A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Welcome to Reach
embed
share
view previous next
 
Post comment Comments
-Defender0-
-Defender0- May 11 2012, 4:31pm says:

queue massive covenant fleet

+19 votes     reply to comment
CanadaMan7 Author
CanadaMan7 May 11 2012, 4:37pm replied:

Ask and ye shall receive:
I19.photobucket.com

+14 votes   reply to comment
ttttttttt
ttttttttt May 15 2012, 4:32pm replied:

1. LOL ^
2. And the POA Escaping.
3. HOLY **** REACH :D

+2 votes     reply to comment
CanadaMan7 Author
CanadaMan7 May 11 2012, 4:39pm says:

Also, before I forget again, Emberblaque was the one responsible for this awesome planet texture.

+6 votes   reply to comment
AFellowStalker
AFellowStalker May 11 2012, 5:32pm says:

Are you boosting or lowering anything with game mechanics? Cause I can not imagine defending reach with only twenty MAC cannons.

+3 votes     reply to comment
RepublicCommando101 Online
RepublicCommando101 May 11 2012, 6:33pm replied:

I find this commentfunny, seeing as how Reach only had, like, 15 SMACS when the covies attacked it.

+2 votes     reply to comment
AFellowStalker
AFellowStalker May 11 2012, 6:45pm replied:

I know, but I doubt they will be as powerful in the game.

+1 vote     reply to comment
Wolf186
Wolf186 May 11 2012, 6:54pm replied:

I have feeling that they won't nerf them, from cannon.

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 May 11 2012, 7:07pm replied:

They one-shot Covenant ships. They're pretty damn powerful.

+5 votes   reply to comment
Onearmy
Onearmy May 11 2012, 8:17pm replied:

Reach actually had 25 SMAC stations defending. But even that couldn't hold back the Covenant. All the Covenant would need to do is slipspace jump right in front of the SMACs to get close enough.

+1 vote     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 12 2012, 5:05am replied:

That is the part about halo 2-3 I don't get, Earth had 300, How the hell did the covenant even make it anywhere near earth.

+2 votes     reply to comment
880Zero
880Zero May 12 2012, 5:11am replied:

The Covenant learned from Reach and remained outside it's firing range while sending boarding craft, craft too small to be targeted by the SMAC, in to blow them up and clear a hole straight to Earth.

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada May 12 2012, 8:54am replied:

Earth had 300 geosychronous platforms. That does not mean 300 MAC stations in orbit. Geosychronous means stationary orbit around the planet meaning they could have been ranging from a satelite to a shipyard.

+1 vote     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 12 2012, 1:21pm replied:

A defense grid of shipyards, quick built lots of things to throw at them.

+4 votes     reply to comment
Reaper_Armada
Reaper_Armada May 12 2012, 6:55pm replied:

Dude, right now in real life, we have pver 150 geosychronous platforms, or structures in space. Now imagine 500 years from now if we're still alive. We would have hundreds if not thousands.

+2 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 12 2012, 9:23pm replied:

Not to troll but the 300 geosync platforms are the orbital defense grid satellites. plus if you look around in hal two you see enough mac stations to assume they are 300 mac stations because i highly doubt UNSC would only cover one side of the planet with tons of macs

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada May 13 2012, 3:49am replied:

I only saw like 20 or less when you look out the window, but its been a while and oh well. I still don't think they would have had the resources to build 300 MAC stations around Earth in that time.

0 votes     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 13 2012, 6:03am replied:

Yeah but the 300 Geosynchronous platforms (by the way they were all equip with MAC's and were not shipyards, and when I say macs I mean SMACs) were probably built 20 years prior (Or so) before the invasion of earth as they knew they were fighting a war they couldn't win conventionally and predicted that it was only a matter of time before the covenant found earth.

+2 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 13 2012, 4:44pm replied:

well lets look at this way when sgt johnson first became a recruit the grid was just a plan to build them which was long before 2525 when the covenant were first encountered. the invasion of earth was in 2552 . 50 years to build that many doesnt seem that impossible with the modern technology for that time.

+1 vote     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 14 2012, 9:19pm replied:

the 50 years part comes from Sgt. Johnsons first enlistment to the point earth was invaded. While that may make the sgt seem really old to be a soldier you must take into account that its standard procedure to put the non esential crew (marines, cooks etc...) in cryo where they do not age at all for the duration of a slipspace jump which is longer for the UNSC than it is for the Covenant because of their less advanced technology. you could literally be a hundred years old and only be 50 if you spend enough time in cryo.

-1 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 14 2012, 9:14pm replied:

In halo 2 you learn that the covenant didnt bring more than one ship inside the atmosphere of earth. Even then they only needed to punch a hole large enough to get by the defenses.

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada May 16 2012, 3:29am replied:

Ok 2552-2525=27. Get your maths right

+2 votes     reply to comment
AdamMc66
AdamMc66 May 21 2012, 3:57pm replied:

The Covenant lost a lot of ships taking Earth because of the SMAC's and this can be proven by the low number of Covenant Loyalist Ships in battle above the Ark.

+2 votes     reply to comment
Commander_Jbug
Commander_Jbug May 11 2012, 6:59pm says:

Awesome, now let's glass it.

Que the pic of Covie ships glassing the planet ;)

+1 vote     reply to comment
Xan_Krieger
Xan_Krieger May 11 2012, 9:21pm replied:

Wouldn't that make the planet useless? In that case glassing won't really be possible in the game as each UNSC world glassed is another the covenant can't exploit for resources.

+1 vote     reply to comment
Switchback77
Switchback77 May 11 2012, 9:32pm replied:

In Rebellion it is possible. At least so I heard.

0 votes     reply to comment
Xan_Krieger
Xan_Krieger May 12 2012, 12:28am replied:

Not in the beta as far as I've seen though it would be a cool ability on the rebel TEC titan which is built around a giant rail gun. I would imagine it to be able to fire some kind of planet destroying shell.

+2 votes     reply to comment
Unikraken Creator
Unikraken May 12 2012, 12:44am replied:

We actually have a glassing mechanic. You only really use it when you're sure you can't hold the planet and you want to **** over your opponent.

+4 votes   reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 12 2012, 5:08am replied:

So, do units capture planets with the troops they store inside them, or is it like the normal game -where they just nuke it-

+1 vote     reply to comment
880Zero
880Zero May 12 2012, 9:55pm replied:

Glassed planets can be re-terraformed. Reach is an example of this, actually.

+1 vote     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 13 2012, 10:51am replied:

True, but it doesn't really answer my question, have the scraped the orbital bombardment feature for ground invasions?.

+1 vote     reply to comment
TheGoodTheBadTheBrit
TheGoodTheBadTheBrit May 13 2012, 11:55am replied:

-Amendment- Replace the with they.

+2 votes     reply to comment
chakotay02
chakotay02 May 11 2012, 7:41pm says:

I just came back to say that I absolutely LOVE the planet's texture. You guys did one hell of a job!! Emberblaque, you're a master!

+7 votes     reply to comment
PHGDAL
PHGDAL May 11 2012, 9:44pm says:

My reaction when I saw the thumbnail picture:
:O REACH! <3

+2 votes     reply to comment
HaydenB
HaydenB May 12 2012, 2:21am says:

*In Jun's voice 'Welcome to Reach...'

+5 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 12 2012, 9:21pm says:

Question: Is it possible for the game to show the planet be set ablaze as the fleets either nuke, glass, or cleanse it? Not like the normal mushroom clouds that come from it but like a transitional one. Or is that beyond the games limit?

+2 votes     reply to comment
JIMBOkye
JIMBOkye May 27 2012, 4:17am says:

So, are you going to add new planet types at all? or is this just a texture for a terran planet or something? (you should steal a whole bunch from the stars mod)

+1 vote     reply to comment
Emberblaque
Emberblaque May 29 2012, 11:27pm replied:

Whenever I did this locally I created a new planet type for it, but whenever I committed it, playtesters started reporting game crashing bugs in which the Reach entity file was the source. It's likely easily resolvable, but planet textures have been put on the back burner in light of more pressing concerns (you see the new Prowler and Halcyons). The plan is to give certain very recognizable planets their own planet types, and to use other less recognizable planets to replace the random Terran textures (all these textures take up lots of space). I see everyone talk about Distant Stars, but hardly ever Stars. I've played it, and I like what they've done, although the Urbanized Planet thing would be a little ridiculous within the context of Halo.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Our fortress among the stars.

Image Details
Type
Entertainment
Date
May 11th, 2012
Size
800×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only