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Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

38 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 117 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6520 - 6530 of 12,383)
Jesterinatlantic
Jesterinatlantic Sep 9 2012, 5:38am says:

Please! a version for rebellion! this could be so good... keep the good work and good luck!

+3 votes     reply to comment
LoyalHaloFan
LoyalHaloFan Sep 9 2012, 12:42pm replied:

Patience, young one.

+2 votes     reply to comment
ashevil2
ashevil2 Sep 7 2012, 9:26pm says:

lol came looking for a good halo Mod found a group of Starwars and halo fans arguing about who wins well guess what people no one cares this page is for a mod that will hopefully become very very awesome not your arguments over whether (yes i know i made a comment "lol $10 on one star destroyer taking out 2 Covenant cruisers in 5 minutes.") Star wars or Halo.

-1 votes     reply to comment
-Defender0-
-Defender0- Sep 7 2012, 5:53pm says:

So i was just playing the demo, and i was looking at the average damage for the Charon frigate, and im wondering why the MAC cannon does less damage than the missiles?

+1 vote     reply to comment
Normon
Normon Sep 7 2012, 6:06pm replied:

It fires much much slower, Mac cannon does 1000 damage but takes 30 seconds to recharge, whereas the Archer missiles do 200 damage but fire 10 every salvo and only have a 4 second recharge. All numbers were used purely for the sake of argument and may or may not be the actual numbers.

+2 votes     reply to comment
-Defender0-
-Defender0- Sep 7 2012, 9:43pm replied:

Ok, thats kind of what i thought, but i didnt know for sure

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Sep 7 2012, 9:50pm replied:

Not to mention that MACs are the primary armament of UNSC vessels, with Archer missiles not being very effective until shields are already down.

+2 votes     reply to comment
CanadaMan7
CanadaMan7 Sep 5 2012, 1:26pm says:

That's it. I apparently have to set some more rules for you neckbeards.

Stop posting all these "who would win" questions on the mod wall. It's cluttering up the page.

+4 votes     reply to comment
spartan-G257
spartan-G257 Sep 5 2012, 4:40pm replied:

I guess we should be using a vs forum like spacebattles.com
This would be the posts that seem like a good one
Forums.spacebattles.com
Also
Forums.spacebattles.com

+1 vote     reply to comment
spartan-G257
spartan-G257 Sep 5 2012, 10:04am says:

To be honest another thing for the below comment. Both franchises canon are crap there are some places where unsc is TT at worst and the are some where they are KT at best and it is exactly the same with star wars the yields for weapons are all over the place.

Hell I've come accross pieces of information where (I don't quite remember where I got it from) star wars weapon calcs are worse the the unsc weapon calcs at KT level which is seriously bad. So to be absolutely honest with you it can go anyway up to covenant they would have trouble with the covenant and the covenant would have trouble with them and put in the forerunners and there are no races that can beat them.

You do know forerunners use stars as grenades right and making them go supernova was a hobby for them during the forerunner flood war

But if you really feel like having a verse discussion go to space battles please it's actually designed for those types of discussions this place isn't

0 votes     reply to comment
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