Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Blog RSS Feed Report abuse Latest News: Dev Q&A October 2014

21 comments by Unikraken on Oct 10th, 2014

Q&A October 2014


So, for those of you that may find the mod through this very post, let's start with the biggest question: What the hell is this?

Sins of the Prophets is an award winning total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated tactics and long term strategy to beat your opponent or survive invasions from the parasitic Flood. SotP battles have often been called devastating slugfests with decisive ends. If you've found that Sins of a Solar Empire may be too slow for you this is your mod!

The mod is available at: Moddb.com for free and the game SoaSE Rebellion is available on Steam: Store.steampowered.com. While the DLC is not necessary, it is supported by the mod and you are missing out on interesting gameplay by not getting it.

Q: Why are release cycles so slow and when will we see the next release?

A: Releases are so far apart for two reasons. First of all, we are all working professionals or college students and our time is incredibly limited, so change comes slowly. Secondly, with each release we find flaws in our gameplay that we want to adjust and it generally requires us to shift everything in the mod to do so. With the latest release we discovered some glaring issues in the balance that affects every ship in some small way, so we're having to just that, make adjustments to every ship in the mod. So, lots of changes with little time to do them stretches out the release schedules. We'd like another release out before ModDB's Mod of the Year contest, hopefully with some more ships updated and textured. We'll see if time permits that.

 

Q: Will you bring back the Eion?

A: Yes. It's replaced the Athens in the current dev build.

Q: Is the Infinity coming? When? Will it have deployable Stridents?

A: The Infinity is coming eventually. As of late the artist working on texturing the model is very busy with the real world, so we've not seen much since we updated you last. When we have something to show off keep your eyes on our ModDB profile and Facebook page. It will have the frigates when that ship is textured as well.

 Is this the Covenant titan? Maybe. Maybe not.

Q: What's up with the Covenant titan? It's kinda small and odd looking.

A: The Covenant titan is the Battleship (or Super-destroyer depending on if you have a first edition copy of the comic it was in) from the Second Battle of Harvest. The model itself currently in-game is a placeholder that will be replaced when we have the right model textured. However, the ship itself is not huge. Size doesn't always relate to power.

Q: Will you add the Covenant Supercarrier from Halo Reach?

A: No. If you Google "Covenant Supercarrier Sins of the Prophets" you'll probably find very elaborate explanations that we've given in the past for why we're making that decision. Suffice it to say that the ship doesn't fit our vision for the mod and is an eyesore in the Halo universe.

Q: The Covenant doesn't seem as finished as the UNSC, why is that?

A: Because it's not. We started with the human faction and there's still a lot of work to do on the Covenant. There is still a lot of work to do for both factions, but we'll get there.

Q: Do you plan on putting High Charity into the game?

A: Yes we do. The current Covenant starbase is a placeholder for something more like the Unyielding Hierophant from Halo: First Strike. The current plan is to have the Covenant homeworld be High Charity. More on that later.

 

Q: Will the Halo rings and shield worlds have an actual purpose?

A: The shield worlds already have a purpose, they're fortress worlds usually with amazing benefits. Halo installations are a much harder thing to nail down. We're not comfortable with making them super weapons. There is a lot more going to be done when we have a few more Forerunner things modeled and textured, but that takes time and manpower we don't currently have.

Q: Will the Forerunners still be a faction? How will they work?

A: A lot of what the Forerunners will be hinges on the final balance between UNSC and Covenant, so we can't say exactly how they'll work yet. However, something to keep in mind is that this faction is being called the "Forerunner Remnant" and they will be a shadow of their former glory. Not many Forerunners themselves survive and much of their force is going to be some variation of sentinel along with large command and control ships.

Q: The Flood always seem to wreck my games, what can I do?

A: Turn them off in Game Options before you start the match. "Flood Inactive" is the recommended setting for playing a standard game of SotP. Flood stunt the performance of faction AIs severely. Flood planets may still exist, but they won't be actively hunting for prey.

Q: Why won't the Flood be a faction?

A: Because we don't want it to be. Right now we're completely focused on the UNSC vs Covenant gameplay. However, even when we finish that and move to the Forerunner expansion the Flood will stay as they are. Keeping them in the AI-controlled pirate role gives us a ton of flexibility we wouldn't otherwise have. It's a conscious design decision and we're sticking to it.

Q: I don't have many friends, but I want to play some games with humans. Any help?

A: You could try making friends at our forums, Steam Group, or Facebook page.

Q: How can I help out the mod?

A: We need experienced modelers and texture artists, as well as people who have experience making particle effects in SoaSE. If you can't do any of that, tell others about the mod and participate in our community events and polls.

If we didn't answer your question above, feel free to ask below and a staff member will try to respond in a timely manner.

Sins of the Prophets Rebellion Alpha v.0.56.1
Mirrors:
Nexusmods.com

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 150 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (10390 - 10400 of 12,616)
Communist_Webz_Troll
Communist_Webz_Troll Jan 10 2011, 12:10am says:

I'm hungry.

......Hungry for awesomeness!!! Can't, ..wait, for this!

+1 vote     reply to comment
atlas117
atlas117 Jan 7 2011, 11:08am says:

the new ships look like they came from Borderlands. which inst bad. Everything has a less SINS look and a more HALO look

+1 vote     reply to comment
Multiman
Multiman Jan 6 2011, 11:38pm says:

are you redoing all the ships? whats the deal? is there a beta of this anywhere? ive been waiting 4 2 or 3 years (puppy face)

0 votes     reply to comment
CanadaMan7
CanadaMan7 Jan 7 2011, 5:44pm replied:

Well, why shouldn't we update our ships when we're offered higher quality versions of them? Everythings already been coded in, so its not like its any more work.

+2 votes     reply to comment
Multiman
Multiman Jan 7 2011, 8:53pm replied:

yea..just wondering if all the new ships would make this process that much longer. you see ladies and gentlemen...im growing up and cant wait for mods like this indefinitely for various reasons. yea i know im not that important. but eh, theres a comment option so here i am.

-1 votes     reply to comment
Kozer
Kozer Jan 7 2011, 10:21pm replied:

In the end all this comes down to is a few guys making a mob about a game they love. They are not doing it for pay or for prestige. They are doing it because they can. Its not for you.

All of us want this to come out but it comes down to when Canada says its ready. Its not your choice or mine. They are not a big game company. They don't have dozens of people working full time for this. Thats why its a mod. But still. It takes time and effort.

+1 vote     reply to comment
Multiman
Multiman Jan 8 2011, 8:46am replied:

kozer, thank you for repeating everything i said in your own words...and its not just for them or it wouldnt be on moddb. even in the least, its still for all our viewing pleasure. but i definitely think the mod team has more in store for us by-standers than that cruel fate..

0 votes     reply to comment
Communist_Webz_Troll
Communist_Webz_Troll Jan 7 2011, 10:16am replied:

Get in line, we have all been waiting! :P I became a member after around 1 year looking at this without being a member... Damn I want it already >.< thank you mod team =D

+1 vote     reply to comment
Kozer
Kozer Jan 6 2011, 11:53pm replied:

There is a Beta. It is closed invite only. And they are redoing all the ships to make them Halo ships.

There will be no ships left over from the original game.

+1 vote     reply to comment
dragnovs
dragnovs Jan 8 2011, 10:54pm replied:

A few dozens at least.
If you read the book, "Halo: First Strike" there were forerunner structures on reach, and a forerunner crystal that an Admiral (I think) and a group of spartans were safeguarding from the covies. Basically, the remnants of the covie armada, save a few ships stayed at Reach and glass all but a speck of the planet.

+1 vote     reply to comment
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