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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

46 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 136 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (7210 - 7220 of 12,493)
Spartan-B228
Spartan-B228 Jun 21 2012, 10:57am says:

So how soon till we see the Halcyon-class refit textured?

+3 votes     reply to comment
Reaper_Armada
Reaper_Armada Jun 21 2012, 9:38am says:

What happens when 300 Covenant ships attack your fleet say of about 150 UNSC ships and 20 SMAC platforms?

+2 votes     reply to comment
jrspartan
jrspartan Jun 21 2012, 4:13pm replied:

Well actually if the UNSC can successfully keep the Covenant ships from destroying alot of SMAC platforms quickly, the UNSC stands a fighting chance.

+1 vote     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit Jun 21 2012, 11:59am replied:

Reach sir, Reach....

+2 votes     reply to comment
HTRK74JR
HTRK74JR Jun 21 2012, 12:09pm replied:

hmm... im not going to say reach, try the battle of cairo station in halo 2, the cpvenant were annhilated, but the prophets ship was determined to land, so thats how earth was almost lost.

+3 votes     reply to comment
Unikraken
Unikraken Jun 20 2012, 2:02pm replied:

3 on 1 will often result in 1 ship dead, 1 ship heavily crippled, and 1 ship either fine or crippled.1 plasma salvo will often cripple a ship, but the Covie ship will die.

+1 vote     reply to comment
jrspartan
jrspartan Jun 20 2012, 1:35pm replied:

Thing of the three factions like this... put the UNSC as the Advent, the Covenant as the TEC, and the Forerunners as Vasari

...Of course with an even bigger gap in ship strength.

Yes 4-1 situations are good for wins and yes 3-1 works, depending on the covenant player casualties can either be heavy or you would lose some significant ships as the UNSC.

+1 vote     reply to comment
ChrisM1A2
ChrisM1A2 Jun 20 2012, 3:08pm replied:

wouldn't unsc be tec and covenant advent? advent even have plasma bombs. and tec are humans.

+1 vote     reply to comment
jrspartan
jrspartan Jun 20 2012, 3:58pm replied:

Well i meant it in a sense of ship strength. Advent has weakest ships, Tec is in the middle, and Vasari has the strongest. but Advent can have the most and it goes down in number for Tec and even more for Vasari

+1 vote     reply to comment
ChrisM1A2
ChrisM1A2 Jun 21 2012, 5:02am replied:

ah yes, true. i normally only play as tec. well rounded, have rail guns, and giant cannons that can destroy you from an entirely seperate solar system.

+1 vote     reply to comment
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