A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Here's an updated texture on the Supercarrier with a scale that actually makes sense.
Texture brightened a bit to see details, will be darker with default shadow.
Much better, looks maybe a little smaller than an assult carrier which could fit a UNSC frigate inside it
agreed
Indeed.
It still doesn't have the UNSC look about it.
Yes it does. Look at the spirit of fire and then look at this
Philly does have a point, not every unsc ship is build around a mac gun (like almost every ship you see in a halo game is)
True, but the Spirit isn't really a warship. Its a colony ship.
its still a unsc ship
It was a colony ship... but once converted , it become a strong warship... when compare the volume to the attack power, the ratio can be weak... but the phoenix is huge too ( 2.5 km )... the military version of these ship is used for invade planet... phoenix is very good in these role... do you know that the phoenix was the only ship with planet bombardment ( until i created the supercarrier )... don't underestimate the phoenix... good used, it will be a very interesting ship, the one needed to expand your empire in a fast way !!!
What did it use for planetary bombardment? Please don't say that tiny little mac cannon cause that can't be considered planetary bombardment.
Well in reality if a MAC really did fire it onto a planet the impact would crack the crust, which sounds perfect for a bombardment gun to me, in halo wars the MAC is so underpowered so it can be used as a leader power, just like Regret's cleansing beam is an underpowered Energy Projector glassing the planet
Yeah but fileosoft said it was the only unsc ship with planetary bombardment and every unsc ship can point their mac towards a planet and fire so i thought it must of had another way. Also the spirit of fire's mac cannon can't crack the crust of a planet but then there's the argument of it not being at full power and everything and so on and so on.
well only capital ships and siege frigates can attack planets in sins.
So what capital ships will there be and which roles would they play out?
___________(Battleship - Kol)
Supercarrier(Carrier - Sova)
Spirit of Fire Class(Mothership - Akkan)
___________(Support Ship - Dunov)
___________(Dreadnought - Marza)
I'm very curious now....
actually I think the super carrier is more mini death star than sova...
Just wait till you see the video for this. It dominates so hard.
UNSC
Marathon - Kol
Halcyon - Dunov
Skadbladner - Akkan(i think thats the official name of the
refitted colony ship
Carrier - (boring i know, but there isnt a special name for them) Carrier
Supercarrier - dreadnaught
I think we may have gone into this before, but is that a MAC turret on this thing?
Just a teensy bit of Battle Star Pegasus going on here eh?
long swords are fight bombers not just bombers u have them as just bombers and your useing the fight ships from halo reach in this game when those ships were only stationd above reach since they were a sercret project nd not perfect. > GA-TL1 Longsword-class Interceptor is the ship that should be used since it the longsword fighter or do you not remember in halo 1 - 2 were you in fact see longswords out side fighting?