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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Music Overhaul

11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (10100 - 10110 of 12,181)
Kozer
Kozer Dec 15 2010, 2:22am says:

Thanas by the time Reach hit the UNSC was pumping out anything it could. From the time Reach fell to the end of the war is something like 4 months. But the Cruiser was one of the UNSC better ships. It was better then a destroyer but weaker then a more modern cruiser.

Cruisers were the UNSCs big boys. And they fell short of the Covenant equivalent.

+2 votes     reply to comment
thanas
thanas Dec 16 2010, 11:26am replied:

while that is true, If I remember correctly, I have yet to read the new halo reach novel, but in the original, I thought there was only like 20 something marathons left? Another reason why is that we can't have the upgraded halcyon like we planned when you start to research it in the capital ships area. Also they would lack leveling abilities.

0 votes     reply to comment
Kozer
Kozer Dec 16 2010, 12:40pm replied:

Ya there were very few ships left. And I agree leave it as a cap ship. Let it take the leveling path

+1 vote     reply to comment
MikeD130
MikeD130 Dec 15 2010, 4:19pm replied:

the funny thing is i beat to legendary Covys by myself using what they have now covy are still not strong enough surprisingly

+1 vote     reply to comment
Kozer
Kozer Dec 15 2010, 4:45pm replied:

Thats also the Ai's fault. Lets face it it will never work right against an AI.

+1 vote     reply to comment
RepublicCommando101
RepublicCommando101 Dec 16 2010, 2:26pm replied:

I agree. The Sins AI could have been vastly improved if the developers hadn't been so lax. The AI was almost made to be conquered easily. All it does is spam a bunch of frigs and cruisers with 1 capital ship as a flagship.

+1 vote     reply to comment
-Defender0-
-Defender0- Dec 16 2010, 3:08pm replied:

Sometimes it makes 2 for me >.>

+1 vote     reply to comment
thanas
thanas Dec 13 2010, 10:16pm replied:

nope, the way we're situating this is based loosely around a certain time period where the UNSC only had a number of these vessels, somewhere just before Reach. So mass production of cruisers and such hasn't started yet. Sorry, but you aren't going to have large number of marathon's or halycon's unless you build up your capital ship points. Don't get me wrong, the UNSC ships are far cheaper than the Covenant and thus are easier to build. Also the leveling system is for capital ships only I believe and we want to use that to great effect.

+1 vote     reply to comment
CommanderDG
CommanderDG Dec 14 2010, 5:32pm replied:

this may be true but does the unsc has more cap point than the covenant? Or else if we have the same amount of capital ship as the covenant the unsc will probably loose.

+1 vote     reply to comment
-Defender0-
-Defender0- Dec 14 2010, 6:29pm replied:

Yeah, the UNSC should have more population since they need a 3 to 1 advantage against the covenant to actually put up a fight.

+1 vote     reply to comment
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