A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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This is a summary of what the upcoming patch will bring

Posted by Sloosecannon on Feb 26th, 2013


Hello SOTP fans! Below is a listing of all the stuff coming in the patch. I apologize for not getting it out when I said - it's more difficult then you'd think...

Expect to see the patch within the next few days... I promise to have it out by the weekend.

Anyways, here ya go!

Game Play Changes
- Removed Infection research
- Added Charon Class Frigate Passive: .25% MAC damage increase for nearby ships, 25% max
- Added Berlin Class Frigate Passive: 1% stacking bombardment cool-down for nearby ships, 20% max
- Increased Eion Carrier slot count from 12 to 15
- decreased UNSC Bomber squad size from 5 to 3
- decreased UNSC Fighter squad size from 6 to 4
- decreased EXP gains from killing Flood Spores.
- Increased Super Carrier Research from 800,150,100 to 1000, 2000, 500
- Reworked Anchor Station

  • Removed shielding from Anchor station hull upgrades.
  • Added Repair passive ability to Anchor Station,
  • Removed Anchor weapon upgrades,
  • decreased ship manufacturing to 50% level 1 and 100% level 2

- Reworked abilities for UNSC Valiant Class Capital ship

  • Removed missile barrage and Last Stand
  • Added Designate Target: % amplified damage to a target, only available after research
  • Added Ultimate ability "Evasive Formation" Which allows the fleet a % Chance to dodge. Currently at 15-20-25%.

- Designate Target Research no longer requires Eion Class light carrier research as a prerequisite. (still required for Valiant ability)
- Removed Sabotage Engines (AKA Demobots) research and ability
- Removed the Novalith Cannon from being build-able by the UNSC
- Removed Sabotage Reactor ability and research from Charon-class frigate.

Cosmetics/Bug Fixes
- Fixed Starbase constructor bug. The constructor will now require its proper research in order to be built.
- Fixed missing string error in Sabre interceptor squad description.
- Fixed bug with Marathon Design research button bug where hovering over the icon would display the wrong icon.
- Added new start up video
- Removed particle effect from Thanatos-class destroyer's Advanced AI ability.
- Removed vanilla phase jump particle effects.
- Renamed PSIDAR to SADAR (Slipspace Anomaly Detection and Ranging).
- Replaced all instances of phase with slipspace, except for phase missiles and phase lanes.
- Changed Raloz Constructor strings to Hephaestus Automated Construction Unit

- Added custom game over dialog strings for UNSC, Covenant, and Forerunners.
- Added SFX for MAC (placeholder) and Archer Missile fire triggers
- Added updated VO's for Covenant Neutrals
- Beefed up Slipspace Exit SFX
- Removed minor clipping in main menu track when the song ends
- Replaced USNC Battle 2 with standard Battle Track

Post comment Comments
CanadaMan7 Creator
CanadaMan7 Feb 26 2013, 3:51am says:

Fantastic change-log, Sloose.
The Covenant linger on the horizon now.

+12 votes   reply to comment
Sloosecannon Author
Sloosecannon Feb 26 2013, 8:06am replied:

Technically Sancho made the log - shoutout to him

I just posted the article ;)

+2 votes   reply to comment
Sancho_I_Am Creator
Sancho_I_Am Feb 26 2013, 12:44pm replied:

yea boy!

+4 votes   reply to comment
AntonioAJC Feb 26 2013, 5:34am says:

Can't wait for the update :D

+1 vote     reply to comment
KhevaKins Feb 26 2013, 6:50am says:

Dang it. Back to testing I guess.

+2 votes     reply to comment
-Defender0- Feb 26 2013, 8:59pm replied:

You and me both bud

+2 votes     reply to comment
Garak(KillaBC) Feb 26 2013, 12:15pm says:


+1 vote     reply to comment
HTRK74JR Feb 26 2013, 3:50pm says:

No new Phoenix model :(

+4 votes     reply to comment
Wolf186 Feb 26 2013, 4:56pm says:

Okay, removing flood infection research and lowering the exp from flood pods? WTF?

+1 vote     reply to comment
Capt.Keyes Feb 26 2013, 6:07pm replied:

You like getting pounded late game by flood spores coming out of no where? The reason they are removing the Infection research is because it is too OP and the reason they are lowering the XP from the flood ships is because if you place a nuke into the center of a swarm your cap is level ten pretty much instantly.

+1 vote     reply to comment
Runemaster117 Feb 26 2013, 6:32pm says:

For the brotherhood!... wait, wrong game.
For the Swarm!.. still wrong game.
For the Empire!. getting closer.
My life for Sanghelios! that's better :)

+1 vote     reply to comment
Sloosecannon Author
Sloosecannon Feb 27 2013, 12:41pm replied:

For Earth! And her colonies

+6 votes   reply to comment
Runemaster117 Mar 9 2013, 2:19am replied:

the 12 colonies of Kobol ;)

+1 vote     reply to comment
MrPerson Feb 26 2013, 7:57pm says:

Wait, so the anchor stations have no guns but anti-air? so they are just giant fighter hangars, trade ports and ship building stations now? Guess I will have to find another way to defend wormholes

+1 vote     reply to comment
hujgup Feb 26 2013, 8:51pm replied:

So that's why the dev's don't want us playing single-player; the A.I. still treats them like normal starbases. If only my internet wasn't so intermittent...

+1 vote     reply to comment
Sloosecannon Author
Sloosecannon Feb 26 2013, 11:42pm replied:

Well, they can still function as normal starbases too... just gotta keep em out of the action...

Plus, there's another class of station in the works... it's much more effective at defense... the anchor is more focused on support

+2 votes   reply to comment
PrestonCole Feb 26 2013, 11:10pm says:

I like what they did with my valiant sounds fun

+3 votes     reply to comment
o0kael0o Feb 27 2013, 4:57pm says:

Hmmmm i dont rebellion compatibility anywhere on that list. Thats it start from scratch you guys!!

-4 votes     reply to comment
m468 Mar 2 2013, 12:10pm replied:

They are working on Entrenchment first then they will move on to Rebellion...

+1 vote     reply to comment
-Defender0- Mar 9 2013, 11:15am replied:

patience young one...

+1 vote     reply to comment
Corelious Apr 29 2013, 5:57pm says:

Aany chance that a news update is in the near future?

+1 vote     reply to comment
Bornsteller Apr 30 2013, 2:59am replied:


+1 vote     reply to comment
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