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11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6670 - 6680 of 12,181)
HTRK74JR Jul 15 2012, 1:57am says:

So ive been having difficulty installing a mod for the game, because i bought trinity fron steam, and thus, the files are set up oddly, 1) can anyone help with that please 2) please tell me that you guys will have instructions on how to install it if you have the steam version of trinity

-2 votes     reply to comment
Emberblaque Jul 15 2012, 5:43am replied:

Launch Sins of a Solar Empire, select the 'Options' tab, select the 'Mods' tab, and select the 'Show Mod Path' button. This is the directory in which you must install your mods. The mod will appear on the mod list in the game's user interface, select the mod, then select 'Enable Mod' to add the mod to the EnabledMods.txt file.

Go to this address and click the 'Install Mods' link if you need any more answers. It should explain anything else you don't understand:

For future reference, this isn't the place to ask questions of that nature. This could have been resolved with a brief Internet search.

There hasn't been talk of installation instructions explicitly, we're pretty deep in development to consider small, last minute things like that, but I don't think it would be much work on my part to include a short PDF document containing installation instructions among other mod-related things.

+2 votes     reply to comment
HTRK74JR Jul 15 2012, 9:00am replied:

Unfortunately you did not help answering my question sir. I have the steam version of SoaSE trinity, thus, there is no ironclad games. I spent 2 hours trying to get mods to work for the game, and yet nothing for the steam version of the game. My game does tell me the modpath is C:\Documents and Settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\

problem, it does not exist.
i am going to try something real quick. if it doesnt work, guess im not getting mods for this game anytime soon.

-2 votes     reply to comment
jrspartan Jul 15 2012, 9:21am replied:

Try going to documents then my games. Ironclad is there for rebellion so I figure it would be there for triniy

+3 votes     reply to comment
HTRK74JR Jul 15 2012, 9:39am replied:

C:\Documents and Settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\

problem, it does not exist.

the only files i have for trinity are in steamapps, and having vista, means the files are set up even weirder, but i have earned how stuff is set up. i believe the steam version is set up
C:\Program Files(x86)\Steam\steamapps\common\sins of a solar empire trinity\[then the files for the seperate games for entrenchment, diplomacy, and im guessing rebellion if i ever plan on getting it]

i apologize if its not right, i guessed on how thats set up, vista doesnt use C:\, it just tell the location.

-1 votes     reply to comment
880Zero Jul 13 2012, 2:00am replied:

Vultures were awesome. Especially when you're playing against Cutter and he lines up all the MAC blasts, only to have his base missile barrage strafed by 5 Vultures and the MAC shots miss all of them.

+3 votes     reply to comment
Emberblaque Jul 13 2012, 2:49am replied:

Lol yeah it's very anticlimactic when a MAC misses its target. Most vultures I ever had was 13 at once. Way cooler than 2 scarabs, which was surprising initially.

+2 votes     reply to comment
Normon Jul 15 2012, 2:41pm replied:

I once had 4 scarabs, hehehe, utterly decimated the enemy, of course 13 vultures would probably screw my day up, but hey, it was fun while it lasted.

+2 votes     reply to comment
HTRK74JR Jul 13 2012, 1:01am replied:

unikraken, took me forever to figure out where your spartan avatar came from, its from Forward unto Dawn isnt it?

+3 votes     reply to comment
jrspartan Jul 14 2012, 9:25am replied:

Just a little bit of anti-air can screw them up and even tanks (specially fully ranked spartan on tank) can tear the skies. Plus vampires are just ridiculously horrible against everything else.

+2 votes     reply to comment
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