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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

20 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 179 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (7260 - 7270 of 13,066)
spartan-G257 Aug 29 2012, 5:04am says:

impulse is being a bitch it wont let me sign in correct password correct email account but no sign in

-1 votes     reply to comment
Unikraken Creator
Unikraken Aug 29 2012, 2:57pm replied:

We are not Impulse. Please take your **** elsewhere.

+5 votes   reply to comment
HTRK74JR Aug 29 2012, 4:21pm replied:

i have a feeling that unikraken was... impulsed... to say that.

+3 votes     reply to comment
spartan-G257 Aug 29 2012, 6:47pm replied:

Sorry shouldn't have said anything

-1 votes     reply to comment
PrestonCole Aug 27 2012, 10:45pm says:

i wish i could help with this but iam not good at anything. Just playing the game and that doesnt help much :(

+1 vote     reply to comment
Shockmatter Aug 26 2012, 5:08pm says:

I love how when I used to visit the mod page there would be so many new comments it wold take about 10 minutes for me to read them all. Now that this demo has been released I haven't seen a new comment (beside spartan-G257's) in a few days. Well played SotP team. Well played.

+4 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 Aug 26 2012, 7:01pm replied:

Things certainly have a way of improving themselves.

+3 votes   reply to comment
Emberblaque Aug 28 2012, 1:28am replied:

There aren't even enough people to up vote your comments to flattering levels.

+2 votes     reply to comment
spartan-G257 Aug 27 2012, 1:09pm replied:

I've seen the same thing with HHF it could halo 4 you never know

How do I get sins on another computer without the disk though

+1 vote     reply to comment
V3LO Aug 28 2012, 9:15pm replied:

Sins is always behind us with regards to good ideas. I mean, they got to Ringleader atleast 2 years after we did.

+1 vote     reply to comment
Unikraken Creator
Unikraken Aug 29 2012, 3:45pm replied:

I found Annihilator first. :P

+2 votes   reply to comment
V3LO Aug 29 2012, 4:23pm replied:

You're also getting sloppy seconds on zero.

+2 votes     reply to comment
spartan-G257 Aug 29 2012, 4:33am replied:

Yeah but they have been catching up but I like to think you're still ahead of them

+1 vote     reply to comment
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