Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Unhappy Endings
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BigFoot1 May 8 2012, 5:15am says:

Very Cool!!

+4 votes     reply to comment
HaydenB May 8 2012, 7:22am says:

Looks like there should be scorch marks...

+1 vote     reply to comment
Wecannothold May 8 2012, 7:43am replied:

agreed. and lots of flame.

+1 vote     reply to comment
Yayap4 May 8 2012, 9:10am replied:

Actually, flames wouldn't last very long in space, they would burn using the escaping oxygen, then they would die. There can't be flames in a vacuum. Games rarely realize that.

+10 votes     reply to comment
willyTHERAVEGER May 8 2012, 2:35pm replied:

i was just about to say something like that but then i saw your reply.. ^^ annyway. thank you for bringing some logic to this place. :3
and you are compleatly right about games not reslising it. take "EA" and its "Empire at War" RTS game. bad bad space battles.. -_-

+2 votes     reply to comment
piemanpie May 8 2012, 5:23pm replied:

OK flames i would hate to see, but sparks of broken wires... or reactor coolant! that would be nice to see

+1 vote     reply to comment
tbonek11 May 8 2012, 7:27pm replied:

YA most game logic sucks

0 votes     reply to comment
mangosofdoom May 8 2012, 10:51pm replied:

Could be venting plasma from fusion reactors

0 votes     reply to comment
TheBleachDoctor May 9 2012, 12:00pm replied:

I'd like to play the game, not play the lag.

+1 vote     reply to comment
880Zero Author
880Zero May 8 2012, 9:36am replied:

This is just something I threw together last night because I was bored. Don't worry, it's not final and just a placeholder showing off. :P

0 votes   reply to comment
spartan-G257 Creator
spartan-G257 May 8 2012, 10:14am replied:

for example there is only floors and i cant see the MAC which runs through the entire length (i think)and then there is the hanger which would be big enough to be seen on sides of the Halfed marathon as well as other things

0 votes   reply to comment
V3LO Creator
V3LO May 8 2012, 4:07pm replied:

400k polygon internal enviroment of the marathon coming right up to satisfy your trivial needs sir.

+1 vote   reply to comment
piemanpie May 8 2012, 5:24pm replied:

What about my trivial needs! my need of blasting the vager with this bad boy!

0 votes     reply to comment
spartan-G257 Creator
spartan-G257 May 8 2012, 7:55am says:

impressive cant wait to kick *** with the marathon... it is sad to such a magnificent ship destroyed in such a way though

0 votes   reply to comment
Nathanius May 8 2012, 9:18am says:

Just needs a bit of duct tape and she'll be right as rain :-D

+5 votes     reply to comment
56er May 8 2012, 10:49am says:

a much missed part in space games! I love to see this in here

0 votes     reply to comment
Pvt.Conners May 14 2012, 9:30am says:

I was wondering, will there only be one type of wreck per ship, or will there be several to choose from?
I doubt that a ship will always split down the middle from heavy damage, it could fracture into several pieces.
I would find it a nice touch for a later development stage.

0 votes     reply to comment
V3LO Creator
V3LO May 14 2012, 4:51pm replied:

Apparently HW2 doesn't have a way to have multiple wrecks, so there'll only be one.

0 votes   reply to comment
880Zero Author
880Zero May 15 2012, 5:16pm replied:

The wrecks are spawned by salvage. They will always tumble and roll so they'll never look the way you left them, but the fragments will always be the same.

0 votes   reply to comment
Erayser Jul 11 2012, 11:46am says:

Hmm...Reminds me something...

0 votes     reply to comment
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Marathon teaser and the long awaited ship wrecks. Currently only for cruisers at the moment, but will also be implemented for frigates if there is no lag.

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May 8th, 2012
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