A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Covenant Defenses
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148867
148867 - - 43 comments

A Halcyon could probably still tear through those. I'm assuming that because there are two types of turrets they're not as strong as the standard Gauss platforms?

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CanadaMan7 Author
CanadaMan7 - - 2,586 comments

Well, any UNSC ship could give them a run for their money in the right if they are not close to them. As soon as they come into range (especially as there are usually quite a few stations) its over.

Of course, with the Gauss platforms, you're basically a target as soon as you're on the same side of the planets its on.

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RaGod
RaGod - - 488 comments

I really like it, gives both sides a claim to fame as it were

instead of the covenant being just godly at every single aspect of combat :P

keep up the great work and much kudos CanadaMan!

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skullshaper
skullshaper - - 151 comments

from what i know from the haloverse, i didnt think the covenant ever needed defence platforms... i could be wrong?

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Myles87
Myles87 - - 181 comments

Since the UNSC has never sieges a Covenant world I don't think it's been mentioned. Them having relatively weak static defenses would make sense though since they are rarely under attack.

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148867
148867 - - 43 comments

I think the need for defense platforms is just to keep game balance and is purely for SoaSE purposes, I mean the Covenant player doesn't need to build them, but they're there just so that player doesn't necessarily need to keep half his fleet to defend a planet.

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ElSuperBeasto
ElSuperBeasto - - 6 comments

well the covenant could just get boosts for movespeed, both in system and when jumping.

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CanadaMan7 Author
CanadaMan7 - - 2,586 comments

The Covenant will have a sufficiently faster jump, but the UNSC will have faster sub-light engines.

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FredLed
FredLed - - 254 comments

i know the covy could jump into slipspace to avoid archer missiles and teleport behind unsc lines,will that be in there? or..as a cap ship ability?

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Elite222
Elite222 - - 556 comments

I could just imagine Captain K. Ship ripping through those Defences with impecable Ease

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Dark_DELTA38
Dark_DELTA38 - - 394 comments

if he stays at range.. he could, other wise, like posted above, its over if he gets close

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Dark_DELTA38
Dark_DELTA38 - - 394 comments

OOh, i hope u guys plan to keep pirate raiders in...i'd lol even harder if they keep the tec ships :D... but i've grown to like pirate raiders for reason of they are cap ship exp that comes to me and puts up little resistance :D

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Description

Smaller Covenant defenses try to hold a crucial planet.