A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Havoc_frost
Havoc_frost

nice breach effects!

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Hellsevil22
Hellsevil22

Just beauti-- Eh uh ughhhh..... i need to go change pants.... XD

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Atheris7
Atheris7

Just curious, wouldn't it be better if it said "Hull Breach"?

Also was wondering if you'll be implementing the Strike frigate model from Halo Homefront as its almost dead on to the UNSC frigate seen in Reach.

Thanks

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CanadaMan7 Author
CanadaMan7

Well, yeah. Hopefully we'll have the newer frigate unlockable through the "Refit" branch of research.

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Atheris7
Atheris7

That's a pretty cool way to go about it, I was also thinking that maybe you could have the original frigate have the ability to invade planets with very small effects. Add a "Bomb" mesh point on the cargo bay so that when the frigate goes to invade it turns around and launches pelicans or drop pods. Where as the strike frigate can be more combat oriented.
Just a thought.

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mitchoei
mitchoei

im not too familiar with the "sins" games- are the ships' systems gonna be able to be damaged/destroyed? for example, a unsc frigate that is badly damaged enough wouldnt be able to fire its MAC due to battle damage

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raeman1901
raeman1901

I'm not sure that the game coding would allow for that to happen. However, it could be possible to manipulate certain effects. For example, the inability to launch strike craft, inability to enter slipspace etc.

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Description

Some more holographic alerts/warnings.

This was a joint effort by myself (Textures) and Droideka (Particle)

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