Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
Also, visit our Facebook page.

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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

33 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com


As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


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Sins of the Prophets Rebellion Alpha v.0.56.41820

Sins of the Prophets Rebellion Alpha v.0.56.41820

Jul 20, 2014 Demo 101 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (9330 - 9340 of 12,322)
Unikraken
Unikraken Jun 21 2011, 11:31pm says: Online

So, I've got a small four-ship UNSC fleet patrolling my outer colonies in early game when, out of nowhere, a single Covenant CCS-class battlecruiser jumps into the gravity well. ****! This isn't the biggest ship the Covies have, but it's still a force to be reckoned with. I have my fleet engage the ship and start thinking about how I'm going to keep this capital ship from glassing my outer planets.

The three Paris-class Heavy Frigates and single Command Cruiser come into range and fire their MACs. The massive rounds practically bounce off her shields (very little damage). The CCS returns fire right as the fleet is within range to unload Archer missiles. Plasma salvos erupt from the battlecruiser and each time another Frigate dies. Three shots and three ships gone in a matter of seconds. I know the next salvo will destroy my CC with little effort, but I have to keep the beast from advancing. The final plasma shot erupts from the ship and begins its journey to my last ship. I fire my only Shiva nuclear warhead just in time.

The Command Cruiser is enveloped in searing plasma and explodes violently. However, a tiny pinprick of light appears on the side of the Covenant ship. The ship is bathed in light and fire. Did I kill it?! Are the colonies safe?!

The explosion dissipates and, to my horror, the ship is still there. It spins in lazy circles for a few seconds until systems come back online. The shield is gone, but there is only minimal damage to the hull. Still, apparently, this is enough to make the ship rethink its course of action. It begins moving towards the edge of the system and jumps out shortly.

She's damaged and has taken many human lives. I need to kill it now before it can recover. I order my main fleet, comprising some fifteen ships including a Phoenix class carrier and Halcyon Cruiser, to pursue the ship to avenge our fallen comrades.

In short, this mod is ******* amazing!

+10 votes     reply to comment
SpartanIIproject
SpartanIIproject Jun 20 2011, 3:52pm says:

Hi Canadaman I'm following this mod by several months (nice team progress!!!)it's nice to see ur team and u creating the best mod ever of this site(it's my point of view) i hope u will release soon a sort of mini mod or a beta (or hoping the full mod without flood) i've seen The Halo based mod for SW eaw (i mean the flood infested ships are good u can take ideas from that) great work guys and grats for this work

0 votes     reply to comment
gamer45
gamer45 Jun 19 2011, 3:36pm says:

Dude please release like a full game demo, we need to try it and make sure it runs well!!!!! PLEASE!!!!!!

-2 votes     reply to comment
Unikraken
Unikraken Jun 20 2011, 12:57am replied: Online

If you want the mod done sooner learn how to mod and help out.

+1 vote     reply to comment
RepublicCommando101
RepublicCommando101 Jun 20 2011, 12:55am replied:

Why does it always seem that when I log on and check in here, you're one of the people routinely complaining about the mod not being released? The mod's not going to appear before you on a silver platter just because you snap your fingers and say so.

(Oh and P.S. the big PLEASE!!!!!!! at the end of that absolutely heart-rending request just marks you as desperate.)

+6 votes     reply to comment
moorzie
moorzie Jun 20 2011, 3:34pm replied:

Dude, this game from what I've seen looks like it's going to be EPIC!! I'm really looking forward to it! I just wanted to ask are the forerunners and the flood going to be a playable races or are they going to be like the current pirates?

To all the weiners out there who keep complaining... Shut the hell up! this is gonna be great no matter how long it take!

0 votes     reply to comment
PHGDAL
PHGDAL Jun 21 2011, 7:26pm replied:

Forerunner and Flood will be playable but they're still finishing up the UNSC and Covies =}

+1 vote     reply to comment
MikeD130
MikeD130 Jun 19 2011, 5:11pm replied:

no demo till covies and unsc are done according to Canadaman7 plus he already has beta testers like me to see if the game runs well

+5 votes     reply to comment
gamer45
gamer45 Jun 19 2011, 11:44pm replied:

o.o

0 votes     reply to comment
Despoiler
Despoiler Jun 19 2011, 5:17pm replied:

What mike said.

+1 vote     reply to comment
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