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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Dev Q&A April 2015

11 comments by Unikraken on Apr 25th, 2015

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future of the mod.

Guest wrote:When will the next update come out?

When we're satisfied with the work we've done, the playtesters are satisfied with the balance and gameplay, and the build is stable. We don't give out release dates, even guestimate time periods. We mod for fun and posted release dates adds pressure and stress while siphoning some of the fun out of it. We even often miss internal release dates due to unforeseen circumstances. Unfortunately, modding is not very stable work.

Aaron wrote:Will there be a map released that will cover the entirety of the Human-Covenant War?

While we are working on improving existing maps and creating more maps we try very hard not to deliberately break the mod. Maps that large would crash often and we feel it would be setting you up for failure and ensuring negative experiences for new fans. It's just not solid business sense to include something that we know would cause crashes. However, if anyone feels like we're lacking in maps feel free to download the map creation tool and make us some maps, post them on the forums to be tested, and if they pass muster they may make it into the mod!

Josh wrote:Will you plan on ever adding playable subfactions like the Insurrectionists, SoS or the Remnant?

No. Adding more minor factions only increases the load on an already old and technologically outdated game. SoaSE is 32 bit, can only use a single processor core, and crashes upon reaching 2 Gb of used RAM. The LAA software we include with the mod only really ensures no other programs are intruding on that saved 2 Gb of space. We give you human and Covenant factions, you decide what they are, who they are, and what motivates them.

Matt wrote:Will you be adding heroes into the game?

We have plans for random events where ships from the lore from your faction will jump into the system that you will be able to control. They'll be powerful compared to the standard version of that class, but not game breakingly powerful. They'll die if used poorly or just overwhelmed. Halo is thematically built on stories of sacrifice and we don't want to keep you from experiencing your very own stories of that nature. Likely ships include the Everest, Spirit of Fire, Pious Inquisitor, and Shadow of Intent. Possibly more.

Kheenan wrote:Please let the Flood be a playable faction?

While the Flood will never be a playable faction in our mod, our sister mod Homefront intends on adding them as a playable faction after they finish up the UNSC and Covenant. Likely artist will be the one who made our current Flood Carrier, and so our Flood mechanic will have more ship classes and you'll be able to enjoy controlling Flood ships on the Homeworld Remastered mod.

alexandercorcoran wrote:(Paraphrased) Are you going to be adding any of the post Covenant War ships to the mod?

The only UNSC ships we currently plan on adding to the mod are the Infinity and Strident. We've been pretty vocal that we feel 343 missed the UNSC aesthetic with a lot of the UNSC ships they've shown in that era, especially the North Korean knockoff of our Athens they're calling the Epoch. We're hoping Halo 5 shows some more visually impressive ships that stay true to the UNSC look we all grew to love. Homefront has expressed interest in creating their own Covenant ORS-cruiser and if they do we'll find use for it as well.

Starfishprime wrote:Will you guys nerf the Flood?

No. Flood can be disabled in the Game Options menu before starting the match. The Flood, as a game mechanic, are not meant to be played with in every game you play. You should only turn Flood ON when you feel like playing a survival-type mode. Normal competitive play should include the Flood deactivated. The Flood are not a finished product and are subject to change, but it's unlikely they'll get less powerful. Many maps in the next release will include "No Flood" versions.

HaloLover123 wrote:After a while when fleets are large a lot of weapons stop showing up, what's up with that?

The particle limit in SoaSE is pretty low. Here is how to up it:

  1. Navigate to: C:\Users\Unikraken\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
  2. Find file: rebellion.user.setting and open with notepad
  3. Find the following lines and change their numbers to your suiting:
    MaxParticleCount 7200
    MaxParticleSimulationsCount 2400
  4. I typically change mine to 99999.
  5. Save file.
  6. Reopen game and enjoy splendor.

Meyerm wrote:Will there be visible grows and change in appearance of flood controlled vessels, or just the greenish clouds?

Later, when we have more time, it's very likely we'll implement a system where Flood controlled ships show infection on the outer hull.

Fred wrote:Any work being done as of yet for Forerunners or are people still being brought on for that?

Homefront, our sister mod on Homeworld Remastered, and ourselves have agreed to cooperate on creating Forerunner factions for both of our mods when we've finished up our UNSC and Covenant factions, respectively. The Forerunner Remnant won't be a playable faction until after Sins of the Prophets reaches version 1.0 with fully finished UNSC and Covenant factions. The Forerunner release will be an official expansion and will include custom media to explain how and why Forerunners are returning.

Tak wrote:Since we all know the CSO won't be featured, what Titan will you be using for the Covenant?

This question is redundant, but it comes up often so there must be some confusion over this. The Covenant Titan will be the Battleship/Super Destroyer seen in the Second Battle of Harvest. The comic that shows the ship originally had it named the Super Destroyer, but later copies of the comic retconned the name to Battleship.

Nathan wrote:Do you feel like the Covenant in the current build is balanced as far as research goes? Will there be changes to it? Why dont they have diplomacy options like the UNSC does?

I'm going to answer the question I think you're trying to get at while staying polite. Why do the Covenant seem less complete than the UNSC? The answer to that is because they are less complete. Both factions are works in progress (WIP), but the UNSC has the most work put into it. Neither faction is near being done. We have lots of polish to add before we consider them anywhere near complete. You're getting early access to the mod. Part of that is dealing with the WIP status of the mod. The rebuild is nearly complete and we have begun working on massive changes to the economic structure of the mod as well as research. We're pretty excited about these changes, but not quite ready to talk about them yet. Expect more on that next month. (Keep in mind that you're playing version 0.56.1 of the mod, not version 1.0, that should tell you we have a ways to go before we're ready to call it finished.)

Jay wrote:Are retextures for Covies being worked on during the game rebuilding?

Most of our new/updated Covenant ships are produced by the Homefront team and shared through a mutual partnership with us. If you're curious about the pace of Covenant ships it's probably best to ask them. We are trying to train up some of our own artists on Covenant modeling, but we have nothing ready to show at this time.

Josh wrote:Will High Charity ever be added in some form?

This High Charity asset has been provided by Chakotay02. The texture was updated by Lord_Set. It is a placeholder model while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets

"High Charity has been provided by Chakotay02. Texture was updated by Lord_Set and is a placeholder asset while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets "

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 19 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 207 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (9530 - 9540 of 13,393)
SwissKnight Online
SwissKnight Dec 11 2011, 2:33am says:

good work on making the Top 100. How a mod based on such an obscure franchise like "Halo" got so many votes is beyond me.

+5 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 Dec 11 2011, 1:23pm replied:

Hopefully all the hard work we put in on the mod will finally make people hear about Halo. It's just too underground right now.

+5 votes   reply to comment
Kanealii Dec 11 2011, 7:37pm replied:


+1 vote     reply to comment
AdmiralCheung Dec 11 2011, 2:48pm replied:

well the problem with Halo is that its confined to US and Most of Europe, other areas like Asia (China and Japan especially) never even heard of it.

+1 vote     reply to comment
방탄_수도사 Dec 11 2011, 10:18am replied:

I don't think it has a god damn thing to do with votes, the other mods just moved aside for the great master that is the awesomeness of Halo! Those bitches know when their pwned.

+1 vote     reply to comment
V3LO Dec 11 2011, 8:56am replied:

It is indeed a mystery how any mod with "halo" in the name has a guranteed place in the top 100.

Maby it's people are just huge fans of Rihanna.

+3 votes     reply to comment
atlas117 Dec 10 2011, 8:40am says:

sweet, i finaly remembered my password!

when does this come out? oh wait 6,759,334,287 people already asked that question...

lets have a pizza party!

+6 votes     reply to comment
EX1L3DAssassin Dec 10 2011, 1:57pm replied:

i do believe that that number has well exceeded 7,000,000,000 :)

+4 votes     reply to comment
ninom90 Dec 9 2011, 4:44pm says:

quando uscirà ?

+1 vote     reply to comment
Unikraken Creator
Unikraken Dec 9 2011, 7:10pm replied:

I know what you asked, but because I'm an ******* and it's pretty obvious we're predominantly English speakers here I'm going to wait to respond until you can say it in English. If I came to your house and tried to sell you a vacuum cleaner in Japanese rather than Italian you would be annoyed too.

Babelfish Translation:
Conosco che cosa avete chiesto, ma perché sono un ******* ed è abbastanza evidente noi è anglofoni principalmente qui che sto andando attendere per rispondere fino a che non possiate dirli in inglese. Se venissi alla vostra casa e provato a venderlo un aspirapolvere nel giapponese piuttosto che l'italiano sareste infastidetto anche.

+2 votes   reply to comment
a110 Dec 10 2011, 11:00pm replied:

that was probably the single most egregious display of pettiness i've ever read

...but reading some of the older similar posts in this thread, it would be naive to expect anything better, so i won't try to criticize what's obviously a standard

-1 votes     reply to comment
Unikraken Creator
Unikraken Dec 11 2011, 12:08am replied:

lol problem?

+1 vote   reply to comment
IIN0V4D3 Dec 10 2011, 11:52pm replied:

@ a110 go blow your self and go back to playing angry birds. How's that for petty? I've been watching this mod for a long time and the standard is these guys dealing with the same stupid questions over and over, irrelevant posts, trolls, and jerks like you who come in and spew some holier-than-thou crap about forum etiquette. Keep in mind just because they're working on a mod for public use doesn't mean they owe you any thing. Including forum pleasantries. and if that's the worst you've read, you obviously haven't read some of Unikraken's finer replies to uppity tight wads such as your self :D

+4 votes     reply to comment
LoyalHaloFan Dec 11 2011, 12:02am replied:

Damn,IIN0V4D3 you just killed that dude with that post...

+2 votes     reply to comment
LoyalHaloFan Dec 9 2011, 8:56pm replied:

What's wrong with someone using their native tongue? Maybe i should just start speaking polish and russian on here then.

+3 votes     reply to comment
Unikraken Creator
Unikraken Dec 9 2011, 9:02pm replied:

LHF, then no one will be able to talk to you on here. There's nothing wrong with the fellow speaking Italian, but he's walked into a Chinese restaurant and made his order in Spanish. Does that make any sense to you? Do you expect the people working in a Chinese store to speak Spanish? Of course not. There isn't a single post here before his that is in Italian. How smart do you have to be to not do that?

+1 vote   reply to comment
LoyalHaloFan Dec 9 2011, 9:10pm replied:

There is a little thing called Google Translate.

+1 vote     reply to comment
Unikraken Creator
Unikraken Dec 10 2011, 12:32am replied:

I shouldn't have to use Google translate, they should. This isn't an Italian mod. They've come to us with a question, not the other way around. Some of the people working on it are Europeans, but they communicate with us entirely in English, because they are considerate.

+1 vote   reply to comment
CanadaMan7 Creator
CanadaMan7 Dec 9 2011, 10:51pm replied:

Unikraken is nicer than me in this regard. Usually I just ignore posts in different languages.

+3 votes   reply to comment
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