Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.

AI Performance Issues



But first of all, we need to publicly address an issue. We're fully aware that the AI has had some performance problems this past release and that on many of our custom maps the AI can either start out as a dud or flutter out after attempting to build a titan. The issue here is two-fold:

The team at Ironclad have begun working on new patches to the game (Sins of a Solar Empire) and because of our titan-slowdown problem they were able to hunt down a bug in the game's engine that caused the AI go wonky while building a titan. It's less marked in the base game, but our particular pace, balance, and playstyle exacerbates the issue. You should see that bug patched when SoaSE:R updates to 1.83. (A big thanks to Lavo for being able to reproduce this bug in the vanilla game which allowed Ironclad to find it!)

In the meantime, thanks to research and testing by Dawn of the Reaper's own Lord_Set, we've got a slight change in the research tree that has helped alleviate the bug through code-wonkiness of epic proportions. Testers are reporting that the AI performance issues are mostly gone. We're also working our way through custom maps and adjusting them to help the AI grow better.

We are currently discussing whether or not we want to release another build before SoaSE:R updates to 1.83 or wait it out and work on more upcoming content.

The Future




We've already publicized the new model for the DOS-class Supercruiser for the Covenant, the addition of the Epoch-class Heavy Carrier and the swapout of the Phoenix for the Noryang in the UNSC roster. The next leg of our work includes the retexture of the Punic-class Supercarrier based on techniques learned by Malcontent while working on the Epoch and Noryang, followed by the Strident-class Heavy Frigate (model has been updated since last seen).

During the process of writing this article Spartan Games and 343 released information about a UNSC ship class they've named the Orion-class Assault Carrier. As our roster is full, we have no plans currently to include the ship, however we are going to rename our own battlecruiser of the same name to respect their unfortunate decision. We're leaning towards calling it the Artemis-class. For the uninitiated, in Greek mythology Artemis is Orion's companion and goddess of the hunt.

Covenant Defense



Prior to announcements made last year by 343/Spartan Games there hadn't been much said about Covenant defense of held territory outside the fact that defense fleets existed for High Charity. Now we know that a new ship called the ADP-class Escort fulfills a primary role in patrolling Covenant territory and we plan to make great use of this information.

We're going to introduce more Covenant defensive infrastructure, to include the addition of a few more ships dedicated for that role. The Covenant Defense Fleet, as we're calling it, will feature the ADP-class Escort, a ship designed for Halo: Fleet Battles specifically for colony defense. Alongside it we'll see support Liches and a few other ships as time goes on. These ships will be called in (automatically) via an ability on an orbital structure, they'll cost no supply, but be unable to jump between planets. They'll respond to threats inside the gravity well, then leave after an allotted time. Size of fleets will be dictated by research and the number of tactical structures you've built.

Obviously, as time goes on we hope to fill out the Covenant orbital structures and replace various placeholder models until both the Covenant and UNSC are feature and asset complete.

VO work continues, example of the Autumn voicework straight from Sancho's studio below!

We've also created a Facebook group for fans talk about the mod:
Facebook.com

Sins of the Prophets Rebellion Alpha v0.75.1 Released

Sins of the Prophets Rebellion Alpha v0.75.1 Released

News 34 comments

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod...

Sins of the Prophets Dev Q&A April 2015

Sins of the Prophets Dev Q&A April 2015

News 17 comments

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future...

Sins of the Prophets Update 02.16.15

Sins of the Prophets Update 02.16.15

News 47 comments

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release...

Sound Department Update

Sound Department Update

News 13 comments

Here is a nice preview of some of the things that the SotP Sound Department is working on. The Covenant is getting a UI overhaul thanks to I'mNotJamesEarlJones...

RSS feed Downloads
Sins of the Prophets Rebellion Alpha v0.75.1

Sins of the Prophets Rebellion Alpha v0.75.1

Demo 123 comments

FOR REBELLION ONLY - 23 October 2015 See readme.txt inside the download for installation instructions, info, and links to various resources for the mod...

SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Mapping Tool 23 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Post comment Comments  (7210 - 7220 of 14,226)
XtremeRoflcopter
XtremeRoflcopter

I am so curious as to what was the best Christmas present the Modders got this year....

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Golly
Golly

I'm just a playtester, but either an Alienware M18x or a tailored navy blazer with my college's crest embroided on the breast pocket.

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Unikraken Creator
Unikraken

Getting #2 on Player's Choice. I'm dead serious. My car broke and I was unable to travel the 1000 miles to see my family, so I was pretty bummed about that. Getting #2 makes me feel immensely loved. I love you guys, even the retarded ones. I can't wait to give the mod to you guys.

Reply Good karma+12 votes
XtremeRoflcopter
XtremeRoflcopter

What about pizza... does the love extend to him ?

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pizzas56
pizzas56

I think he was referring to me when he said, "even the retarded ones". I forgive him, his soul shall be cleanse lol

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Unikraken Creator
Unikraken

My soul shall be cleanse? Keep talking like that and I'll punch you in the aura.

Reply Good karma+1 vote
pizzas56
pizzas56

Lol u didn't get the halo reference (phrofit of regret)

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Unikraken Creator
Unikraken

Pizza, I don't understand how a 29 year old American can suck so hard at their own language.

Reply Good karma+1 vote
Normon
Normon

Love you too Uni, I've enjoyed these times making this mod with you Canada and the rest of the crew.

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Normon
Normon

Hmmm, new Xbox 360 with a 250 GB HD...bah, who am I kidding, the beastly Airsoft gun I got!

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Unikraken Creator
Unikraken

Yes, we intend to add the Infinity in Rebellion as our titan. Yes, we intend to have it spawn two of the new frigates. No, they won't be "fighters".

Reply Good karma+4 votes
MooCowBanshee
MooCowBanshee

Will you use some lasky voices or del rio for infinity?
Because I bet everyone hated del rio....

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Unikraken Creator
Unikraken

No, we won't be using any assets from the game, because there are legal concerns and we want to reduce the odds of 343/Microsoft sending a C&D letter. If you know someone who sounds similar to Lasky and is will to do voicework send them to Sancho.

Reply Good karma+3 votes
Sancho_I_Am
Sancho_I_Am

^ True story

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-Defender0-
-Defender0-

You'd bet right on that... hes an *** the entire time he talks

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Runemaster117
Runemaster117

So introduced in 343's redition of halo were the new ship designs for the charon frigate. would there also be this version of the ship introduced in rebellion in the event that you add the infinity? Another point to add would be that these charon frigates are docked INSIDE the infinity. Perhaps if it is within the abilities of the engine would it be possible to have Charon Frigates take the role of fighters within the infinity? That way they could be deployed from the ship and return when they are out of combat. then perhaps even have regular fighters within the Charons. "Fighterception"

yes, i know i rant..

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Golly
Golly

If I remember rightly, Sins of the Thirteenth tribe had a large battlestar with the ability to spawn full size Mercury battlestars.
Albeit as cruisers.
And that was in entrenchment.

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Normon
Normon

It is quite easy to do that Golly, however, to make them as fighters...possible, I would say yes, will we do it? Hell no, that would be ridiculous, we may make an ability that spawn the Charon frigates, but we wont make Charon frigates the Infinity's fighters, should we ever include the Infinity.

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KhevaKins
KhevaKins

Would you make it so they could return?

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Golly
Golly

Oh god, that would be hilarious.

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Runemaster117
Runemaster117

Seeing as scripting pathing in sins is like trying to convince a man with an IQ of 200 that an apple is a banana. If this were homeworld, however, it would be a lot easier. Im pretty sure that startrek mod has uploaded videos of their fighter script in game to fly out of and return to the hanger bays for each carrier.

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