Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

34 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com


As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


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Sins of the Prophets Rebellion Alpha v.0.56.41820

Sins of the Prophets Rebellion Alpha v.0.56.41820

Jul 20, 2014 Demo 108 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6780 - 6790 of 12,338)
ForrestDF118
ForrestDF118 Jul 20 2012, 3:38pm says:

I know its probably been mentioned in the forums or something, but how far along is this mod? Everything looks amazing so far and i'm anxious to try it out.

+4 votes     reply to comment
Emberblaque
Emberblaque Jul 20 2012, 4:31pm replied:

"The mod is near completion. We're just about ready to finish off the UNSC. This is why you've seen a barrage of posts about the UNSC and very little about the Covenant. We're working very hard to get one race out of the way so we can devote more time to the others. The majority of models we plan to include are already in the game, however we still need to finalize the textures for both races, as well as balance the units and research trees before anything is released."

+3 votes     reply to comment
ForrestDF118
ForrestDF118 Jul 20 2012, 7:41pm replied:

haha thanks. I saw that like 10 seconds after i commented.

+3 votes     reply to comment
airpenguin
airpenguin Jul 21 2012, 1:29am replied:

Come join us on the forums if you have anything to suggest. Community help and development help are always welcome! :)

+2 votes     reply to comment
HTRK74JR
HTRK74JR Jul 20 2012, 2:49am says:

You guys are officialy the only Halo mod im tracking, or rather, know will be finished. Halo: Campaign Commander creator The_Farseer announced it might be years until he finished because of great success in his real life. Beyond good news for him, devastating for us who wanted a beta update.

Recently got really into SoaSE because of rebellion going on sale, and i absolutely hate the pirates DX im sorry if its been asked, but what exactly are your plans for the pirates? are they human rebels, maybe a mix of jackal ships and human ships?

+5 votes     reply to comment
Ulmont
Ulmont Jul 20 2012, 4:25am replied:

The pirates have been replaced with the flood. There's some system planned for them that I can't remember off the top of my head.

+3 votes     reply to comment
airpenguin
airpenguin Jul 20 2012, 2:02pm replied:

Yes, the flood will be the pirates. They have an autocast ability that gives them a certain probability of capturing hostile ships (if I remember correctly). The larger the "swarm" the larger the chance that your ships will be infected.

As it stands now the flood are very weak. An organized fleet can demolish them at range. However, once all the other factions are done more work will be going into the flood to ensure they receive the proper "terror" and effectiveness.

+4 votes     reply to comment
wombatleader
wombatleader Jul 20 2012, 6:48pm replied:

Now it sounds like a true Halo mod

+3 votes     reply to comment
jrspartan
jrspartan Jul 21 2012, 2:14am replied:

This is an example I tend to use for the flood.

Think of the borg cube.

Its literally a cube, nothing intimidating about it

Until it eats your fleet and makes you hate geometry even more.

+4 votes     reply to comment
wombatleader
wombatleader Jul 21 2012, 11:17am replied:

God, how I hate the Borg. You know what gives me the chills? The Borg's lovely greeting, the sound of a Reaper. Oh, another good one. The sounds of the flood, you know its time to run when you hear any of them.

+2 votes     reply to comment
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