A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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ExoticTofu
ExoticTofu Apr 12 2013, 4:20pm says:

PROCESSSSSSSSSSIINNGGGG

+1 vote     reply to comment
Unikraken
Unikraken Apr 12 2013, 4:24pm says:

What a great still for the unloaded video.

(Maximize video for full effect.)

+4 votes     reply to comment
Chaoslord_ZX
Chaoslord_ZX Apr 15 2013, 12:51pm replied:

yeah it does look great

+1 vote     reply to comment
neronix17
neronix17 Apr 12 2013, 4:30pm says:

Well, I'll never be playing as UNSC...

+2 votes     reply to comment
Unikraken
Unikraken Apr 12 2013, 4:31pm replied:

It's very satisfying to win fights as the UNSC.

+10 votes     reply to comment
-Defender0-
-Defender0- Apr 12 2013, 5:56pm replied:

Most satisfying moment as the UNSC: taking out an assault carrier after it wipes out half of your fleet.

+3 votes     reply to comment
WicKeDLies
WicKeDLies Apr 13 2013, 7:11pm replied:

most satisfying moment [if possible) would be slip spacing through a covenant ship with the Thermopylae or infinity xD

+1 vote     reply to comment
-Defender0-
-Defender0- Apr 13 2013, 7:53pm replied:

not possible, but would be badass

+1 vote     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 4:44pm says:

Looks good. The missile effects are way too fast. They are almost as fast as MAC rounds. The explosions are too big, the debris are too big, etc. Other than that it looks fantastic. It also looks like the ships tangent smoothing value is WAY TOO HIGH.

+16 votes     reply to comment
Unikraken
Unikraken Apr 12 2013, 4:46pm replied:

Everyone notice the novelty account on ModDB. Reddit is spilling over. (Read the username.)

+7 votes     reply to comment
Shirby
Shirby Apr 12 2013, 5:16pm replied:

Well I kind of agree with him though. To my casual eyes it looks too much/big or it might just be the camera angle, I dont know. And indeed besides that it looks really good.

+10 votes     reply to comment
Unikraken
Unikraken Apr 12 2013, 5:21pm replied:

I'm not saying his criticism is bad or that I disagree with it, I'm simply pointing out the novelty account.

I do plan to pm him for more info.

+11 votes     reply to comment
Shirby
Shirby Apr 12 2013, 5:24pm replied:

Ah alright, came over a bit 'agressive', might be due to my limited english ability. (No offense to anyone) :)

+8 votes     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 5:30pm replied:

Please do :) I love critiquing.

+4 votes     reply to comment
-Defender0-
-Defender0- Apr 12 2013, 5:59pm replied:

One thing to remember about the MAC rounds and archers is that there is infinitely little to absolutely no friction in space. This allows the rounds/missiles to achieve higher velocities than if they were fired in atmosphere, as they are allowed to constantly accelerate without an opposing force, until impact. This is also why it is very easy for any present day space faring craft to accelerate while applying very little thrust (assuming said spacecraft is above the atmosphere)

+4 votes     reply to comment
880Zero
880Zero Apr 12 2013, 6:33pm replied:

While this is true, you obviously don't have a grasp on what Impulse is yet so I'll leave you to ponder.

0 votes     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 8:18pm replied:

Me?

+3 votes     reply to comment
880Zero
880Zero Apr 13 2013, 8:40pm replied:

No

+1 vote     reply to comment
-Defender0-
-Defender0- Apr 13 2013, 6:22pm replied:

dont need to ponder, learned what it was in high school 2 years ago

+1 vote     reply to comment
880Zero
880Zero Apr 13 2013, 8:44pm replied:

An object, based on the Impulse Theorem, can only accelerate continuously if there is a force applied over a change in time. So yes you could achieve higher velocities based on the momentum of the object, but only if the force of thrust is continuous over the time interval.

+1 vote     reply to comment
-Defender0-
-Defender0- Apr 13 2013, 10:37pm replied:

Ok, considering the ranges that these engagements occur at, i dont think we have to worry about archer missiles running out of fuel or MAC rounds slowing down significantly. if this was real life, MAYBE this would be considered, but at around 12 to 15 Kilometers away (rough estimate), and the fact that this is a game, i dont think we have to worry about this.

+2 votes     reply to comment
AlwaysACritic
AlwaysACritic Apr 13 2013, 10:51pm replied:

Halo engagement ranges are stated (somewhere) to be an average of 100,000km. The Archer missiles would not be continuously firing their engines, they would aim themselves at a target and then use their engines to stay on track.

+1 vote     reply to comment
880Zero
880Zero Apr 14 2013, 2:28am replied:

Then don't try to apply real life physics to a video game if you're just going to say "the fact that this is a game."

+1 vote     reply to comment
-Defender0-
-Defender0- Apr 14 2013, 1:00pm replied:

Zero, with all due respect, quit it. If i wanted to get into a physics argument, i have better people to talk to about that. You also have to consider the abilities and limitations of the sins engine. If you want the arche missiles and MAC rounds to be more realistic, talk to dhoulmegus and see if its even possible to bring in real life physics.

On top of that, the Impulse theorem states that, if you exert a small force over time, you will get the same impulse as if you exert a large force over a far smaller time. This does not apply here because of 2 things: 1, the time the rounds take to travel is a few seconds, and 2, there is no significant opposing force in space, due to the lack of atmosphere.

+1 vote     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 8:21pm replied:

Yes, but the MAC rounds' acceleration is such that by the time the archer missile was launched the MAC would already be closing in on (or missing) its target. The more thrust is applied the more acceleration is produced. The archer missile's acceleration is nothing compared to the MAC.

+3 votes     reply to comment
Rickardus
Rickardus Jun 21 2013, 3:18am replied:

That's a Good Thing! taking community advice is always helpful.. I to agree with him on the missiles, the potential exists for a smoother more realistic look.. the explosions i don't mind so much because there are few examples of better explosions in other mods, however they do dominate a little bit, i guess its just the way Sins looks though, love the debris, a lot of mods wont capitalize on that and it doesn't add realism when there is none. Also the smaller ship spacings and their odd acts of deceleration/acceleration is a bit strange, but i don't know if its me or not, Ive only watched this video, not played the mod. i love the sound, i am a sound engineer and sound above all is my most important gameplay enjoyment factor!! and the visuals are looking good, im sure when the game is fully polished at release it will be perfect! you have a good team, after all it is halo, and we all would like to see the best come out of this! :D

+1 vote     reply to comment
880Zero
880Zero Apr 12 2013, 6:35pm replied:

Yeah I've tried helping them with smoothing group errors but nobody listens to me. :P

+1 vote     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 8:19pm replied:

Yeah, I've pointed out before that all the meshes look like they're made of play-dough because of the way they smoothed em'.

+1 vote     reply to comment
Unikraken
Unikraken Apr 12 2013, 9:19pm replied:

Have you actually played the mod?

+4 votes     reply to comment
AlwaysACritic
AlwaysACritic Apr 12 2013, 9:27pm replied:

Yes.

+1 vote     reply to comment
Dhoulmegus
Dhoulmegus Apr 12 2013, 7:44pm replied:

Which explosions do you mean? If you mean the ones when the ships themselves explode, then it's because those haven't been edited at all. And right now we are using vanilla debris until we make our own meshes. The missiles do move a little fast, yes, but appear even more so due to the angle you see them at.

+1 vote     reply to comment
KhevaKins
KhevaKins Apr 15 2013, 4:04am replied:

Well lets assume when a ship gets destroyed it's fusion reactor goes critical like the Pillar of Autumn in Halo: CE. Now I am not saying that is what would happen for every ship but compared to the Pillar's explosion these explosions are relatively small. Say the explosions are 10 times weaker/smaller then the Pillar's, the in game explosions are still very small compared to that.

+1 vote     reply to comment
jokamo
jokamo Apr 12 2013, 5:05pm says:

oh my goodness this is amazing! i seriously cannot wait for the covenant release!

+1 vote     reply to comment
RambosBodyguard
RambosBodyguard Apr 12 2013, 5:31pm says:

Nice, Thank You for this wonderful little birthday present! The UNSC will win no matter the cost!

+1 vote     reply to comment
Rudd
Rudd Apr 12 2013, 6:35pm says:

Excellent vid

+1 vote     reply to comment
방탄_수도사
방탄_수도사 Apr 12 2013, 8:11pm says:

It's a trap....

+4 votes     reply to comment
Grand_Admiral_Faie
Grand_Admiral_Faie Apr 12 2013, 11:56pm says:

All the guns seem ridiculously overpowered

-3 votes     reply to comment
Unikraken
Unikraken Apr 13 2013, 1:34am replied:

Welcome to the Halo universe. Have you read any of the books?

+8 votes     reply to comment
-Defender0-
-Defender0- Apr 13 2013, 6:19pm replied:

And compared to the covenant, those "ridiculously oiverpowered" guns look like AA sometimes.

+2 votes     reply to comment
spartan-G257
spartan-G257 Apr 13 2013, 3:46am says:

I remember killing a capital ship with a group of frigates (a slightly larger group of frigates yes but a group of frigates non the less. (UNSC Paris class frigates)

+2 votes     reply to comment
Keksz
Keksz Apr 13 2013, 8:52am says:

3:1 ratio....what sounds epic in the books kinda looks frustrating as a UNSC player :D

+2 votes     reply to comment
-Defender0-
-Defender0- Apr 13 2013, 6:21pm replied:

Its actually easier to outnumber the covenant as the UNSC than one might think, if youre smart about how you build ships :P

0 votes     reply to comment
deathtropper
deathtropper Apr 13 2013, 12:16pm says:

Yea against Covies the UNSC is going to need a LOT of ships to win, not just the battles but the war too.
and yea, the books battles sound great, but I think that ours will be a lot less epic in the heroic actions department. And if I remember from the books the covenant fleet was actually larger than the UNSC's, a lot of which was destroyed during the covenant Civil War. So if that hadn't happened UNSC had no chance

+3 votes     reply to comment
EpsFang
EpsFang Jul 22 2013, 9:59am replied:

Yeah, it was the alliance with the Elites and the Master Chief who saved the UNSC's rear exhaust port. Without either, humanity was on the road to extinction. Actually, except for a few exceptions (Reach among them) humanity had the advantage in atmospheric engagements. Front line troops were far better trained and equipped. The Covenant favored swarm tactics with Grunts more often than not, and, well... we all know how effective Grunts are. The reason why you see so many Elites and Brutes as the Chief is because, naturally, Spartans were deployed to those locations.
The UNSC's disadvantage was in space. They never had a chance in hell before the alliance with the Elites. Ships were too easily destroyed by Covenant plasma fire and the Covenant were experts at space warfare. Not to mention the UNSC simply didn't have the numbers or the capacity to produce them fast enough. Also, superior ground troops count for nothing if the planet they're standing on is determined to be expendable and glassed from orbit.
Still... HURRY UP WITH THE COVENANT SO I CAN SPACE SOME HINGE-HEADS! I LOVE THIS MOD SOOOO MUCH! =D

+2 votes     reply to comment
Guest
Guest Apr 13 2013, 7:03pm says:

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-Defender0-
-Defender0- Apr 13 2013, 7:54pm replied:

Might not be possible because of hardcoding. Also, head on over to the forums anyway, theres a lot more to discuss, especially stuff involving the covenant.

+1 vote     reply to comment
AlwaysACritic
AlwaysACritic Apr 15 2013, 9:28am says:

Possibly the worst reasoning I have ever seen. In space, there wouldn't even be an explosion. There would be a quick flash followed by debris flying around. The only real explanation for why the autumn's explosion was so large is because it was inside Halo's atmosphere. In Halo: Reach, a UNSC frigate explodes and the explosion is only maybe twice as big as the frigate, and that one was still in the upper layers of Reach's atmosphere.

0 votes     reply to comment
Chaoslord_ZX
Chaoslord_ZX Apr 15 2013, 1:04pm replied:

Another reason why the Autumns detonation was so large was due to its over-sized twin reactors. As for the scale of the explosions between the Autumn and the frigate in Reach, I highly doubt that if you took two frigates and made their reactors go critical at the same time you would get the end result of the Halo being destroyed.

+1 vote     reply to comment
-Defender0-
-Defender0- Apr 15 2013, 7:38pm replied:

Keep in mind that the Savannah's hull was 1/3 to 1/2 as long as the PoA, and it was also a lot thinner. That means that, due to size, its reactor would be far smaller. Maybe 3 or 4 times smaller than the PoAs Main reactor (not including the 2 secondary reactors in the refit version)

+1 vote     reply to comment
Guest
Guest Jun 14 2013, 8:56pm replied:

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Description

This is a little demonstration to show that Sins of the Prophets is staying true to Halo canon, requiring the UNSC to have a 3:1 ship ratio in order to win engagements with the Covenant. Here we'll see Covenant ships do an early game ambush of a similar sized UNSC battlegroup and completely overwhelm them.

Note that the UNSC even loses their capital ship, a Phoenix-class assault ship, while being attack by only Covenant frigates.

Video Details
Type
Demonstration
Date
Apr 12th, 2013
Length
01:40
Filename
Covenant_Ambush.wmv
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