Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Rearm UNSC Fleet Scale We've got Spirit.
Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

33 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 16 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 182 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (10390 - 10400 of 13,182)
RepublicCommando101 May 2 2011, 10:16pm says:

a possible tech progression could be, like mason said, for AI. Something like this:

Onboard Dumb Ai 1: 5% turning rate increase, 5% speed increase
Onboard Dumb AI 2: 10% turning rate increase, 10% speed increase

AI Flash clone research: Unlocks (insert ship ex. Halcyon) class vessel

1st Generation Smart AI 1: 5% weapons damage, 5% weapon range
1st Generation Smart AI 2: 10% weapons damage, 10% weapon range

2nd Generation Smart AI 1: 15% turning, 15% speed, 15% weapon range, 15% weapon damage
2nd Generation Smart AI 2: 20% of the above categories

what do you guys think? Kozer? Ma Goo? Canada?

+3 votes     reply to comment
Kozer May 4 2011, 8:56pm replied:

Take it to the official forums. Its a good idea but this isn't a place to post them lol.

+1 vote     reply to comment
destroy22980 May 4 2011, 6:50pm replied:

Thats actually a great idea.

+1 vote     reply to comment
All_Under_Heaven May 4 2011, 3:10am replied:

You see this is what we like to see, helpful suggestions, not whining crap...


+2 votes     reply to comment
RepublicCommando101 May 4 2011, 10:52pm replied:

Glad to make any contribution i can :D

+1 vote     reply to comment
Mason832 May 3 2011, 3:45pm replied:

Some other possible ideas that I had would be instead of ships plainly leveling 1-2-3-4. But instead by ranks (admiral ext.) Dunno if that makes sense of if it would be do-able.

+1 vote     reply to comment
raeman1901 May 3 2011, 5:30am replied:

Thats incredibly well thought-out. I would love to see that in the tech tree

+1 vote     reply to comment
*MaGoo* May 2 2011, 9:49pm says:

One of the military reaserches could be the upgrade that allows ships to have the (riple mac that fired 3 slugs per charge, like the pillar of autumns

+2 votes     reply to comment
Spartan052 May 2 2011, 6:14pm says:

I dont really care if yall put out a beta for it or not. Me I am happy with just knowing that yall are doing stuff like this. One I have always wanted to play a "Halo" game where I could command the fleets. I know this will be a great "mod" for sins, and it will play great as well. I may say I cant wait for it to come out, but I would rather wait and it be done the right way the first time then have something happen after it is released.

Thanks for your hard work and updates so far guys, it really dose look great ;)

+3 votes     reply to comment
dragondork May 1 2011, 7:39pm says:

What the point of having a web site for downloads that does work every time i try to use your downloads nothing comes up whats up with your downloads

-3 votes     reply to comment
destroy22980 May 4 2011, 6:51pm replied:

ITs because they aren't done with the mod and havent released a beta, *******.

+1 vote     reply to comment
*MaGoo* May 2 2011, 2:02am replied:

Lay-Z modder

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 May 1 2011, 9:10pm replied:

I hear the mod leader is just really lazy. We should all complain.

+8 votes   reply to comment
Communist_Webz_Troll May 1 2011, 10:34pm replied:


+1 vote     reply to comment
Kozer May 1 2011, 10:02pm replied:

Ya that mod leader is a lazy ***.

+1 vote     reply to comment
Mason832 Apr 30 2011, 4:31pm says:

TBH I dont understand why everyone is getting so mad at the people that are asking for a beta, theyre simply excited and would like to play the game with this mod. In my opinion they should release like a part A and B to it A with covenant and UNSC and B with the flood and forerunner. Just to get it out that much quicker.

+2 votes     reply to comment
All_Under_Heaven Apr 30 2011, 10:37pm replied:

The reason we're getting angry is because they seem to think if they keep asking then we'll release one when we have repeatedly stated we won't release a public beta

+1 vote     reply to comment
Communist_Webz_Troll Apr 30 2011, 7:24pm replied:

yeah and it does make most sense... I guess thats why they are already doing it :P ahaha

+2 votes     reply to comment
raeman1901 Apr 30 2011, 6:57pm replied:

As far as i know, thats what they're planning on doing, since the UNSC is pretty close (ish) to completion, and covenant is well on the way. The reason people are getting annoyed at the guys asking for a beta is because its been happening for so long. A year, at least.

+2 votes     reply to comment
All_Under_Heaven May 1 2011, 4:39pm replied:

we still need to do research trees and buildings for both sides, all we have are ships

+1 vote     reply to comment
Mason832 May 1 2011, 11:14pm replied:

Well tech trees shouldnt be too hard should they simple armor upgrades and weapons for military and defenses, civil might be a little more demanding on the creative end of things. Dont forget to make one of the "technologies" a on-board A.I. on UNSC ships +10% to ships evasive action or weapons speed.

+1 vote     reply to comment
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