A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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This is a summary of what the upcoming patch will bring

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//AUTHORIZATION OMEGA-VICTOR-4
//FROM: SLOOSECANNON; CO, UNSC LIGHT OF DAWN
//TO: GENERAL NEWS
//SUBJ: PATCH INFORMATION

Hello SOTP fans! Below is a listing of all the stuff coming in the patch. I apologize for not getting it out when I said - it's more difficult then you'd think...

Expect to see the patch within the next few days... I promise to have it out by the weekend.

Anyways, here ya go!

Game Play Changes
- Removed Infection research
- Added Charon Class Frigate Passive: .25% MAC damage increase for nearby ships, 25% max
- Added Berlin Class Frigate Passive: 1% stacking bombardment cool-down for nearby ships, 20% max
- Increased Eion Carrier slot count from 12 to 15
- decreased UNSC Bomber squad size from 5 to 3
- decreased UNSC Fighter squad size from 6 to 4
- decreased EXP gains from killing Flood Spores.
- Increased Super Carrier Research from 800,150,100 to 1000, 2000, 500
- Reworked Anchor Station

  • Removed shielding from Anchor station hull upgrades.
  • Added Repair passive ability to Anchor Station,
  • Removed Anchor weapon upgrades,
  • decreased ship manufacturing to 50% level 1 and 100% level 2

- Reworked abilities for UNSC Valiant Class Capital ship

  • Removed missile barrage and Last Stand
  • Added Designate Target: % amplified damage to a target, only available after research
  • Added Ultimate ability "Evasive Formation" Which allows the fleet a % Chance to dodge. Currently at 15-20-25%.

- Designate Target Research no longer requires Eion Class light carrier research as a prerequisite. (still required for Valiant ability)
- Removed Sabotage Engines (AKA Demobots) research and ability
- Removed the Novalith Cannon from being build-able by the UNSC
- Removed Sabotage Reactor ability and research from Charon-class frigate.

Cosmetics/Bug Fixes
- Fixed Starbase constructor bug. The constructor will now require its proper research in order to be built.
- Fixed missing string error in Sabre interceptor squad description.
- Fixed bug with Marathon Design research button bug where hovering over the icon would display the wrong icon.
- Added new start up video
- Removed particle effect from Thanatos-class destroyer's Advanced AI ability.
- Removed vanilla phase jump particle effects.
- Renamed PSIDAR to SADAR (Slipspace Anomaly Detection and Ranging).
- Replaced all instances of phase with slipspace, except for phase missiles and phase lanes.
- Changed Raloz Constructor strings to Hephaestus Automated Construction Unit

Audio
- Added custom game over dialog strings for UNSC, Covenant, and Forerunners.
- Added SFX for MAC (placeholder) and Archer Missile fire triggers
- Added updated VO's for Covenant Neutrals
- Beefed up Slipspace Exit SFX
- Removed minor clipping in main menu track when the song ends
- Replaced USNC Battle 2 with standard Battle Track

Post comment Comments
CanadaMan7
CanadaMan7 - - 2,586 comments

Fantastic change-log, Sloose.
The Covenant linger on the horizon now.

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Sloosecannon Author
Sloosecannon - - 809 comments

Aye...
Technically Sancho made the log - shoutout to him

I just posted the article ;)

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Sancho_I_Am
Sancho_I_Am - - 100 comments

yea boy!

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AntonioAJC
AntonioAJC - - 119 comments

Nice
Can't wait for the update :D

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KhevaKins
KhevaKins - - 271 comments

Dang it. Back to testing I guess.

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-Defender0-
-Defender0- - - 1,193 comments

You and me both bud

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ConnerJB
ConnerJB - - 964 comments

Huzzah!

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HTRK74JR
HTRK74JR - - 889 comments

No new Phoenix model :(

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Wolf186
Wolf186 - - 273 comments

Okay, removing flood infection research and lowering the exp from flood pods? WTF?

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Capt.Keyes
Capt.Keyes - - 518 comments

You like getting pounded late game by flood spores coming out of no where? The reason they are removing the Infection research is because it is too OP and the reason they are lowering the XP from the flood ships is because if you place a nuke into the center of a swarm your cap is level ten pretty much instantly.

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Runemaster117
Runemaster117 - - 197 comments

For the brotherhood!... wait, wrong game.
For the Swarm!.. still wrong game.
For the Empire!. getting closer.
My life for Sanghelios! that's better :)

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Sloosecannon Author
Sloosecannon - - 809 comments

For Earth! And her colonies

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Runemaster117
Runemaster117 - - 197 comments

the 12 colonies of Kobol ;)

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MrPerson
MrPerson - - 1,801 comments

Wait, so the anchor stations have no guns but anti-air? so they are just giant fighter hangars, trade ports and ship building stations now? Guess I will have to find another way to defend wormholes

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hujgup
hujgup - - 8 comments

So that's why the dev's don't want us playing single-player; the A.I. still treats them like normal starbases. If only my internet wasn't so intermittent...

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Sloosecannon Author
Sloosecannon - - 809 comments

Well, they can still function as normal starbases too... just gotta keep em out of the action...

Plus, there's another class of station in the works... it's much more effective at defense... the anchor is more focused on support

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PrestonCole
PrestonCole - - 54 comments

I like what they did with my valiant sounds fun

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o0kael0o
o0kael0o - - 113 comments

Hmmmm i dont rebellion compatibility anywhere on that list. Thats it start from scratch you guys!!

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m468
m468 - - 288 comments

They are working on Entrenchment first then they will move on to Rebellion...

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-Defender0-
-Defender0- - - 1,193 comments

patience young one...

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Corelious
Corelious - - 290 comments

Aany chance that a news update is in the near future?

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Bornstellaris
Bornstellaris - - 382 comments

Patience

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