Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
Also, visit our Facebook page.

Image RSS Feed Latest Screens
"Cortana, all I need to know is did we lose them?" Rebellion is 75% off on Steam RIGHT NOW! Unlikely Habitat
Blog RSS Feed Report abuse Latest News: Whats NOW Episode 1: Does It Sound OK?

5 comments by Sancho_I_Am on Feb 8th, 2014

Hello Everyone and welcome to the SOTP Sound Department's first webisode!!! We sit down with SOTP Composer Waseem to talk about the Covenant Music that has been added to the mod. Additionally the VO contest is in its final run so vote for your favorite Voice-Over submission for the Strident Heavy Frigate. Lastly you can download the song "Wont go Back" by Ailyis as well as follow Ailyis on their Facebook Page! 

Whats NOW Episode 1: Does it Sound OK?

First things first… So Waseem you’ve been in the project for 2… 2 ½ years?

Yeah that sounds about right.It’s been a while now.I remember when I first joined the... amount of trackers following the mod was around 1000.

Wow! That certainly was a while back indeed!

Yeah…! Things have developed quite interestingly since then.

Now before we go into the soundtrack, I thought it would be interesting for me and perhaps also the viewers just to talk abit about your background in relation to music.

Sure, I first started dabbling in music when I was in high school. My father and I used to go to these places; which the best way to describe them would be... ‘yard sales’ but in bigger places like a field. So one day he brought home once this software package full of CD’s and in there was a CD called Dance Ejay. ( For those that don’t know Dance Ejay is a very basic music software program with it’s own sounds and loops to get you going.)I started to play around with it at the age of 11-12 and slowly got into music production that way.When I was 17 my Father bought me my first midi keyboard which was the AKAI LPK25.It was small with only 2 full octaves to that of a full piano, but at the time it was brilliant for me and I used it all the time.After Highschool I ended up at Manchester Midi School which brought me my Diploma in Music Production and Construction, it was a great place and really opened my eyes there.After that I’m now currently finishing off a Bachelor’s of Science in Sound Engineering and Design at the School of Sound Recording here in Manchester in the UK.

That’s cool, thanks for sharing with us Waseem, Now...let’s talk about SotP and AUDIO.

You know…. after doing the music for the UNSC and the Main Theme, it took quite some soul searching to get that sound we wanted in the end for the Covenant.

...So what changed with the Covenant? How did you decide to go for the sound we enjoy today for the “coveted” team?

So after the first Release, we were all very familiar with the grand and epic orchestral score that fit the UNSC so well. With the prospect of an entirely new race being the Covenant which in Halo lore are the over-arching enemy of the former, I wanted to go for a uniquely opposite approach. But something that still retained a lot of the sensual undertone that kept the emotional aspect of the SotP score alive.
If you look at the SotP Score in totality, you straightaway get and understand that this is a very Epic but hugely emotional score for both sides the UNSC and the Covenant.
So when it came to scoring the Covenant, I asked myself, ok… you’ve gone big and bold with the UNSC, how can you still retain and achieve that emotional aspect but through other means?

...So you still have the emotion for an antagonistic team, so would you say that the music is through the covenant perspective?

Yes! That was the aim, as I wanted to portray the Covenant not as the bad guys, because if you’re on the opposite team, you never really see yourself as the villain in your own story. I wanted to humanise and translate what it felt like to lose, to fight and breathe as one of the Covenant.  

You and I both took that philosophy to heart with the initial UNSC/Covenant Release. Musicwise, and VO’s wise.

From the VO’s for that initial Covenant release we had quite a big turnout?

Yea, we had a lot of new voices as we included an early rendition of the Covenant to start balance testing with the community. Special Thanks to Hageshii01, Skaal, Diezel123, Redleader, and Kneesocks for voicing most of the Covenant team! I also can’t thank Dgaius enough for the crazy reverb that made those vo’s.

In the initial release I think we ended up with around 11 VO.wav’s?

Yea it was a great start to the team, I really like the direction its going as we still portray them as antagonists but still capture the essence that they feel like they are in the right. we are currently working on a few more VO’s like the AC and the Spook. Additionally the UNSC is going to get some love.

I hear you’ve got a VO contest!?

Yea voting ends this saturday to decide who wins the voice over spot for the Strident Heavy Frigate! You can find the contest at sinsoftheprophets.com under community events! I won’t lie, I’m really excited to see how many people threw their name into the pot, and I’m sure with a response like this we may do more contests in the future!

In fact, just before we finish here, I just wanted to highlight some very impressive feedback In a recent Mod Library edition by TGN Captain Shack, who had this to say about our composer and soundtrack!
We’ve also had a lot requests for a dl location for the song Won't Go Back, recently featured in a Sins of the Prophets trailer.  and for our listeners listening now, You can DL it at the embedded link below and if you wanted to stay up to date with their latest and greatest be sure to check out and follow their facebook page! And don’t forget, to subscribe to Sins of the prophets on our MODDB Page!

This is Sancho and Waseem! Signing off!    

Voice Over Contest

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 55 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 82 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6500 - 6510 of 11,780)
Reaper_Armada Jun 21 2012, 9:38am says:

What happens when 300 Covenant ships attack your fleet say of about 150 UNSC ships and 20 SMAC platforms?

+2 votes     reply to comment
jrspartan Jun 21 2012, 4:13pm replied:

Well actually if the UNSC can successfully keep the Covenant ships from destroying alot of SMAC platforms quickly, the UNSC stands a fighting chance.

+1 vote     reply to comment
TheGoodTheBadTheBrit Jun 21 2012, 11:59am replied:

Reach sir, Reach....

+2 votes     reply to comment
HTRK74JR Jun 21 2012, 12:09pm replied: Online

hmm... im not going to say reach, try the battle of cairo station in halo 2, the cpvenant were annhilated, but the prophets ship was determined to land, so thats how earth was almost lost.

+3 votes     reply to comment
HTRK74JR Jun 20 2012, 11:05am replied: Online

1 covenant destroyer in the books and games, can take on 3 UNSC destroyers, if it avoids the initioal MAC shots. the UNSC needed to be atleast 4-1 odds to garuntee a victory, 3-1 was acceptable, but usually had heavy losses.

in short, i am hoping to see certain ships of the UNSC to come very cheap.

+3 votes     reply to comment
Unikraken Jun 20 2012, 2:02pm replied:

3 on 1 will often result in 1 ship dead, 1 ship heavily crippled, and 1 ship either fine or crippled.1 plasma salvo will often cripple a ship, but the Covie ship will die.

+1 vote     reply to comment
jrspartan Jun 20 2012, 1:35pm replied:

Thing of the three factions like this... put the UNSC as the Advent, the Covenant as the TEC, and the Forerunners as Vasari

...Of course with an even bigger gap in ship strength.

Yes 4-1 situations are good for wins and yes 3-1 works, depending on the covenant player casualties can either be heavy or you would lose some significant ships as the UNSC.

+1 vote     reply to comment
ChrisM1A2 Jun 20 2012, 3:08pm replied:

wouldn't unsc be tec and covenant advent? advent even have plasma bombs. and tec are humans.

+1 vote     reply to comment
jrspartan Jun 20 2012, 3:58pm replied:

Well i meant it in a sense of ship strength. Advent has weakest ships, Tec is in the middle, and Vasari has the strongest. but Advent can have the most and it goes down in number for Tec and even more for Vasari

+1 vote     reply to comment
ChrisM1A2 Jun 21 2012, 5:02am replied:

ah yes, true. i normally only play as tec. well rounded, have rail guns, and giant cannons that can destroy you from an entirely seperate solar system.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Sins of the Prophets on your homepage or blog by selecting a button and using the HTML code provided (more).

Sins of the Prophets
Sins of the Prophets
38 of 21,408
Last Update
3 days ago
2,876 members