A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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New FFG ingame
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Davis237834 Jul 24 2009 says:

Outstanding, keep it up!

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Sierra-Leader Jul 24 2009 says:

oh I want to play this soooooooo bad.

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xmasterx451 Jul 24 2009 says:

wow and i thought spv2 is good. this is looking great. will multiplayer be available so people can join while you're playing?

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Auctionedllama Jul 24 2009 says:

Looks much better than in the render. But someone said something about campaign on the last picture. I would hope actually that you don't make any campaign, because most mods like this that try to make a campaign just ends up becoming laughable. Not saying that will happen to yours, if you decide to do, but I wouldn't advise trying. Also, I was thinking about what you said how the covenant shouldn't have any/little defense, and the UNSC should be all about defense. Well, that's setting up the UNSC to lose about every game. If one team is entirely attack oriented, and the other defense oriented, how do you expect the defense team to be able to take over the other team's planets?

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Maxmaznz1 Jul 25 2009 says:

how do you expect the defense team to lose planets?
a good defense is a good offense

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Auctionedllama Jul 25 2009 replied:

Haha, I think it actually goes, The best defense is a good offense. But, I have learned from experience, and it just makes sense if you put it together, a team based entirely on defense is doomed to lose. Because they have no good way to capture planets, and are just sitting around waiting to be attacked.

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Maxmaznz1 Jul 26 2009 replied:

it could work both ways though
it was true that all the UNSC could really hope for is their defense to work
we dont know enough about the Covenant to say they were all offense and
no defense

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chakotay02 Jul 26 2009 says:

I really like it. It looks good. But I think it should still be a bit darker.

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Just a quick screenshot before I have to leave for a week.

Everything is already coded and hardpoints are working fine.

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Jul 23rd, 2009
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