Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
Also, visit our Facebook page.

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SotP 0.56 is out! Playtester Shots Playtester Shots
Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

24 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


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Sins of the Prophets Rebellion Alpha v.0.56.41820

Sins of the Prophets Rebellion Alpha v.0.56.41820

Jul 20, 2014 Demo 68 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (8590 - 8600 of 12,265)
LoyalHaloFan
LoyalHaloFan Nov 9 2011, 9:16pm says:

I wish i'll be able to see humanity venture outside of Sol in my lifetime :(

+1 vote     reply to comment
sgtNACHO
sgtNACHO Nov 10 2011, 9:29am replied:

I guess it isn't an entirely impossible feat of engineering, well actually, going off of Einstein it practically is. But what does he know?!!? He's just some old German with Troll hair!
Joking aside, If we could build a space elevator and invent a slow burning but fast, fuel for propulsion, then all we need is an effective cryo process, and a target. It will unfortunately most likely still take a very, very, long time. But if your one in cryo, or if it happens sooner rather than later, you may very well be able to see humanity venture out to the stars

0 votes     reply to comment
Normon
Normon Nov 11 2011, 2:44am replied:

well, we wouldn't really need a fuel for space travel if we picked up the pace on our ion propulsion technology.

+1 vote     reply to comment
PHGDAL
PHGDAL Nov 10 2011, 3:30pm replied:

If we advance our technology enough, we could just use a grain of sand to power the ship by using Einstein's E=mc^2, it'd give us more than enough power. But even if you're travelling at the speed of light, you got to live quite a bit to get far away (I'm talking a bit more than 10,000 years since the closest inhabitable planet is around 10,000 light-years away)...

+1 vote     reply to comment
Kozer
Kozer Nov 10 2011, 9:24pm replied:

Idk what the hell your talking about inhabitable planet...From what I have heard no Earth like planet has ever been found. As in..They are still looking for life.

Don't get me wrong I want to leave Sol too. But as of right now there are no habitable planets anywhere.

+1 vote     reply to comment
Normon
Normon Nov 11 2011, 2:42am replied:

lol, we also haven't looked very far, but you are correct, in fact, we can't even look at planets in other solar system's in much detail, so it's possible we might have classified a currently inhabited by life sucking aliens planet uninhabitable :P

+1 vote     reply to comment
Normon
Normon Nov 9 2011, 11:55pm replied:

same here, I constantly imagine myself being the first person to design and oversee the construction of a space warship :P not that it will ever happen.

+1 vote     reply to comment
ravendarkwing
ravendarkwing Nov 9 2011, 4:32pm says:

will we see a demo to the mod

+1 vote     reply to comment
LoyalHaloFan
LoyalHaloFan Nov 9 2011, 7:05pm replied:

Beta.

+2 votes     reply to comment
ChrisM1A2
ChrisM1A2 Nov 7 2011, 11:41pm replied:

Yes, I think they have already said that the ships and structures are scaled down a bit.

+1 vote     reply to comment
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