Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Yes, I know, it's not the actual beta release yet!
The following are some screenshots of Firefight in its current state on a map native to the mod, including shots of the U.N.C. Liberator in action, unintended cooperation between frigate groups in combat, the sheer number of enemies faced at just wave fifteen, our new MAC FX, improved and tweaked, shots of Archer spam, and some screens of oldies but goldies.
Enjoy!
I'd like to kindly remind folks that all shots are taken ingame at the max detail setting, none have been doctored in any way. =)
I believe you ;)
You might want to change the Relic logo in the corner though!
Hopefully I'll be able to play this in its lower settings.
How download?
No one has answered your comment for awhile because...it's been answered. Many times. Mod's not released into open beta yet, stop asking, please.
This picture reminds me of something I wanted to ask for a while but never really did, will you be implementing wrecks in any way? It would be cool to look in space after a battle and see that there was a battle (based on the wrecks). Also salvaging these wrecks would be very nice.
I understand that having thousands of bits and pieces drifting around is quite hard on your rig, so if you are even considering this can you make it an option so you can turn it off?
Comment on detail: very very nice, the hard work shows off ^^
We have greatly considered wrecks, but they won't show up for some time really. They also shouldn't be too bad with LODs and the textures for them will be very very low detail so they aren't load bearing like the actual ships.
well first things first I´d say you better give us a beta soon ;)