A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Remnant of a Galactic Hegemony
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#k
#k

I think the forerunners might have had some self confidence issues, everything they build is massive. Possibly pointing to a lack of size in "other" categories?

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JC123
JC123

Well there aren't many around. Maybe they really did have trouble... y'know...

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LoftySgtTaylor
LoftySgtTaylor

hey it could be worse, they might have had none, think that one through

edit, good work anyway

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CanadaMan7 Author
CanadaMan7

All I'm saying is that the Librarian doesn't seem too pleased and the Didact seems like he has a lot of pent-up anger.

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spartan-G257
spartan-G257

it does seem more likely the more you think of it. take bornsteller before the brevet mutation and he seemed like a normal person rational and all but look at the librarian and the didact and they seem like they need to.

the librarian seems to be so desperate she is turning to another species (which is disgusting)

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Aenarion_
Aenarion_

Well, you know what they say, Big weapons of intergalactic destruction, small... you know.

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taliskyrim
taliskyrim

Well, performance issues. You know?

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Dhoulmegus
Dhoulmegus

I would like you to know that there is only about 5 particles. And these only render when inside the gravity well. It is actually EXTREMELY less resource intensive, relatively speaking of course. The model also doesn't have too many triangles, I'm afraid I forgot the resolution for the texture though.

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taliskyrim
taliskyrim

um i was quoting tony stark from the avengers movie because every thing the forerunners make is massive

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Dhoulmegus
Dhoulmegus

That escalated quickly.

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CanadaMan7 Author
CanadaMan7

^Also, round of applause for this guy.
Our particle guy and the implementer of the mesh.

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Keksz
Keksz

Needs to be 5% bigger!

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deathtropper
deathtropper

so how is this going to affect actual game play, from what I gathered from the description it gives players somewhere neutral to fight massive battles.

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Dhoulmegus
Dhoulmegus

It's a wormhole.

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Unikraken Creator
Unikraken

Dhoul is correct. We've replaced the in-game wormhole system with the Forerunner portal system.

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Forloftol
Forloftol

Would this be the replacement for wormholes?

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XtremeRoflcopter
XtremeRoflcopter

Just a thought... maybe it should be rotated on its side so that way the ships don't appear as though they are flying through the ring of the structure. Also w.e the forerunners happen maybe they could use similar devices except on a smaller scale ( like the vasari's phase portals that allow them to instantly move from point A to point B).

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Dhoulmegus
Dhoulmegus

You don't need to post this on multiple pictures. Also, putting the station on it's side won't 'fix' ships appearing to go through it. There will always be part of the structure coplanar to the gravity well. AND, it doesn't look as bada**!

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Bornsteller
Bornsteller

Agreed, we did discuss it being on its side but it looks way cooler like it is now.

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XtremeRoflcopter
XtremeRoflcopter

It was more of an accident when I posted it on the previous picture I thought it didnt post properly since i didnt see it so i reposted it thinking i was on the same page.

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HolyMith
HolyMith

A solution to this could be to make the part of the structure the ships pass through consist of hardlight supports. I know it still doesn't make sense for the ships to be able to pass thourgh them, but the Forerunners were crafty folk, I'm sure they could have found a way.

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Bornsteller
Bornsteller

The way it is at the moment won't be a problem for clipping and such. It's massive.

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Description

The Forerunner Slipspace Mega-structure.
Its engineering constraints are unfathomable to Humans and Covenant alike, as it exists on a scale no other construct can compare to. Stretching across the entirety of a gravity well, it is more than wide enough to have entire fleets jump into its center. The resulting chaos of those engagements is impressive.

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