A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Prowler Textured
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Switchback77
Switchback77 May 28 2012, 6:05pm says:

Me Gusta.

+17 votes     reply to comment
lilivo1013
lilivo1013 May 28 2012, 7:37pm replied:

a mi tambien.

+9 votes     reply to comment
V3LO
V3LO May 28 2012, 6:16pm says:

That looks damn sexy. No matte black paint though?

+4 votes     reply to comment
Unikraken Creator
Unikraken May 28 2012, 6:44pm replied:

Different texture artist.

+2 votes   reply to comment
V3LO
V3LO May 28 2012, 7:04pm replied:

I meant more that the Prowler's black, not the departure in style.

+5 votes     reply to comment
Jhon1to1
Jhon1to1 May 28 2012, 6:27pm says:

That looks amazing.

+5 votes     reply to comment
1rule5
1rule5 May 28 2012, 6:45pm says:

Its cool that you made a toy model of the ship, but can we get an in game screenshot sometime soon?

+1 vote     reply to comment
V3LO
V3LO May 28 2012, 7:05pm replied:

Yeah you guys, i mean you've not posted a screen shot in a whole week. Is this mod a fake or something????

+10 votes     reply to comment
1rule5
1rule5 May 28 2012, 7:15pm replied:

sorry, that typed out wrong. It looks like a picture, like taken with a camera, not a digital image. Like its a real model, made of plastic, not a textured mesh. Now I feel like a scumbag.

+10 votes     reply to comment
V3LO
V3LO May 28 2012, 7:19pm replied:

Fair enough

+6 votes     reply to comment
Reaper_Armada
Reaper_Armada May 28 2012, 11:23pm replied:

I think that sound like more of a complement. The fact tht the model looks real enough to be toy model.

+5 votes     reply to comment
Hotshot823
Hotshot823 May 28 2012, 6:45pm says:

sorry for language my french but that is fucken amazing

+1 vote     reply to comment
#k
#k May 29 2012, 8:28pm replied:

im sorry for your grammar of english

+1 vote     reply to comment
etang2
etang2 Jul 8 2012, 6:23pm replied:

Hahahahah *anti joke*

+1 vote     reply to comment
880Zero
880Zero May 28 2012, 8:27pm says:

Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.

+1 vote     reply to comment
Keksz
Keksz May 28 2012, 8:53pm replied: +5 votes     reply to comment
PillePalle26647
PillePalle26647 May 29 2012, 4:30am replied:

Really no difference between this picture and the finished model, good job.

+1 vote     reply to comment
880Zero
880Zero May 29 2012, 9:44am replied:

Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.

+1 vote     reply to comment
Keksz
Keksz May 29 2012, 11:37am replied:

Finetuning colors and shading is still possible to match the black color of other UNSC ships and vice versa - and yet we can't see how much of a diffrence it will do with ingame shading inside SoSE.

+1 vote     reply to comment
mercboy
mercboy May 29 2012, 11:38am replied:

i think its fits , its a prowler its meant to look , well smoother and more stealthy than the other ships

+2 votes     reply to comment
HolyMith
HolyMith May 30 2012, 3:50am replied:

I came

+3 votes     reply to comment
etang2
etang2 Jul 8 2012, 6:25pm replied:

It's because of the "curved" and "whooshing" lines. Because mos large scale UNSC craft are rather blocky and square, smaller craft that have to mimick life F19 fighters and the ilk tend to look rather alien. Which is stupid because F19s are designed for air flow, which is absent in space.... Aerodynamics at its finest

+2 votes     reply to comment
timstro59
timstro59 May 28 2012, 8:57pm says:

Almost looks like a ship from infinity universe.

+1 vote     reply to comment
Nanoelite001
Nanoelite001 May 28 2012, 10:38pm says:

Have i ever said that this mod is good enough to be used as porn?

+11 votes     reply to comment
All_Under_Heaven
All_Under_Heaven May 28 2012, 11:16pm says:

really good, just hope to see it a darker color, or with adaptive/translucent coloring

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada May 28 2012, 11:21pm says:

Glad you guys got mutiple texture artists. It should speed development along and might I say that model looks brilliant.

+4 votes     reply to comment
JIMBOkye
JIMBOkye May 29 2012, 12:50am says:

mmm so nice.

+3 votes     reply to comment
I_am_a_Spoon
I_am_a_Spoon May 29 2012, 4:02am says:

The skin is insane.

+5 votes     reply to comment
destroy22980 Online
destroy22980 May 29 2012, 12:52pm says:

HOLY **** THAT IS A GOOD SKIN!

+2 votes     reply to comment
Geth_Prime
Geth_Prime May 29 2012, 4:04pm says:

Is it rated for Atmosphere?

+2 votes     reply to comment
nooobie117
nooobie117 May 29 2012, 4:18pm says:

O.O

+1 vote     reply to comment
Nanoelite001
Nanoelite001 May 29 2012, 10:23pm says:

would the ships move around in combat like some other mods? or would they be still like normal?

just wondering cose it makes combat more fluid :P

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada May 30 2012, 5:57pm replied:

I think they will be stagnat bacause in the Halo Universe they stoped in front of fhe enemy and fired their MAC's and missiles. I think they even said in the book that space battles were like the old Napelonic wars where the troops stood in the open and shot each other.

+2 votes     reply to comment
V3LO
V3LO May 30 2012, 7:26pm replied:

I think that's actually the opposite of what the books say, Fall of Reach, Ghosts of Onyx and First strike all mention just how mobile ships are during combat. It makes no sense to stay still while you're being shot at past an infantry level, you're just making it far easier for the enemy to hit you.

Though i understand if that's not possible in Sins, not seen it in vanilla other than fighters.

+1 vote     reply to comment
Nanoelite001
Nanoelite001 May 30 2012, 10:13pm replied:

"Though i understand if that's not possible in Sins, not seen it in vanilla other than fighters."

I have a sacrifice of angels mod where the ships fly around during combat, so it is possible :)

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 May 31 2012, 12:08am replied:

Trust me, it looks completely retarded on Sins of the Prophets. The range is too long for it to work correctly.

+4 votes   reply to comment
Reaper_Armada
Reaper_Armada Jun 14 2012, 8:20am replied:

They did move around but not in the way Sins portrays dynamic movement.

+1 vote     reply to comment
XtremeRoflcopter
XtremeRoflcopter May 29 2012, 11:39pm says:

Not to nitpick but prowlers are painted black to blend in with space. But this is great since i dont want to spend time looking for the black on black ship with the void of space in the background. Mad props to Keksz

+1 vote     reply to comment
MikeD130
MikeD130 May 30 2012, 12:24am says:

wow just f***** wow this guy is very talented. This is one of the best textures i have ever seen.

+1 vote     reply to comment
RINGLEADER
RINGLEADER Jun 1 2012, 8:30pm says:

Oh my god, that's some top notch stuff.

+3 votes     reply to comment
CanadaMan7 Author
CanadaMan7 Jun 2 2012, 2:30am replied:

High praise, considering your own works.

+2 votes   reply to comment
Sarge_Rho
Sarge_Rho Jun 5 2012, 6:34pm says:

So THIS is what you made the UNSC Ship for? Nice :D

+1 vote     reply to comment
BethMythica
BethMythica Mar 1 2013, 7:00pm says:

All well and good but theirs already a canon ONI Prowler, I would prefer the use of 343 Industries rendition over a fan/book concept art. Im not saying this model is not good, its photo-realistic but Bungie passed the green flag on 343's prowler in halo legends. Maby swap it out?

+1 vote     reply to comment
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Description

WIP texture by the newest addition and talented texture artist, Keksz.

He has a promising career ahead of him.

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Type
Entertainment
Date
May 28th, 2012
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