A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
We will be posting another Q&A news post in the coming days. Submit your questions here and they may end up getting answered!
(Do not attempt to answer other questions, as your information may be outdated.)
how many new ships can we expect in the coming updates and versions ?
With the introduction of shielding tech for the UNSC, will the Covenant be getting a buff or two in overall power to compensate?
UNSC shielding is probably going to be in the extremely late game. So that's more incentive for Covvie players to exterminate with extreme prejudice.
Are we going to see a focus shift to the forerunners soon?
And are you guys planning on creating some sort of massive galaxy map representative of the known halo verse?
How many Ships in the UNSC will have shielding?
How will the Covenant be changed to balance against the UNSC?
What will be changed in terms of gameplay in the new release?
What new maps are confirmed for the next version?
Will the Covenant have some sort of 'upgrade system' as well?
Will the AI be changed in the next update?
What will the covenant starbase is? High Charity or the planned starbase (Uneven elephant)?
Will we see the Covenant ORS Heavy Cruiser or the UNSC Epoch-class Carrier in any of the future updates?
Why is this mod so awesome?
Is culture going to be coming back into the mod, or is there no use for it?
I imagine it'll only have use for maintaining your own planet's loyalty as opposed to effecting the other faction.
Will it blend?
Will there be unique ship commander/hero units at any point and if so how would you work their roles in with the rest of the fleet?
Can I have a cookie ?
How prolific will shielding tech be for UNSC?
Will there be competitive options besides shielding for UNSC players who wish to have a more traditional UNSC fleet?
Covenant seem to struggle against massed UNSC nukes. With shielding how will you balance them?
When will culture come back into the mod?
If culture doesn't make it into the mod will planet specialisations be reworked into something more fitting for the mod (ie industrial as one. Fortress as the other?)
Will you be able to put shields on other UNSC ships besides the infinity?
Why don't the UNSC use thier MAC's of orbital bombarment or low grade nuculer weapons? They are all vibale tactics for the UNSC and MAC guns would be perfect for taking controle of a planet from orbit.
Could that be one of the Infintys upgrades or ability's?
I actually don't know why this got down-voted, it's a good question.
I want to say because it would be overpowered and it would make the planet uninhabitable. 100s of nukes and whatever metal alloy they use for their MACs would probably cause harm to a planet they will colonize or recover.
Render the planet uncolonisable for a time, maybe then add a teraforming frigate that teraforms worlds, granting buffs on worse planets ie: barren/dead asteroids, and removing the uncolonisable effect sooner? that would be a cool addition to any mod really, though I'm not sure what teraforming the UNSC and Covenant could do in cannon.
The game has limits. There are very limited ways to change a planet. In the base game the only way to make a planet uninhabitable for a time is to fire the TEC super weapon. Sadly some things can't be done like how the mod "TR2:A" Has a galaxy gun that makes a planet permanently uninhabitable but in my opinion making it a dead asteroid would be better, I asked them about this and they said that's not possible because the game is so hardwired.
I understand, I'm saying what if following bombardment it rendered the planet unable to be colonized for a set duration, and using a different ability on a colony/"teraforming" ship you are able to render the planet colonisable again? I think it would add an interesting change to planet bombardment, if the attacking fleet can't colonize for a few minutes, much like how SMACS's can not fire for a few minutes after being built. This way, the defender has a chance to repel the invaiders without needing to bomb them out again.
Like I said. That stuff is not possible. Perhaps in a future game they will unlock more of the game so things like this is possible. But to my knowledge what you want is not possible.
Maybe it can say "Ships lay down precision MAC Strikes on main enemy bases, leaving the bulk of the planet ready for colonization."
1.) Will the Covenant ever get a single useful defense platform, or will it only be the space stations and strike craft platforms?
2.) Is there any major changes to the AI in the upcoming (Eventually coming) patch?
3.) Has there been any updates to the Covenant research tree?
4.) Have the Covenant received any replacements for their temp textures and models yet?
5.) Will there be any new ships added, such as the Strident, and ORS classes?
How was your day?
I'm reading poorly worded and heavily misspelled questions all day long. How do you think my day is going?
I.imgur.com
Sd.keepcalm-o-matic.co.uk
If only browsers had built in functions that told you what you misspelled with a red line or something under it.
Do you know when the full mod will be coming out?
If not, do you know when a new alpha/beta version will be released?
This morning at 04:15. Stay up for it.
will there ever be a benifit for holding shield worlds and halo rings or are they just cosmetic? also will either faction be able to use forerunner weaponry as said reward, or would it be like money reward?
If some Forerunner ships are too big for the mod, then why not just resize them like you plan on doing with MA? Or is it something else?
I would like to see this answered as well since I would love to see a fortress class and the MA is close to 4x its size...
Dat DDS is sexy you guys have some unreal models
Lol I mean CAS that's embarrassing
Wow. Beautiful.
1. Do you plan frigates and other smaller ships using fighter attack animations, to make battles more dynamic?
2. Are u guys planning anything about new relic system or u're going to stick with a vanilla one?
3. And one last thing, the gemapley mechanic changes are going to be realy big? Or just major to make it feel more like Halo?(only those which are needed or u guys are going to add something from yourselves)
When will the CSO come out?
Missed the hypothetical patch?
That made my day as a sick person slightly better, thanks.
What sorts of abilities do you propose that the Forerunners would have? It seems as though the Forerunners would be overpowered were they allowed to use any canonical abilities, so are you going to create new ones or are you going to scale down existing powers and implement those?
Or, if asking about Forerunners when the UNSC and Covenant aren't yet finished is too far-fetched, then would you be able to give us a timeframe of when the Forerunners may be coming into play, and I would be able to ask these kinds of questions?
I hope that was well worded and that everything was spelled correctly, but if not then one of us can't read.
Can we expect to see a change in the wombat(ONI sloop) or switch it with the prowler.
Will you be adding more support ships for both fleets?
Is it possible to improve the travel mechanic for the covenant, so their slip space capabilities makes them much more mobile, like in the lore.
Will the next update just focus on the Covenant and UNSC or will it include the Forerunners as well?
From what I've been told the Forerunners will be an addon.