Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Blog RSS Feed Report abuse Latest News: Sound Department Update

16 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 173 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6500 - 6510 of 12,893)
XtremeRoflcopter
XtremeRoflcopter Nov 7 2012, 11:53pm says:

For those of us playing Halo 4 add me and we can play some multiplayer

GT: CPTM02G4N25

**note the "O" is not a capital letter its a zero so don't confuse it**

See you guys on the battlefield!

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Nov 8 2012, 1:10am replied:

Keep the adverts for your own profile, slugger.

+3 votes   reply to comment
XtremeRoflcopter
XtremeRoflcopter Nov 8 2012, 11:21am replied:

My bad just thought it would be a good way to get to know the people who appreciate the mod better.

+1 vote     reply to comment
XtremeRoflcopter
XtremeRoflcopter Nov 7 2012, 6:39pm says:

For people asking why they change the design of the FUD its pretty much the same reason they change the look of the master chief. over time they need to add a fresh look look to the way things are. Sure during the original first three games not much changed, arguably the armor from mark V to mark VI but still it was more explained but the root was because of the need to freshen the look with newer more modern technology. Also its a means of saying that 343 industries, while they are making halo they do not want to be just a cheap rip off of bungie. They want to make an identity for themselves and will do so by making the game unique from how it was. wow this comment is longer than i intended...

+6 votes     reply to comment
axis5
axis5 Nov 7 2012, 9:38pm replied:

All of this is true, but I also want to add that I think it is great. Prior to the change all three frigate classes looked almost identical, in fact the differences were so small that I wondered why bungie bothered to make them different at all. Don't get me wrong, I love the bungie design, but there needed to be a more drastic differentiation between the heavy and light frigate classes. Plus the new narrow design allowed for the Infinity to drop several frigates out from its hangar like giant drop pods... which is awesome!

+4 votes     reply to comment
oneilljamesvaughn528
oneilljamesvaughn528 Nov 7 2012, 5:08pm says:

Does anyone know why 343 changed to fud design?

+1 vote     reply to comment
LoyalHaloFan
LoyalHaloFan Nov 7 2012, 5:32pm replied:

Some people say it is due to artistic license or something... but the change really isn't that severe.

+1 vote     reply to comment
kowkillar
kowkillar Nov 7 2012, 5:30pm replied:

Its not like the design was very consistant anyway.

+1 vote     reply to comment
Golly
Golly Nov 7 2012, 5:19pm replied:

No.

-1 votes     reply to comment
eathyr
eathyr Nov 7 2012, 3:49pm says:

you do makes a good job continue
good luck

+1 vote     reply to comment
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