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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

18 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 159 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (12020 - 12030 of 12,703)
Piemanlives Nov 26 2009, 5:40pm says:

any ship cape able of carrying strike craft would make my day and is this pre-halo 3 or all the up to halo3 because everyone knows that the elites work with the humans but just saying cause i'm happy with what ever is in this mod

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Nov 28 2009, 3:51pm replied:

This is pre-halo 2, so its just a straight up brawl with the UNSC and the Covenant.

+1 vote   reply to comment
Maxmaznz1 Nov 29 2009, 7:12pm replied:

the separatists should be a third playable faction

+1 vote     reply to comment
LordGrantus Nov 27 2009, 3:25pm replied:

well the sides are UNSC and Covenant, and the Covanent Sepretists (Elites) were never part of the UNSC just allied with them so I doubt it

+1 vote     reply to comment
zacury Nov 26 2009, 11:43am says:

You mean, this mod is can running on regular sins and Entrenchment sins both?
(sorry my bad English)

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Nov 26 2009, 1:52pm replied:

Nope only on Entrenchment for the first release. I'll convert it for original Sins as well though.

+1 vote   reply to comment
zacury Nov 26 2009, 2:28pm replied:

Okay. that sounds good to me~
well... when is the next update? in christmas season?

+1 vote     reply to comment
chadwick86 Nov 23 2009, 9:17am says:

How do i download this to my sins?

0 votes     reply to comment
SteveCopeFHG Nov 25 2009, 2:32pm replied:

Urm, you WAIT till a version is released, and if you have the right version of Sins, it should be easy just follow instructions on readme or webpage.

+1 vote     reply to comment
jamabama Nov 21 2009, 6:00pm says:

oh yea when can i download this mod your createing

+1 vote     reply to comment
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