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Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

46 comments by Unikraken on Jul 21st, 2014


As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.


Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.


Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.


Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.


Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!

UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 137 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (7260 - 7270 of 12,508)
#k Jun 18 2012, 3:49pm says:

remember guys, when the flood "defeated" the forerunners, it was a colossal battle, BILLIONS of flood attacked 100,000s of forerunner ships, the flood took devastating casualties but were going to achieve victory had it not been for the activation of the halo rings

the flood CANNOT achieve victory without a significant superiority in numbers, or an infected capital ship, this was difficult since containment protocols and forerunner devotion led to all infected ships either ramming other flood vessels, or selfdestructing

+3 votes     reply to comment
LoyalHaloFan Jun 18 2012, 6:03pm replied:

God bless the Forerunners. They gave the ultimate sacrifice and allowed us to be here at this very moment making a mod for a game that honors them. Come, we shall drink to them for eternity! lol.

+1 vote     reply to comment
Spartan-B228 Jun 18 2012, 11:45am says:

I love your guys work that Halcyon looks stunning.

+2 votes     reply to comment
-Defender0- Jun 17 2012, 8:30pm replied:

How hard are the flood for the forerunners? lol

+1 vote     reply to comment
airpenguin Jun 17 2012, 9:11pm replied:

Well at the moment 3 Centurions can pretty much kill ANYTHING regardless of numbers. I had the flood come in at max severity with about 70 pure forms and the Centurions slaughtered them.

If they are any indication to how powerful Forerunners actually will be, I don't think the flood with be much of a problem.

+1 vote     reply to comment
CanadaMan7 Jun 17 2012, 10:05pm replied:

Flood are going to get more of a buff in both strength and numbers as time goes on. They'll be a problem.

+1 vote     reply to comment
jrspartan Jun 18 2012, 11:17am replied:

By buff lets just estimate double the flood forms, with a better way to capture ships because those centurions should have been infected, unless you were picking them off from a range while passing through a planet rather than attacking it.

And lets just say those forerunners might screw up again by underestimating the flood

+1 vote     reply to comment
#k Jun 17 2012, 6:49pm replied:

Really, little is known about the Infinity, all we know is that it is far larger than any human ship before it (5.6 kilometers, large even by covenant standards), and that it holds almost every piece of covenant and forerunner tech humanity has, but how much and what kind of tech we still dont know, all that is known for sure is how big it is, it does not have shields, and that it is a pretty ship

+1 vote     reply to comment
HTRK74JR Jun 18 2012, 6:58am replied:

well, it is a warship retrofitted for science, so if they are going to do the milarized version, i would assume that the infinity came with 1 massive mac cannon judging from pictures. im guessing that if a ship like the halcyon in the halo universe has 80 point defense systems on it, im sure the infinity would have something in the thousand or so range. and missile pods, im thinking that the trafalgar (the UNSC supercarrier) had maybe... 150-180 missilepods?

so no matter what, the infinity will be large. EXPENSIVE and hard as hell to defeat

+1 vote     reply to comment
jrspartan Jun 18 2012, 11:23am replied:

One can assume such, and those are good assumptions, but for now lets just wait until the information about the Infinity is released. Even then it'll likely be in the rebellion version of the mod and will be focused on later.

+3 votes     reply to comment
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