Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

33 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com


As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


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Sins of the Prophets Rebellion Alpha v.0.56.41820

Sins of the Prophets Rebellion Alpha v.0.56.41820

Jul 20, 2014 Demo 103 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (8660 - 8670 of 12,328)
ravendarkwing
ravendarkwing Nov 9 2011, 4:32pm says:

will we see a demo to the mod

+1 vote     reply to comment
LoyalHaloFan
LoyalHaloFan Nov 9 2011, 7:05pm replied:

Beta.

+2 votes     reply to comment
bigshot
bigshot Nov 7 2011, 11:11pm says:

Are you going to scale up the planets, or scale down the ships to increase the realism? Kinda like the Stars mod did.

+1 vote     reply to comment
ChrisM1A2
ChrisM1A2 Nov 7 2011, 11:41pm replied:

Yes, I think they have already said that the ships and structures are scaled down a bit.

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Nov 7 2011, 1:14am says:

Is there going to be space sound effects because "In space, no one can hear you scream"

+1 vote     reply to comment
coolaceone
coolaceone Nov 7 2011, 3:54pm replied:

Of course they'll have. Sometimes, you have to put out realism for gameplay ;) (Try booting up vanilla Sins, and muting all combat sounds. It just feels like it's missing something then)

+5 votes     reply to comment
Reaper_Armada
Reaper_Armada Nov 7 2011, 9:45pm replied:

I'm glad :) it'll sound starwish now.

+1 vote     reply to comment
ChrisM1A2
ChrisM1A2 Nov 28 2011, 10:23pm replied:

magnetic, not mass

+1 vote     reply to comment
Kozer
Kozer Nov 7 2011, 10:45pm replied:

Yes it does. They draw power from the planet below them. You need to charge those magnets to get them going the right speed.

+1 vote     reply to comment
Normon
Normon Nov 7 2011, 11:40pm replied:

they don't draw power from he planet, they use elctricity from onboard energy generators, the same things that power their engines, or their lighting, and @LoyalHaloFan and CovenantArmada, technichally, your right, but it doesn't take alot of time to charge up the MAC gun, about 10-12 seconds, if they used today's power sources, sure, it might take 11 minutes, but that far in the future, they would be able to do it in seconds because they have much more advanced technology then we do now.

+1 vote     reply to comment
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