Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Blog RSS Feed Report abuse Latest News: Sound Department Update

16 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 173 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (12020 - 12030 of 12,886)
hawks69
hawks69 Feb 25 2010, 1:21pm says:

Hey guys the mod looks great and I have been wanting to play it since its mentioning on the Sins forums. I have question though, do you guys plan on changing the home planet (Earth for UNSC) to actually look like Earth? If not i think that would be kinda cool if you guys could do that since I've seen other planet types made from different mods (like DS(if im not mistaken)) and would also help you get a real sense and feel of the Halo Universe.

+1 vote     reply to comment
xDemon1cx
xDemon1cx Feb 25 2010, 3:27pm replied:

I hope earth is left for scenarios only. If every solar system, solar region and battle where unsc and covies engage contains earth, it would seriously reduce the realism of this mod...

+1 vote     reply to comment
hawks69
hawks69 Feb 25 2010, 11:34pm replied:

Yea scenarios only ;]. I didn't specify and I meant 2.

+1 vote     reply to comment
xDemon1cx
xDemon1cx Feb 25 2010, 10:20am says:

Umm are the pics of css coming or what? no offence canada, but you said they'd be uploaded "this week" and u said it last week...

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Feb 26 2010, 3:08pm replied:

Calm down. The CCS pictures are coming.

I got the cruiser variant (purple) in just fine, and I'm now working on the capital ship version (Grey).

+1 vote   reply to comment
Kozer
Kozer Feb 27 2010, 3:50pm replied:

this mod will be the mod to end all mods for any kind of halo fan.

+1 vote     reply to comment
Dinoff
Dinoff Feb 24 2010, 2:41pm says:

its been discussed if you read 3 pages back you will find the exact same thing.(probably). point being read first then post

+1 vote     reply to comment
OMG!72
OMG!72 Feb 24 2010, 10:41am says:

in the books and game mac cannons have an outright chance of demolishing or disabling a covenant frigate outright, and severely hurting a covenant capital ship. Is the mac blast gonna be a special ability to compliment guns and archer missiles? Or is it going to be toned down a bit? also are shiva nuclear warheads going to be included? The same can be said for the covenant's main gun.

+1 vote     reply to comment
Kozer
Kozer Feb 24 2010, 12:18pm replied:

In the fall of Reach a mac gun from a frigate hit a covie frigate several times and only managed to punch a hole through it while leaving it still moving.

It also says that it takes several mac shots from ships to down their shields while an orbital mac gun destroys them outright.

+1 vote     reply to comment
OMG!72
OMG!72 Feb 24 2010, 10:32am says:

More purple on the star base, everything else is perfect! cant tell if the covie stuff is made up(except for their big ships) or from your imagination.

+1 vote     reply to comment
Railgunner2160
Railgunner2160 Feb 22 2010, 11:30pm says:

I know people have asked about this being for Entrenchment, But Do you guys have plans to move it to Diplomacy???

+1 vote     reply to comment
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