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15 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 168 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (12020 - 12030 of 12,773)
kowkillar Jan 8 2010, 9:03pm says:

I saw somewhere that the orbital MAC guns shot a 3000 ton projectile with like 9 teratons of energy that could take out 2 or more ships with one shot,now that might do some damage to a planet.

+1 vote     reply to comment
IcaX Jan 8 2010, 3:13pm says:

Sooo in this mod what happens to the pirates? Are they gona be the rebels from the books or what if they could be flood and instead of their base being an asteroid u make it a halo ring O.o just an idea... xD

+1 vote     reply to comment
VanDanimal Jan 8 2010, 12:47am says:

Dinoff is completely correct, a MAC round (or any round for that matter) can not reach anywhere near the Kinetic Energy required to penetrate the Earth's crust. If you think about it, 27 miles of rock can't really crack at all. A large enough nuclear charge might dislodge a fault line that's already there, but no man-made ammunition is going to cut through 27 miles of rock.

Of course, none of this really matters, considering planetary bombardment in Sins of a Solar Empire doesn't entail actually destroying the planet, but crippling its infrastructure. MAC guns work just fine for targeting infrastructure, as do strike teams on pelicans. If you think about it, covenant "glassing" only really effects the very very top of the crust anyway, ravaging the planet's resources and infrastructure but leaving the planet itself entirely intact.

Finally, all this speculation assumes that the planet in question in fact has a crust, which is not per se true.

+1 vote     reply to comment
Saviordd1 Jan 7 2010, 12:51pm says:

Is there any idea when this is coming out? Looks pretty good but im wondering if it will be out before they make sins of a solar empire 2

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Jan 7 2010, 4:15pm replied:

Haha I hope so.

+1 vote   reply to comment
Dinoff Jan 7 2010, 9:40am says:

for the sake of sanity and science a mac round can not crack the crust of a planet. it will simply break whatever it lands on that was too stupid to move out of the way. and leave a nice small crater. if it could break the crust or destroy a planet then every meteor would destroy earth. even if a mac round is fired from a ship take into consideration the size of the planet and its atmosphere. the mac round would mostly burn up when entering the atmosphere from friction and would be slowed down. a volcano has more destructive power than a small meteor which is all a mac round is if used for planetary bombardment. this has been a presentation of nerdy science theater by an actual scientist and not some fat guy in his mothers house. im tired of people saying that it can.

+1 vote     reply to comment
Blamtroid Creator
Blamtroid Jan 8 2010, 1:45pm replied:

...you know a MAC is a 600 ton tungsten projectile fired at almost half he speed of light right?
You are correct in saying that it would not crack the crust, but it would do a significantly more damage than a small meteor.

+1 vote   reply to comment
Dinoff Jan 8 2010, 4:25pm replied:

thank you everyone for agreeing with me. hey canada pray i find 500 dollars so i can buy a new computer. otherwise im screwed for playing any game

+1 vote     reply to comment
Maxmaznz1 Jan 8 2010, 12:22am replied:

lol who came up with this idea cuz im sorry but a mac round is fast but to crack a planets crust is F***ing ridiculus (spelling fail)
i'd be suprised if it didnt burn up in the apmosphere

+1 vote     reply to comment
RaGod Jan 7 2010, 11:21pm replied:

Suspension of Disbelief is a great thing.

After all you ARE playing a game where humans are fighting an amalgamation of alien species across star systems.

+1 vote     reply to comment
LordGrantus Jan 8 2010, 5:37pm replied:

well with the Covenant its join or die, and most races did indeed fight back before joining

+1 vote     reply to comment
Kozer Jan 7 2010, 6:38pm replied:

I agree with you that a mac round cannot break a planets crust, but if you get enough KE behind something then that something can do a world of hurt.

Assuming that it can survive such speeds anything could do damage many times its own size and weight. KE is a power to behold

+1 vote     reply to comment
drumin90 Jan 7 2010, 2:46pm replied:

Understandable. However if I recall correctly, the leaders of this mod are planning on the UNSC ships sending pelicans down to the planet's surface to take a planet. This is both canon and scientifically accurate.

+1 vote     reply to comment
simpson22 Jan 7 2010, 6:25pm replied:

whats wrong with vanilla nukes, wouldnt require much modding, saves time and means we get the final mod faster :)

+1 vote     reply to comment
drumin90 Jan 9 2010, 6:51pm replied:

Well personally I have been following this mod since someone created a forum post titled "Halo Mod?" on the sins webpage so whats a couple extra months?

+1 vote     reply to comment
Dinoff Jan 7 2010, 6:54pm replied:

yeah if my laptop didnt blow up right after i promised canada that i would start working again i would have this problem. theres not enough memory on my desktop to even put the modding files on it. sorry canada its a not again moment.

+1 vote     reply to comment
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