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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Music Overhaul

11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (8660 - 8670 of 12,174)
AdmiralCheung Oct 2 2011, 9:21am says:

guys, since this is a mod discussion area, what would be the cool down of Super MAC's, and is the Super MAC's still included ?

+1 vote     reply to comment
RepublicCommando101 Oct 2 2011, 11:35am replied:

The Orbital Defense Platform is in-game, yes. The cool-down or reload time, if you will, is approximately 4-5 seconds. It can also take down most ships with a single shot.

+2 votes     reply to comment
PHGDAL Oct 2 2011, 7:03pm replied:

4-5 seconds? Isn't that a bit too fast? If you have like only 5 of them the Covenant would be screwed...

+1 vote     reply to comment
Despoiler Oct 2 2011, 7:18pm replied:

Covenant have to use tactics to beat UNSC defenses, you cant just rush headlong into a SMAC defense but to counter this covenant get abilities that help get rid of SMACs which do help.

+1 vote     reply to comment
Envarnak Sep 29 2011, 6:05pm says:

Hm, looks interesting. I'll check in every now and then waiting for the Beta. Oh, and my thanks to Annihilator102 for helping with speeding up the game by making proper textures.

+3 votes     reply to comment
mercboy Sep 29 2011, 6:05am says:

could u use the nova bomb as a UNSC super wep? ;3

+1 vote     reply to comment
exrebok Sep 29 2011, 4:20pm replied:

It would be great to have that "nova bomb" on colonized planet, and it could be something like last stand for planet which would make this planet unable to colonize after detonation for few minutes or somthing like thath :)

+1 vote     reply to comment
CanadaMan7 Sep 27 2011, 6:14pm replied:

The UNSC actually invade planets, not bombard them.

Why is this an issue?

+2 votes     reply to comment
Admiral_Preston_Cole Sep 28 2011, 7:05pm replied:

The UNSC planetary "missiles" are pelicans and ODST drop pods, so it is cannon and not at all strange for a halo mod

0 votes     reply to comment
camoflier Sep 30 2011, 6:09am replied:

can the covenant do that aswell?

+1 vote     reply to comment
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