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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

18 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 159 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (6490 - 6500 of 12,699)
blainelrs Oct 21 2012, 9:46am says:

Oh 3DS Max how I hated you so much in my collage 3D model design class, Good luck guys keep up the amazing work.

+2 votes     reply to comment
Normon Oct 21 2012, 11:36am replied:

You mean college? A collage is a technique of art production where the artwork is made from an assemblage of different forms, essentially a big picture made out of smaller pictures.

+3 votes     reply to comment
Spartanslayer54 Oct 21 2012, 12:40pm replied:

No he meant collage, it would be cool to see a 3D collage.

+2 votes     reply to comment
OUTS1DER73 Oct 21 2012, 4:29am says:

What programs do you use to code entity files? I've bought many programs but have had no luck coding the files. Is there a way to edit the files directly, or would they have to be converted to another format? Sorry if this is the wrong place to ask, but I haven't found much information on the matter. If there is a program that can edit the files, could you please let me know. Thanks.

+2 votes     reply to comment
unknownpome Oct 22 2012, 2:42am replied:

On that subject I'm having problem mod Fighters. Are there some steps or a Tutorial that you know or that you can tell me.

+1 vote     reply to comment
Emberblaque Oct 21 2012, 9:08am replied:

Entity, mesh, brushes, and particle files are in binary format. You have to use one of the command line programs that come with Sins to convert them to text format. From there you can use any text editor to edit them. You should check out the Sins forums themselves. There are important details like what version of Windows you have and what expansion of Sins you're modding for. It's a lot to explain in this comment section, but it's easy to get a hold of.

+2 votes     reply to comment
epelix Oct 21 2012, 11:59am replied:

Then we will have 2km long trolls D=

+1 vote     reply to comment
-Defender0- Oct 21 2012, 1:33pm replied:


+4 votes     reply to comment
XtremeRoflcopter Oct 22 2012, 6:31pm replied:

Generally 2km long trolls are a problem but not when you can downvote them into nothingness.

+1 vote     reply to comment
TheGoodTheBadTheBrit Oct 21 2012, 5:44am replied:

Whoa Harbinger don't overreact.... Leave the galaxy be.

+1 vote     reply to comment
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