As a Halo lover myself (read almost every book and played every game) that sounds interesting!
But if I would join I could only work on textures. That means UVmapped ready models thats due to lack of time.
PM me if you are still interested maybe I could help out with some small ships/fighters :)
In HW2 you can have a firing animation, if the doors are mesh objects then they can be cut out bits sitting on their own hardpoint which can be told to move down when the "condition red" state begins and to move back when the state ends.
Damn.....excuse me for a sec, i need to go change my pants.....
Impressive. I'm an texture artist myself and I pull off my hat for this.
Very good!
Want to work for us?
and by work, I mean free work, of course.
As a Halo lover myself (read almost every book and played every game) that sounds interesting!
But if I would join I could only work on textures. That means UVmapped ready models thats due to lack of time.
PM me if you are still interested maybe I could help out with some small ships/fighters :)
Deal!
Don't you just love me, Canada?
I just noticed the doors beside the turrets.
Are those gonna be used or just little details?
And yeah amazing texture... again.
In HW2 you can have a firing animation, if the doors are mesh objects then they can be cut out bits sitting on their own hardpoint which can be told to move down when the "condition red" state begins and to move back when the state ends.
But this is SOASE and we don't have that luxury.
It's also impossible considering HW2 ans Sins have completely different engines supporting them.