Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

15 comments by Unikraken on Feb 16th, 2015

Greetings,

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."

Rebuild

The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.


"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.

Improvements


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."


Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.


"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."



"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"

Forgehub

We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.


Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 177 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (9900 - 9910 of 13,048)
Unit2209
Unit2209 Jul 14 2011, 12:31pm says:

Will the Halo ring be a planet? Or some sort of super weapon? Will flood come from it?

+1 vote     reply to comment
RepublicCommando101
RepublicCommando101 Jul 14 2011, 12:45pm replied:

It's been thought about and caused lots of headaches for the people in charge. If the Halo Array DOES make an appearance, it will likely be aethsetic in nature. Coding it properly makes it...well, almost impossible.

+1 vote     reply to comment
Unit2209
Unit2209 Jul 14 2011, 2:29pm replied:

As long as I get to play as the UNSC, I wouldnt care if you added ponies.

(I AM TELLING A LIE DO NOT DO THAT!)

+1 vote     reply to comment
Unikraken Creator
Unikraken Jul 14 2011, 4:48pm replied:

Space ponies it is.

+3 votes   reply to comment
Onearmy
Onearmy Jul 14 2011, 6:05pm replied:

Huzzah! Covenant beware, for we shall shower your forsaken ships with hordes of space ponies!

+2 votes     reply to comment
x3nu
x3nu Jul 14 2011, 10:45am says:

I'm very excited over this, the idea has so much potential! Seeing Covenant cruisers facing off with UNSC Frigates... it just feels epic.

I'll be watching for updates :D

+1 vote     reply to comment
All_Under_Heaven
All_Under_Heaven Jul 14 2011, 4:54pm replied:

frigates and cruisers... expect a slaughter

+1 vote     reply to comment
Unikraken Creator
Unikraken Jul 13 2011, 4:06pm says:

Stop sending us private messages asking when the mod will be done. If we had news regarding that it would be on the front page for all to see.

+1 vote   reply to comment
Spartan-D128
Spartan-D128 Jul 13 2011, 5:11pm replied:

Didn't you people say it was 2012?

+1 vote     reply to comment
Unikraken Creator
Unikraken Jul 13 2011, 5:40pm replied:

No, we said it'll be done when we finish it. We're working as fast as we can to give you guys a great mod that stays true to the Halo universe.

+1 vote   reply to comment
Spartan-D128
Spartan-D128 Jul 13 2011, 8:27pm replied:

Did it ever occur to you that if it doesn't come out this year or next we'll see you at E3' 12? lol it'll be pretty cool

-2 votes     reply to comment
Unikraken Creator
Unikraken Jul 14 2011, 12:43am replied:

Why would we be at E3?

+3 votes   reply to comment
Spartan-D128
Spartan-D128 Jul 14 2011, 5:31pm replied:

Why not be at E3, with all the fans you could make a short appearance

-3 votes     reply to comment
Unikraken Creator
Unikraken Jul 14 2011, 8:35pm replied:

This is a mod for another game. Are you 12? That's not how the world works.

+1 vote   reply to comment
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