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15 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 163 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6500 - 6510 of 12,747)
CupidStunts
CupidStunts Oct 25 2012, 11:34am says:

I apoligize in advance if this has been asked before, but what will be done involving the fleet capacity and capital ship limit?

+1 vote     reply to comment
Spartanslayer54
Spartanslayer54 Oct 25 2012, 1:24pm replied:

Right now everything has a pretty low supply cost but I'm sure they will change when they start working on the tech tree.

+1 vote     reply to comment
Golly
Golly Oct 25 2012, 1:26pm replied:

Nope, that is the idea.
The UNSC is meant to be able to spam to high hell.

-1 votes     reply to comment
CupidStunts
CupidStunts Oct 25 2012, 3:38pm replied:

If it's possible wouldnt you want variation between the factions fleet capacity and fleet cap. e.g. UNSC having a larger fleet cap then the covenant, and the forerunners having a highly reduced cap.

+1 vote     reply to comment
Golly
Golly Oct 25 2012, 4:12pm replied:

That has been achieved not by altering the limits, but setting the supply required for ships at different levels for each faction.
Forerunner>Covenant>UNSC

-1 votes     reply to comment
PHGDAL
PHGDAL Oct 26 2012, 2:46am replied:

Wouldn't you want to keep the maximum supply of the UNSC lower than that of the Covenant? After all, the Covenant has so many more ships than the UNSC. It would still be fair as long as the build time and resource requirements are ridiculously high. Same for the Forerunners.

+1 vote     reply to comment
Golly
Golly Oct 26 2012, 5:06am replied:

No, the UNSC will have to have a 3:1 ratio to win a battle.
Besides the UNSC had around 800 ships at the start of the war.

-1 votes     reply to comment
raeman1901
raeman1901 Oct 25 2012, 3:52pm replied:

Well, I think they can do that by changing the supply cost of each factions ships.

+2 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter Oct 24 2012, 9:00pm says:

Bit of a Random not sure if it was answered recently but how are the Tech Trees coming along?

+3 votes     reply to comment
Normon
Normon Oct 24 2012, 10:33pm replied:

Not much work has been done with them yet.

+1 vote     reply to comment
Lord_Set
Lord_Set Oct 23 2012, 5:01pm says:

Cooperation furthers mutual goals.

Limited Co-development is approved.

+9 votes     reply to comment
PHGDAL
PHGDAL Oct 23 2012, 7:41pm replied:

Just asking, how long on average does it take you to make a single one of your awesome models? Assuming the 10 minute video is sped up 12x, that would mean 2 hours of continuous work?

+1 vote     reply to comment
Lord_Set
Lord_Set Oct 24 2012, 12:20am replied:

Roughly two hours for the really detailed stuff.

+2 votes     reply to comment
Spartanslayer54
Spartanslayer54 Oct 23 2012, 8:18pm replied:

It has the time in the corner of the video.

+1 vote     reply to comment
Normon
Normon Oct 23 2012, 7:56pm replied:

I can't remember where he said it, but I recall him saying it takes 2 hours for him to do his models, on average. Of course, I could be crazy.

+1 vote     reply to comment
galaxy366
galaxy366 Oct 23 2012, 6:15pm replied:

Legion plz

-2 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 Oct 23 2012, 5:08pm replied:

i/IntiateRearmament

+5 votes   reply to comment
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