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Blog RSS Feed Report abuse Latest News: Sound Department Update

16 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 173 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (10100 - 10110 of 12,896)
RepublicCommando101 May 2 2011, 10:16pm says:

a possible tech progression could be, like mason said, for AI. Something like this:

Onboard Dumb Ai 1: 5% turning rate increase, 5% speed increase
Onboard Dumb AI 2: 10% turning rate increase, 10% speed increase

AI Flash clone research: Unlocks (insert ship ex. Halcyon) class vessel

1st Generation Smart AI 1: 5% weapons damage, 5% weapon range
1st Generation Smart AI 2: 10% weapons damage, 10% weapon range

2nd Generation Smart AI 1: 15% turning, 15% speed, 15% weapon range, 15% weapon damage
2nd Generation Smart AI 2: 20% of the above categories

what do you guys think? Kozer? Ma Goo? Canada?

+3 votes     reply to comment
Kozer May 4 2011, 8:56pm replied:

Take it to the official forums. Its a good idea but this isn't a place to post them lol.

+1 vote     reply to comment
destroy22980 Online
destroy22980 May 4 2011, 6:50pm replied:

Thats actually a great idea.

+1 vote     reply to comment
All_Under_Heaven May 4 2011, 3:10am replied:

You see this is what we like to see, helpful suggestions, not whining crap...


+2 votes     reply to comment
RepublicCommando101 May 4 2011, 10:52pm replied:

Glad to make any contribution i can :D

+1 vote     reply to comment
Mason832 May 3 2011, 3:45pm replied:

Some other possible ideas that I had would be instead of ships plainly leveling 1-2-3-4. But instead by ranks (admiral ext.) Dunno if that makes sense of if it would be do-able.

+1 vote     reply to comment
raeman1901 May 3 2011, 5:30am replied:

Thats incredibly well thought-out. I would love to see that in the tech tree

+1 vote     reply to comment
*MaGoo* May 2 2011, 9:49pm says:

One of the military reaserches could be the upgrade that allows ships to have the (riple mac that fired 3 slugs per charge, like the pillar of autumns

+2 votes     reply to comment
Spartan052 May 2 2011, 6:14pm says:

I dont really care if yall put out a beta for it or not. Me I am happy with just knowing that yall are doing stuff like this. One I have always wanted to play a "Halo" game where I could command the fleets. I know this will be a great "mod" for sins, and it will play great as well. I may say I cant wait for it to come out, but I would rather wait and it be done the right way the first time then have something happen after it is released.

Thanks for your hard work and updates so far guys, it really dose look great ;)

+3 votes     reply to comment
dragondork May 1 2011, 7:39pm says:

What the point of having a web site for downloads that does work every time i try to use your downloads nothing comes up whats up with your downloads

-3 votes     reply to comment
destroy22980 Online
destroy22980 May 4 2011, 6:51pm replied:

ITs because they aren't done with the mod and havent released a beta, *******.

+1 vote     reply to comment
*MaGoo* May 2 2011, 2:02am replied:

Lay-Z modder

+1 vote     reply to comment
CanadaMan7 Creator
CanadaMan7 May 1 2011, 9:10pm replied:

I hear the mod leader is just really lazy. We should all complain.

+8 votes   reply to comment
Communist_Webz_Troll May 1 2011, 10:34pm replied:


+1 vote     reply to comment
Kozer May 1 2011, 10:02pm replied:

Ya that mod leader is a lazy ***.

+1 vote     reply to comment
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