A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Havoc_frost Nov 20 2010 says:

nice breach effects!

+3 votes     reply to comment
Hellsevil22 Nov 20 2010 says:

Just beauti-- Eh uh ughhhh..... i need to go change pants.... XD

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Atheris7 Nov 20 2010 says:

Just curious, wouldn't it be better if it said "Hull Breach"?

Also was wondering if you'll be implementing the Strike frigate model from Halo Homefront as its almost dead on to the UNSC frigate seen in Reach.


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CanadaMan7 Author
CanadaMan7 Nov 22 2010 replied:

Well, yeah. Hopefully we'll have the newer frigate unlockable through the "Refit" branch of research.

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Atheris7 Nov 25 2010 replied:

That's a pretty cool way to go about it, I was also thinking that maybe you could have the original frigate have the ability to invade planets with very small effects. Add a "Bomb" mesh point on the cargo bay so that when the frigate goes to invade it turns around and launches pelicans or drop pods. Where as the strike frigate can be more combat oriented.
Just a thought.

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mitchoei Jan 2 2011 says:

im not too familiar with the "sins" games- are the ships' systems gonna be able to be damaged/destroyed? for example, a unsc frigate that is badly damaged enough wouldnt be able to fire its MAC due to battle damage

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raeman1901 Mar 30 2011 replied:

I'm not sure that the game coding would allow for that to happen. However, it could be possible to manipulate certain effects. For example, the inability to launch strike craft, inability to enter slipspace etc.

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Some more holographic alerts/warnings.

This was a joint effort by myself (Textures) and Droideka (Particle)

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Nov 20th, 2010
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