advanced mods on this or any site where the focus is on mod development.

+2 votes     reply to comment
NCC-1701 Creator
NCC-1701 Mar 8 2013, 9:59am replied:

For all three of those maps the author specifically states in the description that the maps are designed for solo play and he says:

"ALWAYS REMEMBER, No AI Characters Will Sync in HALO CE Multiplayer."

Sorry, but we will not be putting non-syncing AI into our multiplayer map.

+1 vote   reply to comment
Tiberium_Exposure Mar 8 2013, 10:05pm replied:

ok. but remember when i mentioned the halo in SWBF2, would it be possible to duplicate the coding in SWBF1 to be used in Halo? for whatever reason the coding in SWBF1 allows the combat A.I. to synch with the multiplayer players across all of the maps in that specific game. if what allows that to be possible were to be isolated, would it be possible to duplicate it in HALO form? i know that they are two completely separate games, but both are in fact space-based in nature, and are only separated by a 2-3-year boundary. but who knows, maybe its possible. i know your not going to test something like that in a mod like this at all, but it could be something for use in the future if you ever plan on advancing this mod into something new.

+1 vote     reply to comment
NCC-1701 Creator
NCC-1701 Mar 8 2013, 10:15pm replied:

Unfortunately that is not possible for several reasons.

1. Halo and SWBF2 are on entirely different game engines that are not in any way compatible.

2. Halo uses the "Blam!" engine which is owned by micrsoft. We know why Halo does not support syncing AI (because of some poorly written netcode) but we can only see/modify it if we have the source code. Unfortunately Microsoft flat out refuses to release the netcode for Halo 1/the Blam! engine. Even if we *could* get at and change the netcode, it would be entirely illegal.

+1 vote   reply to comment
NCC-1701 Creator
NCC-1701 Mar 8 2013, 8:40am replied:

Adding the AI is easy, the problem is that (although it some times appears to sync) it does not actually sync online.

That said, I will take a look at the maps you mentioned and see what I can find out about them... just in case.

IF (and that is a big if) there is actually a way to sync AI for online multiplayer, we will certainly consider doing so.

+1 vote   reply to comment
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Halo Star Wars
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