Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Twin Nebula (view original)
Twin Nebula
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
R3bornSh4dow
R3bornSh4dow - - 230 comments

Lookin' good.

Reply Good karma Bad karma+1 vote
jokamo
jokamo - - 868 comments

aaawwwwww yeeeaaaa
that looks fantastic :)

Reply Good karma Bad karma+1 vote
mercboy
mercboy - - 229 comments

looks great :D

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner - - 3,645 comments

Is this in-game? If not (aka, you haven't created a miracle), then you'll need to make some changes to the image... like removing the all the small details (stars, miniature explosions, maybe even the smoke trails). The various HW background builders don't handle small details well.

Reply Good karma Bad karma+1 vote
V3LO Author
V3LO - - 1,887 comments

It's just an image i was messing around with during class, not something that's actually going in game.

Reply Good karma+1 vote
880Zero
880Zero - - 2,557 comments

No they don't. It drives me insane, I've been trying to make a milky way background but I can't remove all the stars. >:0

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner - - 3,645 comments

Find a panorama of the Milky way -> blur it -> color quantize it -> use it as a reference image as you hand paint the milky way

Then create custom star sprites that look like the stars from the original picture, and add ~10,000 stars to the map background. Star cluster sprites (3-10 stars) might work, but I'm guessing you'll get weird issues in-game.
...Realistically, you'd be better off using a more HW2 style approach to adding stars: large, stylized, and only a couple hundred. Your other option for readding the stars is to convert the background hod into an obj, and hand manipulate the mesh to include thousands of tiny white triangles, daimonds, or squares.

Anyway, my congratz to V3LO for the excellent painting, but as usual, HW2 will be too picky to accept it easily.

Reply Good karma Bad karma+1 vote
880Zero
880Zero - - 2,557 comments

I've tried all the tricks, it's just too detailed to work. Skyboxes also won't work with the shaders, so we have to use the background builder. Meaning, really really basic backgrounds.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

100% custom painted, we'll hopefully be able to replace all our out-sourced or borrowed skyboxes with our own like this.