Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Media RSS Feed Report media Tursiops Longhaul Miner (view original)
Tursiops Longhaul Miner
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Haddix
Haddix Apr 12 2012, 8:06pm says:

So will you have several sizes of asteroid miners or will this one be the only one?

+1 vote     reply to comment
880Zero
880Zero Apr 12 2012, 8:22pm replied:

For now this will be the only one, though we plan on having research increase its capacity. The idea of having more than one miner is trumped by the way Homeworld 2 works. More miners are not planned, but it's a possibility.

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Hell_Diguner
Hell_Diguner Apr 13 2012, 3:31pm replied:

To the best of my knowledge, the easiest way to make research change physical appearance automatically (without forcing the player to build subsystems) is to make the research unlock and reveal a new ship in the build menu while locking and hiding the old one.

+3 votes     reply to comment
V3LO
V3LO Apr 13 2012, 4:44pm replied:

Didn't know that was possible. Not sure how useful it is for this, but that could be interesting for the visual upgrades we wanted to impliment.

+1 vote     reply to comment
880Zero
880Zero Apr 13 2012, 8:12pm replied:

The problem remains, however, that the old ship is still present. Someone said it's possible by editing Deathmatch and putting in a line that checks research through sobgroups and then builds the subsystem. I'm not too big on coding sobgroups as I've tried before with little to no success (the old cargo crates idea was a flop lol).

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Komrade-Buchino
Komrade-Buchino Oct 31 2012, 8:41pm replied:

The only problem is that if you have any ships currently then they'll be oboslete, but that can be countered by having them return for "upgrades", in that they retire and the new model comes out, no fee.

I hate it when I point out a problem and solve it in the following sentince... :P

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Vaktezraj
Vaktezraj May 26 2013, 8:00pm replied:

You solved it in the same sentence. Even better, right?

+2 votes     reply to comment
Haddix
Haddix Apr 12 2012, 8:36pm says:

Glad to know.

+1 vote     reply to comment
V3LO
V3LO Apr 12 2012, 9:52pm says:

It's possible that we might have different kinds however, things like retrofitted miners that sacrifice storage room for weaponry or smaller, faster miners that can simply out-run bigger ships.

+1 vote     reply to comment
JVS_36
JVS_36 Apr 15 2012, 11:28am says:

really like how its got halo 3 containers on it, that looks great :D

+1 vote     reply to comment
880Zero
880Zero Apr 17 2012, 3:41am replied:

haha thanks

+1 vote     reply to comment
Specter791
Specter791 May 9 2012, 4:03pm says:

...okay, I know this is completely missing the point, but Wikipedia says that "Tursiops" is a genus, rather than a particular species, of dolphin. Was that what you meant?

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880Zero
880Zero May 12 2012, 9:58pm replied:

I said toothed dolphin. All dolphins have teeth as far as I know. :P

Tursiops is actually the name of the most commonly known bottlenose dolphin.

+1 vote     reply to comment
V3LO
V3LO May 9 2012, 9:31pm says:

Probably.

+1 vote     reply to comment
lolfr
lolfr Jun 10 2012, 3:41pm says:

"long hard drill"
thats what she said
lol :P

+1 vote     reply to comment
Vaktezraj
Vaktezraj May 26 2013, 7:59pm replied:

"probes it with its long hard drill"
No wonder it looks so much hotter than the previous model.

+1 vote     reply to comment
Komrade-Buchino
Komrade-Buchino Oct 31 2012, 8:42pm says:

And I realize that Zero already awnsered this issue... (BIG) :P

+1 vote     reply to comment
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Description

To replace the ugly and over-sized pod/tug hybrid beast, the Tursiops (Named after a toothed dolphin just like the Narwhal. No seriously, check them out. They're weird looking.) sticks its face into the side of an asteroid and then probes it with its long hard drill.

So its no dolphin, but you'll love these guys. The Longhaul Miner is designed to flesh out our old idea of trade routes. Their cargo space is greatly increased over the pod so they can store more minerals just as fast as the pod and then make the long trek home not seem so long when you get that sudden increase of resource.

We had planned on having the cargo pods on the center area researchable space and have the pods auto built, but for now its there permanently.

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Date
Apr 12th, 2012
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880Zero
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