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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

18 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 159 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (10390 - 10400 of 12,698)
lycan2dude Jan 20 2011, 12:39pm says:

you guys are like modding GODS!

+1 vote     reply to comment
Kozer Jan 20 2011, 11:32am says:

Big update and I loved it.

+1 vote     reply to comment
*MaGoo* Jan 20 2011, 10:17am says:

Hey, im new to the forums and SOaSE for that matter, this mod looks awesome. Cant wait for the final copy. (one little note: Will The Flood be able to "take over" certain vessels if they get to close?)


+1 vote     reply to comment
Captain_Perfect Jan 20 2011, 10:08am says:

yey flood!!! i love you guys (in the manly way)

+2 votes     reply to comment
Multiman Jan 20 2011, 7:41am says:

BEST UPDATE ive seen in a while from any mod. extremely satisfied. GREAT JOB guys!!!

+2 votes     reply to comment
CanadaMan7 Creator
CanadaMan7 Jan 19 2011, 12:49am says:

Hey, first forerunner ship is in:


+1 vote   reply to comment
Arthmyx Jan 19 2011, 6:14pm replied:

Yah Forerunner ships were all automated...
This particular vessel is kin to the Sentinel enforcer. (The giant sentinels that picks up the vehicles).

Forerunner ships are balanced and symmetrical in one perspective. Split down the middle looking at it from above, one ship moves vertically, they had mining facilities on gas giants to harvest the gas energy. Most of their technology were drones. via sentinels. They had some pretty intense weapons outside of the Halo rings, which could have also been used as a weapon. for example they had those ships from Halo Wars, In Halo Legends about 6 of those ships go into orbit, get into a circle and fire a laser..

+1 vote     reply to comment
raeman1901 Jan 19 2011, 1:38am replied:

Very nice. I was going to suggest this for a forerunner ship. Don't mean to sound impatient, because i'm not, but is it textured? Or is it just an idea at this stage?

+1 vote     reply to comment
koobalt Jan 19 2011, 3:15pm replied:

Some screen are posted in sins forum (moding)

+1 vote     reply to comment
lycan2dude Jan 20 2011, 12:41pm replied:

@ 루크 dude shut up

+1 vote     reply to comment
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