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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Music Overhaul

11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6520 - 6530 of 12,186)
nemesis1st Aug 8 2012, 8:02am says:

what about the flood? will they be showing up at all in the game?

-3 votes     reply to comment
880Zero Aug 8 2012, 10:38am replied:

Maybe you should read news posts/look at images before asking questions.

I feel so sorry for you guys.

+8 votes     reply to comment
SwissKnight Aug 8 2012, 6:56pm replied:

880Zero, do you own a sword, preferably Japanese, and any sort of anime collection? I'm on a scavenger hunt looking for "biggest stereotype".

+2 votes     reply to comment
CanadaMan7 Aug 8 2012, 5:52pm replied:

Now you know our pain and can truly join us.

+4 votes     reply to comment
ForrestDF118 Aug 8 2012, 3:45am says:

Alright, I downloaded the Sins of a galactic empire mod and was incredibly disappointed at the fact that enemy AI players don'd do **** and are basically brain dead. I have terrible internet so therefore i can only play single player, so my question is, are the AI players actually going to function or am i wasting my time following this mod?

+1 vote     reply to comment
Normon Aug 9 2012, 8:06pm replied:

I have no problems with SOGE, me as Empire with 3 allies vs. 4 New Republic AI's, and 2 Vong AI's on the sidelines, they are a bit slower then Vanilla as far as expansion and what-not, but if you set their difficulty upwards a few notches they seem to do fine.

+1 vote     reply to comment
Unikraken Aug 8 2012, 1:36pm replied:

Our mod is being tailored to function well with the AI.

+1 vote     reply to comment
AAADIIKAAA Aug 8 2012, 4:01am replied:

haha Déjà vu, you posted the same thing on the mass effect mod, that or you are a glitch in the matrix :)

+1 vote     reply to comment
ForrestDF118 Aug 8 2012, 4:23am replied:

haha i had the same question for both

+1 vote     reply to comment
Unikraken Aug 7 2012, 1:02am replied:

Already in game. Look through the gallery a little my ADHD friend.

+5 votes     reply to comment
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