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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

40 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 18 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 194 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (6490 - 6500 of 13,295)
Hotshot823 Dec 13 2012, 10:11am says:

I have a question about the UNSC ship weapons because they are armed with different classes of missiles where there be different missile damages or will the higher classes of missiles be an ability?

+2 votes     reply to comment
Unikraken Creator
Unikraken Dec 13 2012, 10:20am replied:

Missile damage is tailored to the individual ship's role and what the lore says about their particular armament. Missiles are launched in volleys, so individual warheads aren't given a set damage.

+2 votes   reply to comment
-Defender0- Dec 13 2012, 10:38am replied:

I bet the Infinity's missile armament will be fun to set up when you get to it lol

+2 votes     reply to comment
Unikraken Creator
Unikraken Dec 13 2012, 10:43am replied:

Sins limits us quite a bit, so it'll be fairly easy.

+2 votes   reply to comment
-Defender0- Dec 13 2012, 12:24pm replied:

It wont lag the game when it fires over 25000 missiles right? lol

+1 vote     reply to comment
harbinger87 Dec 12 2012, 9:50pm says:

According to this website the covenant have converted mass relays into cruisers (5th picture from top) Coalitionsuprising.myfreeforum.org

+9 votes     reply to comment
Unikraken Creator
Unikraken Dec 12 2012, 10:49pm replied:

Fanon can be so retarded at times. *shakes head*

+7 votes   reply to comment
harbinger87 Dec 12 2012, 11:00pm replied:

Agreed. What in the world are the prophets looking at in the first picture, I don't even know what to say about that.

+2 votes     reply to comment
-Defender0- Dec 13 2012, 12:20am replied:

Its an assault carrier and a CCS (i think) with the models blended together in a weird way, it looks retarded

+2 votes     reply to comment
Normon Dec 12 2012, 10:01pm replied:

Can I slap the people who made that website?

No downvoting Harbinger, I'm fairly certain he posted this to show us the hilarity of these people.

+7 votes     reply to comment
harbinger87 Dec 12 2012, 10:10pm replied:

I'm certainly not so ignorant as to think a structure from a whole other franchise is actually a space faring vessel in another. I don't see how they think that could possibly work. Maybe they figured they struck the golden Easter egg in mass effect. I wonder who'd be more ******, bioware or bungie/343. The power to make blogs has now become more controversial than concealed carry thanks to trigger happy 9 year old halo/ mass effect nerds.

+4 votes     reply to comment
-Defender0- Dec 12 2012, 10:04pm replied:

According to that website, the Bungie assault carrier is not canon.... so yeah, slap the **** out of them

+1 vote     reply to comment
VWV Dec 12 2012, 11:43am says:

Orion and Everest are getting the textures from Annhilater right?

+5 votes     reply to comment
Emberblaque Dec 12 2012, 3:41pm replied:

Yes. Both meshes have already been UV mapped as well.

+3 votes     reply to comment
VWV Dec 12 2012, 4:06pm replied:

Good, i hope we will see them soon!

+4 votes     reply to comment
Unikraken Creator
Unikraken Dec 12 2012, 4:41pm replied:

One should be finished today.

+3 votes   reply to comment
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