Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Report Thanatos Update (view original)
Thanatos Update
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
880Zero Author
880Zero

The images got messed up, but this is the one with the blast shield down.

Reply Good karma+1 vote
spartan-G257 Creator
spartan-G257

Ahh they all look very very good now to check out the majhost see if any things on their
Also zero I seem to have troubles with cntrl alt printscreen all that comes out is a black image if anyone knows anything to help please say something (and yes this is related to the mod)

Reply Good karma0 votes
Nathanius
Nathanius

I got the same thing, don't worry about PrtScn in HW2, use the screenshot key that's in the keyboard settings.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

Yeah the screenshot key is Scroll Lock. Screenshots will show up in Homeworld2/Bin/Screenshots.

Reply Good karma+1 vote
spartan-G257 Creator
spartan-G257

Thank you

Reply Good karma0 votes
spartan-G257 Creator
spartan-G257

Didn't work :( I'll send the build (it's on 1.05 no shaders)

Reply Good karma0 votes
rkraptor70
rkraptor70

"It goes down when the ship enters combat and it comes back up when it feels the area is safe"

Shouldn't that supposed be the other way around?

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

Reply Good karma+1 vote
880Zero Author
880Zero

What I really should have said was "open" and "close."

Reply Good karma+1 vote
Wecannothold
Wecannothold

Damn it's great.

and I wish that picture would mean that we can actually get the 2.0 in a few days...

Reply Good karma Bad karma+1 vote
V3LO Creator
V3LO

Well it means Zero's gotten most of the new content done. Now it's just a case of balancing, bug fixing and tuning.

Reply Good karma+2 votes
880Zero Author
880Zero

Release is sooner than you think.

Reply Good karma+1 vote
VWV
VWV

Great work, in the end, even if the ship isn't really similar to the concept i like it a lot.
Now we want to try it!

Reply Good karma Bad karma+1 vote
VWV
VWV

Ehi, can i ask a question?
Does this ship has oversized archer pods like Orthrus-DD or normal size?
Because the missiles on the sides seems standard, and also aren't they too few for a ship of this class?

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

Reply Good karma+1 vote
VWV
VWV

If i am not wrong on Orthrus they are a bit different from standard ones.
Here they just have a bigger storage of missiles but their external appearance is the same of standard archers, unlike Orthrus if i got it.
So you are going to keep them like the standard in order to have few different textures.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

Reply Good karma+1 vote
TheBleachDoctor
TheBleachDoctor

Nice, nice new content.

Just musing here, but it'd be cool if someone combined STC and HHF to create a crossover.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

Hey, that would be really interesting, but I don't think HW2 would be able to handle it personally. :P

Reply Good karma+3 votes
IceBlade09
IceBlade09

You might make the game engine explode... as well as some PCs

Reply Good karma Bad karma+1 vote
Nathanius
Nathanius

Anything's possible, but it would certainly be a "Franchise vs franchise" war and a half, people would certainly disagree with some of the balancing :P

Reply Good karma Bad karma+1 vote
TheBleachDoctor
TheBleachDoctor

If you wanted to make it really realistic, then the Federation would get slaughtered. I mean, we already know what happens when shields tuned against energy weapons gets hit by MAC rounds.

SCIENCE HAPPENS!
Also death.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero

Not to start one of these debates, but yes a MAC round would probably destroy anything from Star Trek just from the sheer force of the kinetic energy from the MAC round impacting the shields. Plus, in Star Trek, shields act realistically where the force is distributed inside the field as well and the ship takes damage even when the shields are up.

Reply Good karma+1 vote
scufmark
scufmark

Well, it also depends on the type of shields. In Halo, the shields don't sit on the ship directly but are actually around the ship at roughly half a metre. In Star Trek, the shield kind of coats the ship like a skin. Mainly protecting against energy blasts and thermal damage but kinetic force goes through.

Reply Good karma Bad karma+1 vote
piemanpie
piemanpie

i moddeld this ship as my final project in my auto cad 1 course... evry one els jelly of my skills but gata thank you guys for insperation. love this mod keep it coming and ... i just delited that file... noooooO!!!!!!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Ryen89
Ryen89

Is this the same ship chassis as the heart of the midlothian probably not spelt right

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Showcasing the new Thanatos-class Heavy Destroyer.

This beast of a ship is capable of taking far more damage due to it's more sleek and angular shape being able to deflect and absorb incoming damage as opposed to the aged Orthrus-class Destroyer. It's compact, durable, made to pack a punch and look menacing at the same time. In the second picture, the blast shield is down. It goes down when the ship enters combat and it comes back up when it feels the area is safe.

Also in this update, you should notice that the barrel of the single naval gun at the front is a different color from the standard yellow. That is because turrets now have team and stripe colors as well, to better signify what belongs to who.

The last picture in this dump is of the new death effects, courtesy of Stargazer from the really awesome Star Trek: Continuum mod. Really go check it out, even if you aren't a fan of Star Trek because their mod is super amazing and will blow you away with what it can do.

Star Trek: Continuum - Moddb.com

Details
Date
By
880Zero
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report