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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

20 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 177 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (9330 - 9340 of 13,052)
LoyalHaloFan Nov 21 2011, 5:01pm says:

could this mod be activated along with SW Requiem? Nothing like seeing Covenant and Imperial navies destroy each other.

0 votes     reply to comment
방탄_수도사 Nov 22 2011, 12:36am replied:

Dose not sound like something a loyal halo fan would say, maybe your name is ironic?

Halo = Awesome.

Star wars = Not halo.

+5 votes     reply to comment
LoyalHaloFan Nov 22 2011, 2:41pm replied:

I like both, but i stay loyal to halo. What i can't like other things because of my name? That makes no sense...

+2 votes     reply to comment
Truth593 Nov 19 2011, 4:04pm says:

Question, will you be replacing the resources? such as Metal becoming Titanium, and Crystal becoming Iridium?

+1 vote     reply to comment
LoyalHaloFan Nov 19 2011, 5:59pm replied:

I think crystal became Food.

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Nov 19 2011, 6:25pm replied:

Food? Crystal became Hydrogen. You can see the H2 icon in the latest screenshot.

+3 votes   reply to comment
PHGDAL Nov 19 2011, 7:17pm replied:

I don't get why Hydrogen is a resource? Shouldn't it be Uranium or something for nuclear reactions?

-1 votes     reply to comment
Kozer Nov 19 2011, 10:58pm replied:

Hydrogen is cheaper than uranium. And can be used for a Fission? Fusion? Something.

Plus you could make water and air from it.

+3 votes     reply to comment
PHGDAL Nov 20 2011, 8:08am replied:

Hydrogen = Fusion. Only elements with Atomic Number higher than Iron's will undergo fission. But nice! =} So there will have Hydrogen-filled asteroids around? And as of the Credits, are you keeping the same icon as regular Sin's or making a new one?

+1 vote     reply to comment
Kozer Nov 22 2011, 12:02pm replied:

Asteroids will have ice. From ice you can get what now?
Also gas giants have hydrogen. Its a game remember that.

+1 vote     reply to comment
pizzas56 Nov 17 2011, 11:42pm says:

Sry to excited

0 votes     reply to comment
PHGDAL Nov 17 2011, 8:45pm says:

Hey, just had another idea that I think would be interesting. You know how the Covenant's slip-space technology is much better than the UNSC's right? In the book it says that they could jump with great precision so that they could even jump within the planet's orbit without hitting anything. So here's the idea: what if one of the special abilities of the covenant ships was one which would make it move freakishly fast to a certain location? I don't know if that is even possible with the SoaSE engine but I think it would be a great way if you're the Covies and you're losing and need a quick get-away. What do you guys think?

+2 votes     reply to comment
MikeD130 Nov 18 2011, 3:45pm replied:

already something that gives them an edge with slipspace tech cant say what though

+2 votes     reply to comment
PHGDAL Nov 19 2011, 6:12am replied:

Yay, I'm very eager to play as the Covies =D Speaking of which, how is the balance of power going? The UNSC would still be a big threat even if you're playing as the Covenant right?

+1 vote     reply to comment
PHGDAL Nov 17 2011, 8:47pm replied:

And what I mean by move quickly to a certain location I mean like, you click the abilities button, then a place within the system it is, and the ship "teleports" there. Useful for getting it really fast to the edge so that it can jump.

+1 vote     reply to comment
raeman1901 Nov 18 2011, 2:40am replied:

I'd like to see that, but maybe not on a fully-fledged assault carrier. If you built 16 of those, and made em all do that, it would be insanely difficult to do anything.

+1 vote     reply to comment
PHGDAL Nov 18 2011, 6:41am replied:

Well it could be the last ability or something, so that it takes a long while until it is re-usable and so that you need the ship's crew to be at a certain level.

+1 vote     reply to comment
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