Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Dev Q&A April 2015

14 comments by Unikraken on Apr 25th, 2015

Greetings,
In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future of the mod.

Guest wrote:When will the next update come out?


When we're satisfied with the work we've done, the playtesters are satisfied with the balance and gameplay, and the build is stable. We don't give out release dates, even guestimate time periods. We mod for fun and posted release dates adds pressure and stress while siphoning some of the fun out of it. We even often miss internal release dates due to unforeseen circumstances. Unfortunately, modding is not very stable work.

Aaron wrote:Will there be a map released that will cover the entirety of the Human-Covenant War?


While we are working on improving existing maps and creating more maps we try very hard not to deliberately break the mod. Maps that large would crash often and we feel it would be setting you up for failure and ensuring negative experiences for new fans. It's just not solid business sense to include something that we know would cause crashes. However, if anyone feels like we're lacking in maps feel free to download the map creation tool and make us some maps, post them on the forums to be tested, and if they pass muster they may make it into the mod!

Josh wrote:Will you plan on ever adding playable subfactions like the Insurrectionists, SoS or the Remnant?


No. Adding more minor factions only increases the load on an already old and technologically outdated game. SoaSE is 32 bit, can only use a single processor core, and crashes upon reaching 2 Gb of used RAM. The LAA software we include with the mod only really ensures no other programs are intruding on that saved 2 Gb of space. We give you human and Covenant factions, you decide what they are, who they are, and what motivates them.

Matt wrote:Will you be adding heroes into the game?


We have plans for random events where ships from the lore from your faction will jump into the system that you will be able to control. They'll be powerful compared to the standard version of that class, but not game breakingly powerful. They'll die if used poorly or just overwhelmed. Halo is thematically built on stories of sacrifice and we don't want to keep you from experiencing your very own stories of that nature. Likely ships include the Everest, Spirit of Fire, Pious Inquisitor, and Shadow of Intent. Possibly more.

Kheenan wrote:Please let the Flood be a playable faction?


While the Flood will never be a playable faction in our mod, our sister mod Homefront intends on adding them as a playable faction after they finish up the UNSC and Covenant. Likely artist will be the one who made our current Flood Carrier, and so our Flood mechanic will have more ship classes and you'll be able to enjoy controlling Flood ships on the Homeworld Remastered mod.

alexandercorcoran wrote:(Paraphrased) Are you going to be adding any of the post Covenant War ships to the mod?


The only UNSC ships we currently plan on adding to the mod are the Infinity and Strident. We've been pretty vocal that we feel 343 missed the UNSC aesthetic with a lot of the UNSC ships they've shown in that era, especially the North Korean knockoff of our Athens they're calling the Epoch. We're hoping Halo 5 shows some more visually impressive ships that stay true to the UNSC look we all grew to love. Homefront has expressed interest in creating their own Covenant ORS-cruiser and if they do we'll find use for it as well.

Starfishprime wrote:Will you guys nerf the Flood?


No. Flood can be disabled in the Game Options menu before starting the match. The Flood, as a game mechanic, are not meant to be played with in every game you play. You should only turn Flood ON when you feel like playing a survival-type mode. Normal competitive play should include the Flood deactivated. The Flood are not a finished product and are subject to change, but it's unlikely they'll get less powerful. Many maps in the next release will include "No Flood" versions.

HaloLover123 wrote:After a while when fleets are large a lot of weapons stop showing up, what's up with that?


The particle limit in SoaSE is pretty low. Here is how to up it:

  1. Navigate to: C:\Users\Unikraken\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
  2. Find file: rebellion.user.setting and open with notepad
  3. Find the following lines and change their numbers to your suiting:
    MaxParticleCount 7200
    MaxParticleSimulationsCount 2400
  4. I typically change mine to 99999.
  5. Save file.
  6. Reopen game and enjoy splendor.

Meyerm wrote:Will there be visible grows and change in appearance of flood controlled vessels, or just the greenish clouds?


Later, when we have more time, it's very likely we'll implement a system where Flood controlled ships show infection on the outer hull.

Fred wrote:Any work being done as of yet for Forerunners or are people still being brought on for that?


Homefront, our sister mod on Homeworld Remastered, and ourselves have agreed to cooperate on creating Forerunner factions for both of our mods when we've finished up our UNSC and Covenant factions, respectively. The Forerunner Remnant won't be a playable faction until after Sins of the Prophets reaches version 1.0 with fully finished UNSC and Covenant factions. The Forerunner release will be an official expansion and will include custom media to explain how and why Forerunners are returning.

Tak wrote:Since we all know the CSO won't be featured, what Titan will you be using for the Covenant?


This question is redundant, but it comes up often so there must be some confusion over this. The Covenant Titan will be the Battleship/Super Destroyer seen in the Second Battle of Harvest. The comic that shows the ship originally had it named the Super Destroyer, but later copies of the comic retconned the name to Battleship.

Nathan wrote:Do you feel like the Covenant in the current build is balanced as far as research goes? Will there be changes to it? Why dont they have diplomacy options like the UNSC does?


I'm going to answer the question I think you're trying to get at while staying polite. Why do the Covenant seem less complete than the UNSC? The answer to that is because they are less complete. Both factions are works in progress (WIP), but the UNSC has the most work put into it. Neither faction is near being done. We have lots of polish to add before we consider them anywhere near complete. You're getting early access to the mod. Part of that is dealing with the WIP status of the mod. The rebuild is nearly complete and we have begun working on massive changes to the economic structure of the mod as well as research. We're pretty excited about these changes, but not quite ready to talk about them yet. Expect more on that next month. (Keep in mind that you're playing version 0.56.1 of the mod, not version 1.0, that should tell you we have a ways to go before we're ready to call it finished.)

Jay wrote:Are retextures for Covies being worked on during the game rebuilding?


Most of our new/updated Covenant ships are produced by the Homefront team and shared through a mutual partnership with us. If you're curious about the pace of Covenant ships it's probably best to ask them. We are trying to train up some of our own artists on Covenant modeling, but we have nothing ready to show at this time.

Josh wrote:Will High Charity ever be added in some form?


This High Charity asset has been provided by Chakotay02. The texture was updated by Lord_Set. It is a placeholder model while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets

"High Charity has been provided by Chakotay02. Texture was updated by Lord_Set and is a placeholder asset while Lord_Set creates an entirely new High Charity model that better captures the quality level expected in Sins of the Prophets "

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SotP Galaxy Forge Map Editor v.0.56.1

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Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

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Post comment Comments  (12020 - 12030 of 13,572)
CanadaMan7 Creator
CanadaMan7 Sep 14 2010 says:

Damn Atlas, don't quote an entire wiki page on the front page of the mod. Took up half the space.

+1 vote   reply to comment
atlas117
atlas117 Sep 14 2010 replied:

sorry, it was really good info though.... i wasnt kidding when i said i didnt have anything to do at cedar point for 7 hours while it rained.

look down to the Divisive mandate and Discovery of Earth

Halo.wikia.com

+1 vote     reply to comment
Pryde Online
Pryde Sep 13 2010 says:

Hey, i got the impression that the UNSC Supercarrier doesn't look very UNSCish. Some people says that it looks like the Spirit of fire and it's true, but considering that the SOF is a modified Phoenix-Class colony ship is kinda senseless don't you think?

+1 vote     reply to comment
thanas
thanas Sep 14 2010 replied:

well it's the best we got. :P If you got modeling skills or know people who do and think they can do better, by all means. go right ahead. XD

Then contact Canada and give him the model.

+1 vote     reply to comment
Cheatsloth
Cheatsloth Sep 13 2010 says:

Will the maps include halos? And will it be possibel to capture an Halo... And use it O:! That would be just aswome!

+1 vote     reply to comment
WolfX32
WolfX32 Sep 13 2010 replied:

That question has been brought up many times and they were trying to implement a working halo but it's proving quite difficult. therefor they will not be adding a usable halo instillation in the mod.

I'm sure that if they can get it to work then you'll see one, but if not then they might just add them as planets or even something orbiting a moon.

I can't say with any certainty at this time though, I'm just a tester and not on the dev team.

+1 vote     reply to comment
Pryde Online
Pryde Sep 13 2010 replied:

What about adding a similar buff to the one of culture projectors but replace the alligance loss for a massive health loss. My modding it's kinda rusty but it seems to be possible right?

+1 vote     reply to comment
thanas
thanas Sep 14 2010 replied:

Killing a planet or a certain object is not hard. Killing EVERYTHING at once is what is hard and making it so that it attacks both friendly and non-friendly forces.

+1 vote     reply to comment
atlas117
atlas117 Sep 13 2010 says:

alright, after a long weekend at cedar point with rain and nothing to do, i have discovered that the Master Cheif destroyed over 500 of Truth's CCS Battlecruisers when he destroyed the Unyielding Heirophant (i know its spelled wrong)

that is alot of ships. and it was a secret fleet manned by the Brutes. I couldnt even find how many Assualtcarriers died with it but wow, thats a lot of death.

0 votes     reply to comment
Kozer
Kozer Sep 13 2010 replied:

That feel at the UH was composed of more than just Brutes...it was a major Covenant assault fleet. It was to take and utterly destroy Earth. And it was before the Great Schism. Most of those fleet commanders if not all of them were Elites.

Plus it was the first time the Master Chief encountered Brutes guarding the temple.

Edit: And you gotta give credit to more then just the Chief...Grace gave her life there.

+1 vote     reply to comment
thanas
thanas Sep 13 2010 replied:

agreed, it was not just brutes, but elites as well. Otherwise Elites wouldn't be bashing down the bridge of ascendant Justice with the admiral inside.

+1 vote     reply to comment
Kozer
Kozer Sep 13 2010 replied:

Yup. I think that with a fleet of as great of importance as the one at UH it would only be Elite ship masters.

+1 vote     reply to comment
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