Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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An ancient evil has awoken... “The Forerunners... have returned.” Homeworld Free Mod support
Blog RSS Feed Report abuse Latest News: Homeworld Remastered Collection is now on Steam

26 comments by 880Zero on Jan 25th, 2015

The remastered collection adds a plethora of new features to the franchise, including normal map support, better ambient lighting and higher poly asset control. Sources from PAX South say its one of the best looking games they've ever seen! An official trailer was released by Gearbox, which can be seen here. The differences in quality is night and day.

Enjoy a few screenshots from the official site if you haven't seen them already. Homefront plans on supporting the remastered, which means the classic version will soon be nothing more than a legend. The pre-sale on Steam is 15% off so buy it before it rises in price. Not only does it come with the remastered versions, but the classic version and multiplayer supported by Steam as well!




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Homefront

Homefront

Dec 21, 2014 Full Version 77 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (5300 - 5310 of 6,600)
Piemanlives
Piemanlives Oct 26 2010, 5:49pm says:

Pieman here guys been watching for about a year i think we can wait just do what you need (maybe A.I i hope) and we will laugh and cry in happiness cheers mates

+1 vote     reply to comment
clone1delta
clone1delta Oct 24 2010, 4:48pm says:

realease the beta already im tired of looking at it

+1 vote     reply to comment
WolfX32
WolfX32 Oct 24 2010, 8:16pm replied:

patience... I've been following them since the beginning, just wait it'll be out before you know it.

Although I must admit that the days just before the release seem to last forever.

+1 vote     reply to comment
DeathOnAStick
DeathOnAStick Oct 24 2010, 10:31pm replied:

I agree. Ive watched this mod for 2 years. they have put an extrodinary amount of work into this.

+2 votes     reply to comment
lol1234
lol1234 Oct 27 2010, 9:47pm replied:

Ditto, but only one year for me!

+1 vote     reply to comment
DeathOnAStick
DeathOnAStick Oct 24 2010, 1:29pm says:

Just dont rush. Its ok if we have to wait a few more days then skedualed.

+1 vote     reply to comment
WolfX32
WolfX32 Oct 23 2010, 9:14pm says:

We're getting closer and closer to November... You think that you'll have enough time to get what you want done? Either way it's going to be epic!

Oh and here's a question, with the open beta will you keep the stock races because of how incomplete it is or will they be gone as well. Just thought that I would ask.

+1 vote     reply to comment
V3LO Creator
V3LO Oct 24 2010, 7:40am replied:

They'll be gone, we're making up our own damage/armour values from scratch so the presence of the original races will just confuse people. And yeah, hopefully we'll have time. We have all the models in game and are working on giving them weapons. Theres a very, very basic place holder for anchor 9 in so that matt doesn't have to wait on the actual model. The resource system won't be in game sadly, we still haven't found a scripter.

+1 vote   reply to comment
880Zero Creator
880Zero Oct 21 2010, 3:00am says:

If you're struggling to get a low-poly model of the Frigate or Halcyon, I'd suggest getting out of the map on Boneyard in Theater. You can fly down to the wrecks and they are all low-poly models that you could easily use.

+1 vote   reply to comment
V3LO Creator
V3LO Oct 21 2010, 2:55pm replied:

I'll give it a try.

+1 vote   reply to comment
880Zero Creator
880Zero Oct 25 2010, 1:56am replied:

Did you get it to work?

+1 vote   reply to comment
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Release Date
Released Dec 4, 2010
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9.6

329 votes submitted.

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Highest Rated (27 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (9 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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