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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

16 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 177 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (8010 - 8020 of 13,050)
russian_hacker May 26 2012, 2:43pm says:

how much long do you have left for finished it ?

+4 votes     reply to comment
TheGoodTheBadTheBrit May 26 2012, 5:04pm replied:

I would recommend going into hiding, Now!!!, before they find where you live and kill you.

+3 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 May 26 2012, 5:58pm replied:

Nah, we don't bash people from non-english speaking countries.

+1 vote   reply to comment
TheGoodTheBadTheBrit May 27 2012, 12:07pm replied:

Ohh, welcome to the dark side.

+1 vote     reply to comment
Reaper_Armada May 25 2012, 6:58pm says:

Just wanted to congradulate you guys on your recent work. It looks spendid an I look forward to seeing these new models in some action footage.

+2 votes     reply to comment
Spartan-B228 May 25 2012, 3:29pm says:

Well nice to see the Halcyon and I guess that the Marathon will be next.
One question though. Are you guys going to include the Valiant class heavy cruiser?

+2 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 May 25 2012, 4:06pm replied:

The only fanon that I accept is fanon from other Halo space mods and stuff we make up ourselves.

+3 votes   reply to comment
Onearmy May 25 2012, 3:59pm replied:

As far as I can tell you, nope. No fanon stuff. Unless Canadaman suddenly has a change of intention, which I doubt.

+1 vote     reply to comment
camoflier May 25 2012, 8:56am says:

1 question and i know its probably far off but whats your ideas for the forrunner starbases?

+2 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 May 25 2012, 1:55pm replied:

What will the 2017 Ford Mustang look like?
I have no idea either.

+2 votes   reply to comment
shadowfax91 May 23 2012, 9:00pm says:

just a quick question, is the ONI PRO-49776 going to be added, because i saw the ship in Halo: Legends and it looks amazing

+1 vote     reply to comment
Onearmy May 24 2012, 1:42pm replied:

You want a ship stealthed? Okay, let me blow the **** out of it with my Assault Carrier. What's that, you can't see it anymore? Voila.

+1 vote     reply to comment
Normon May 24 2012, 6:56pm replied:

*Grabs lvl 10 Centurion capital ship* I wouldn't do that if I were you.

+2 votes     reply to comment
Unikraken Creator
Unikraken May 24 2012, 1:18am replied:

Probably not. We don't have an effective way to do stealth with the SoaSE engine. Space combat in SoaSE is pretty straight forward, brawler style. Sorry bro.

+1 vote   reply to comment
ChrisM1A2 May 24 2012, 9:27am replied:

unless i am mistaken, there are abilities to send ships into "phase space", which effectively makes them invisible, like mines. however, i believe they are invincible and cannot move either. if i'm wrong, not my fault. i haven't play sins in a little while. not sure if you would be able to tweak the ability.

+1 vote     reply to comment
Unikraken Creator
Unikraken May 24 2012, 10:40pm replied:

Like I said, not stealth. I'm against Gerry-rigging it.

0 votes   reply to comment
Reaper_Armada May 25 2012, 5:44am replied:

Perhaps you could modify the ability of the diplomatic envoy, stopping ships from attacking you for several seconds. Kinda like a cloacked ship, atleast stopping its emission and electronic signature from detection. You could also give the ship the deploy mines ability so it would be like the scenario in Ghosts of Onyx were a prowler went behind enemy lines and deployed a nuke mine field in space???

+2 votes     reply to comment
Unikraken Creator
Unikraken May 25 2012, 2:41pm replied:

Do you understand what the word gerry-rig means? Please look it up.

0 votes   reply to comment
Reaper_Armada May 25 2012, 6:56pm replied:

I believe its spelt "jerry"-rig.

+2 votes     reply to comment
Normon May 24 2012, 1:05pm replied:

they are invincible, you can still see them, so players are able to follow them around, and they can move, but they can't fire weapons.

+1 vote     reply to comment
ChrisM1A2 May 25 2012, 4:58pm replied:

damn. but with mines, they can't be seen. what's up with that?

+2 votes     reply to comment
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