A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Remnant of a Galactic Hegemony
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#k May 27 2013, 1:42pm says:

I think the forerunners might have had some self confidence issues, everything they build is massive. Possibly pointing to a lack of size in "other" categories?

+40 votes     reply to comment
JC123 May 27 2013, 1:45pm replied:

Well there aren't many around. Maybe they really did have trouble... y'know...

+13 votes     reply to comment
LoftySgtTaylor May 27 2013, 1:57pm replied:

hey it could be worse, they might have had none, think that one through

edit, good work anyway

+2 votes     reply to comment
CanadaMan7 Author
CanadaMan7 May 27 2013, 1:59pm replied:

All I'm saying is that the Librarian doesn't seem too pleased and the Didact seems like he has a lot of pent-up anger.

+20 votes   reply to comment
spartan-G257 May 27 2013, 2:09pm replied:

it does seem more likely the more you think of it. take bornsteller before the brevet mutation and he seemed like a normal person rational and all but look at the librarian and the didact and they seem like they need to.

the librarian seems to be so desperate she is turning to another species (which is disgusting)

-1 votes     reply to comment
Aenarion_(jasperz0r) May 27 2013, 3:56pm replied:

Well, you know what they say, Big weapons of intergalactic destruction, small... you know.

+4 votes     reply to comment
taliskyrim May 27 2013, 1:57pm says:

Well, performance issues. You know?

+1 vote     reply to comment
Dhoulmegus Jun 6 2013, 10:19pm replied:

I would like you to know that there is only about 5 particles. And these only render when inside the gravity well. It is actually EXTREMELY less resource intensive, relatively speaking of course. The model also doesn't have too many triangles, I'm afraid I forgot the resolution for the texture though.

+1 vote     reply to comment
taliskyrim Jun 7 2013, 12:31am replied:

um i was quoting tony stark from the avengers movie because every thing the forerunners make is massive

+1 vote     reply to comment
Dhoulmegus May 27 2013, 2:04pm says:

That escalated quickly.

+11 votes     reply to comment
CanadaMan7 Author
CanadaMan7 May 27 2013, 2:12pm replied:

^Also, round of applause for this guy.
Our particle guy and the implementer of the mesh.

+5 votes   reply to comment
Keksz May 27 2013, 2:21pm says:

Needs to be 5% bigger!

+1 vote     reply to comment
deathtropper May 27 2013, 2:37pm says:

so how is this going to affect actual game play, from what I gathered from the description it gives players somewhere neutral to fight massive battles.

+1 vote     reply to comment
Dhoulmegus May 27 2013, 2:40pm replied:

It's a wormhole.

+5 votes     reply to comment
Unikraken Creator
Unikraken May 27 2013, 2:58pm replied:

Dhoul is correct. We've replaced the in-game wormhole system with the Forerunner portal system.

+2 votes   reply to comment
Forloftol May 27 2013, 3:18pm says:

Would this be the replacement for wormholes?

+1 vote     reply to comment
XtremeRoflcopter May 27 2013, 4:16pm says:

Just a thought... maybe it should be rotated on its side so that way the ships don't appear as though they are flying through the ring of the structure. Also w.e the forerunners happen maybe they could use similar devices except on a smaller scale ( like the vasari's phase portals that allow them to instantly move from point A to point B).

-1 votes     reply to comment
Dhoulmegus May 27 2013, 7:13pm replied:

You don't need to post this on multiple pictures. Also, putting the station on it's side won't 'fix' ships appearing to go through it. There will always be part of the structure coplanar to the gravity well. AND, it doesn't look as bada**!

+4 votes     reply to comment
Bornsteller May 27 2013, 8:48pm replied:

Agreed, we did discuss it being on its side but it looks way cooler like it is now.

+1 vote     reply to comment
XtremeRoflcopter Jun 2 2013, 7:22pm replied:

It was more of an accident when I posted it on the previous picture I thought it didnt post properly since i didnt see it so i reposted it thinking i was on the same page.

+1 vote     reply to comment
HolyMith May 30 2013, 9:01pm replied:

A solution to this could be to make the part of the structure the ships pass through consist of hardlight supports. I know it still doesn't make sense for the ships to be able to pass thourgh them, but the Forerunners were crafty folk, I'm sure they could have found a way.

+1 vote     reply to comment
Bornsteller May 31 2013, 7:23am says:

The way it is at the moment won't be a problem for clipping and such. It's massive.

+1 vote     reply to comment
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The Forerunner Slipspace Mega-structure.
Its engineering constraints are unfathomable to Humans and Covenant alike, as it exists on a scale no other construct can compare to. Stretching across the entirety of a gravity well, it is more than wide enough to have entire fleets jump into its center. The resulting chaos of those engagements is impressive.

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May 27th, 2013
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