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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

18 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 158 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (11200 - 11210 of 12,694)
fleetcommander1990 Sep 10 2010, 12:00am says:

of course you guys will be credited for the mod. god knows I cant make anything like this, let alone even tweak any of the game functions. i look into where i would do something like that and think "WTF do i do?" but if you have some kind of objection to me using this in my machinima just let me know. its not going to be something I'll make a profit off of, just something for the fun of it.

+1 vote     reply to comment
fleetcommander1990 Sep 9 2010, 11:55pm says:

OH GOD I'M SO PSYCHED! THIS MOD IS SOUNDING EVEN MORE AWESOME BY THE POST AND REACH IS IN 4 DAYS! I don't think I'm gonna be able to sleep until then XD Oh and i hope a beta comes soon, this mod is perfect for the machinima I'm working on. sorry I'm not trying to rush but this mod is just PERFECT for it

+1 vote     reply to comment
Jenrama Sep 8 2010, 6:52am says:

Can't wait for this, I just started playing SotSE 4 days ago and am loving it.

Then I go to look at mods and I see a Halo mod in progress for it, could a mega-mod-nerd/Halo-Fanboy/Massive RTS-lover ask for anymore?

Keep up the great work, love the models so far.

Would you be making the Halcyon-class Cruiser (same ship type as the Pillar of Autumn) a CapShip? Would love to run around with a level 10 one named Pillar of Autumn.. ^_^ Even if the Halcyon-class Cruisers were lore-wise considered way out-dated >_>

First thing I'm gonna do,

+1 vote     reply to comment
thanas Sep 8 2010, 10:55am replied:

Halcyon class is a cap ship which it will be probably untouched as you start off. but as you research the Halcyon ship upgrades, the ships individual abilities will grow to even rival the Marathons and super-carriers. I would say it should be able to blow the crap out of the marathon and give the super carrier a run for the money. - My opinion of course not of Canada's - Of course this will come to a huge cost of research resources.

+1 vote     reply to comment
kowkillar Sep 8 2010, 4:46am says:

I dont know what Im pumped about more; this mod or that reach is due next week. :)

+1 vote     reply to comment
atlas117 Sep 8 2010, 1:49pm replied:

it makes life tough doesnt it?

to bad halo doesnt come out every year!!!

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 Sep 8 2010, 6:57pm replied:

I'm honestly GLAD it doesn't come out every year.
It allows them to have a nice layer of polish on the Halo series.

...And lets me rank up online in the meantime :D

+1 vote   reply to comment
Kozer Sep 8 2010, 4:32pm replied:

There is a reason that its not CoD

+1 vote     reply to comment
hawks69 Sep 8 2010, 5:20pm replied:

lol COD is now halo and that's one reason I might not get COD but instead get Halo Reach because of that.

+1 vote     reply to comment
Kozer Sep 8 2010, 7:51pm replied:

How is CoD now Halo?
Those 2 games are nothing alike. Both are different and both appeal to me.

+1 vote     reply to comment
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