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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

18 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 159 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (11200 - 11210 of 12,703)
Pryde Sep 10 2010, 3:04pm says:

I jsut finish Reach and it made me want to play this mod. I'm so f*king ansious for a release. It would be an betha or even alpha release?

+1 vote     reply to comment
atlas117 Sep 10 2010, 3:21pm replied:

wait... finished REACH?
doesnt it come out the 19th?

+1 vote     reply to comment
fleetcommander1990 Sep 10 2010, 12:00am says:

of course you guys will be credited for the mod. god knows I cant make anything like this, let alone even tweak any of the game functions. i look into where i would do something like that and think "WTF do i do?" but if you have some kind of objection to me using this in my machinima just let me know. its not going to be something I'll make a profit off of, just something for the fun of it.

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Sep 10 2010, 1:31am replied:

Yeah, sounds pretty great actually.

Just credit the mod in the Machinima and you'll have my full approval.

+1 vote   reply to comment
fleetcommander1990 Sep 11 2010, 1:46am replied:

Thanks! its still gonna be a while before i even get the first episode made let alone any episodes that I'll use the mod for. But yeah I'll defenately credit the mod and you guys. just give me a list of who all is working on it.

+1 vote     reply to comment
thanas Sep 10 2010, 12:45am replied:

well when the public will get it, it will be a awesome gem to behold, we aren't going to release until we are sure we have corrected any fool errors and track down most/all of the bugs we can find and fix. No sense in releasing a product when it's not ready for the public's critique.

and just like the following we have here on moddb (in the terms of new people being attracted to this mod), not everyone reads thru the comments and thus idiots will arise, and say dumb things that aren't true, and the other multitude of problems that might hurt our release of this mod to the public, and affect future development.

+1 vote     reply to comment
Kozer Sep 10 2010, 1:12am replied:

Thanas...I thought some of the people on here were dumb. (No harm intended)
having spent the last week on the Halo Reach b.net forums I am...Words cannot describe the stupid on there.

+1 vote     reply to comment
thanas Sep 10 2010, 9:06am replied:

true enough, there is a reason I don't play XBL anymore.

+1 vote     reply to comment
Kozer Sep 10 2010, 12:12pm replied:

To fix the stupid on XBL just join a party with friends lol. And with Reach we get mute ban! All those little kids will suffer my wrath.

+1 vote     reply to comment
thanas Sep 10 2010, 12:40pm replied:

XBL is sounding better and better.

+1 vote     reply to comment
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