Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome).
New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al.
Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy. The ships fill their assigned role well but until the Covenant gets release we´ll not know if this is 100% true or not.
*Sigh* I got to say this, IMO the older missile effects and sounds where better; not that the new ones are bad, they´re good, I just liked the others more.
Also the lack of some voice sounds is...disturbing.
Anyway this is a must watch mod, with a really talented group behind it.
On a side note:
-More canonical UNSC Ships classes would be neat although I don´t think they´ll implement em (Perhaps sometime later), The Sabre Fighter, The Broadsword, The (New Design) Charon Light Frigate, The ONI PRO-49776, or even Phoenix Class Colony Ship. Seeing how 343i seems to be moving towards a more stylished ship design.
I'm not a real fan of the Halo universe. I played with the first game but that's all. However, this is not a reason to have a biased opinion on the matter. I do love what HHF team did with their mod.
I personally enjoy the way they developed their ships, textures and models. The gameplay as well is challenging, the AI and so on. There's a lot of things to say about Halo Homefront and mostly everything represents the good aspects of the later.
I'm sure the team will release better releases again and this 10/10 represents my personal encouragement for them.