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15 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 168 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (8660 - 8670 of 12,761)
HammBoyTheDestroyer Feb 21 2012, 11:33am says:

The mod looks great so far! I'm mainly into Empire at War modding, but this has brought my interest back to Sins. I couldn't find mention in the summary, so will this be compatible with Diplomacy, Entrenchment, or just straight up Sins?

+2 votes     reply to comment
spartan-G257 Feb 21 2012, 12:16pm replied:

i wonder that as well as i have trinity so i would like to know as well

+1 vote     reply to comment
HammBoyTheDestroyer Feb 21 2012, 12:50pm replied:

Actually, looking at the comments below, it looks like it's compatible with Entrenchment.

+2 votes     reply to comment
raeman1901 Feb 21 2012, 4:35pm replied:

Thats right. It's being made for Entrenchment. When Rebellion comes out, an update will be made for that.

0 votes     reply to comment
spartan-G257 Feb 21 2012, 10:16am says:

ok stupid idea but i have to say it

will the great fortress class ship (100km) be in the game

+2 votes     reply to comment
raeman1901 Feb 21 2012, 4:46pm replied:

Considering the scale of sins right now, with the largest controllable object in the game being a starbase, putting a 100km long ship into the game might not work very well. However, with the release of Rebellion, support for the much larger (titan) ships will appear, so implementing something of that size may become much easier.

0 votes     reply to comment
spartan-G257 Feb 21 2012, 5:37pm replied:

hey that would be the great Pwnage on a whole new scale... (forerunners for the win)

+1 vote     reply to comment
raeman1901 Feb 22 2012, 2:19am replied:

I agree with you. I would love to see the Fortress class in-game as either a ship or maybe even a starbase that can just move within the gravity well of the planet it was constructed at. I think the second option may be more likely, as having a monster like that freely roaming the galaxy would maybe be a little too OP.

0 votes     reply to comment
PHGDAL Feb 21 2012, 9:36am says:

Okay, I don't know if someone else asked this before - if they did, I wasn't here to read the response. CanadaMan, why is your name CanadaMan if your profile says you're from the US?...

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Feb 21 2012, 4:30pm replied:

It's a long story. But the long and short of it was that I was trying to throw people off my trail.

+2 votes   reply to comment
Behavingflame Feb 21 2012, 10:56am replied:

maybe he moved :o

+1 vote     reply to comment
Shockmatter Feb 21 2012, 1:18am says:

Nice job with the Foreunners and Flood, awesome to see they've been getting some love and attention too.

+4 votes     reply to comment
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