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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

39 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 18 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 193 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (9900 - 9910 of 13,285)
RaGod Aug 30 2011, 1:49am says:


+2 votes     reply to comment
Hiddeblade Aug 29 2011, 12:49pm says:

Any estimated release time?

-4 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 Sep 1 2011, 8:39am replied:

Congratulations! You're the 500th person to ask!

Check out what you successfully got the main menu changed to:

+2 votes   reply to comment
ChrisM1A2 Sep 1 2011, 6:45pm replied:

Hey Canada, this might be better. (A better question.) When did you guys start? (It's just a joke, because it is pretty much the opposite of when is it going to come out. Hope you find it funny.) And back to serious, Have you completed any individual factions? Just wondering. And as a refresher, which faction is going to be the pirates again, the flood or the forerunners?

+1 vote     reply to comment
MikeD130 Sep 2 2011, 2:58pm replied:


+1 vote     reply to comment
ChrisM1A2 Sep 6 2011, 7:46pm replied:


+1 vote     reply to comment
MikeD130 Sep 2 2011, 2:58pm replied:


+1 vote     reply to comment
Kozer Aug 29 2011, 1:07pm replied:

TBD seriously...Twice on the first page? Don't ask when its coming out. Read the mod info first.

+2 votes     reply to comment
StrykerNocte Aug 28 2011, 8:40pm says:

So far, this mod is the only one to include a forerunner faction

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Aug 28 2011, 9:08pm replied:

Damn straight. We're so fresh they should call us the Febreze mod.

+7 votes   reply to comment
Hiddeblade Aug 29 2011, 12:45pm replied:

when or where can we download the final version?

-1 votes     reply to comment
Nova_Stihl Aug 29 2011, 9:32am replied:

LOL will farrel.

0 votes     reply to comment
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