Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Thanatos Update
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880Zero
880Zero Sep 21 2012, 3:17am says:

The images got messed up, but this is the one with the blast shield down.

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spartan-G257
spartan-G257 Sep 21 2012, 3:40am says:

Ahh they all look very very good now to check out the majhost see if any things on their
Also zero I seem to have troubles with cntrl alt printscreen all that comes out is a black image if anyone knows anything to help please say something (and yes this is related to the mod)

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Nathanius
Nathanius Sep 21 2012, 4:01am replied: Online

I got the same thing, don't worry about PrtScn in HW2, use the screenshot key that's in the keyboard settings.

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880Zero
880Zero Sep 21 2012, 4:12am replied:

Yeah the screenshot key is Scroll Lock. Screenshots will show up in Homeworld2/Bin/Screenshots.

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spartan-G257
spartan-G257 Sep 21 2012, 4:40am replied:

Thank you

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spartan-G257
spartan-G257 Sep 21 2012, 5:09am replied:

Didn't work :( I'll send the build (it's on 1.05 no shaders)

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rkraptor70
rkraptor70 Sep 21 2012, 4:24am says:

"It goes down when the ship enters combat and it comes back up when it feels the area is safe"

Shouldn't that supposed be the other way around?

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880Zero
880Zero Sep 21 2012, 4:42am replied:

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

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880Zero
880Zero Sep 21 2012, 4:48am replied:

What I really should have said was "open" and "close."

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Wecannothold
Wecannothold Sep 21 2012, 6:10am says:

Damn it's great.

and I wish that picture would mean that we can actually get the 2.0 in a few days...

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V3LO
V3LO Sep 21 2012, 7:00am replied:

Well it means Zero's gotten most of the new content done. Now it's just a case of balancing, bug fixing and tuning.

+2 votes     reply to comment
880Zero
880Zero Sep 21 2012, 11:34am replied:

Release is sooner than you think.

+1 vote     reply to comment
VWV
VWV Sep 21 2012, 7:22am says:

Great work, in the end, even if the ship isn't really similar to the concept i like it a lot.
Now we want to try it!

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VWV
VWV Sep 21 2012, 7:27am says:

Ehi, can i ask a question?
Does this ship has oversized archer pods like Orthrus-DD or normal size?
Because the missiles on the sides seems standard, and also aren't they too few for a ship of this class?

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880Zero
880Zero Sep 21 2012, 11:32am replied:

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

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VWV
VWV Sep 21 2012, 11:40am replied:

If i am not wrong on Orthrus they are a bit different from standard ones.
Here they just have a bigger storage of missiles but their external appearance is the same of standard archers, unlike Orthrus if i got it.
So you are going to keep them like the standard in order to have few different textures.

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880Zero
880Zero Sep 21 2012, 12:16pm replied:

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

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TheBleachDoctor
TheBleachDoctor Sep 21 2012, 11:48am says:

Nice, nice new content.

Just musing here, but it'd be cool if someone combined STC and HHF to create a crossover.

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880Zero
880Zero Sep 21 2012, 12:16pm replied:

Hey, that would be really interesting, but I don't think HW2 would be able to handle it personally. :P

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IceBlade09
IceBlade09 Sep 21 2012, 3:41pm replied: Online

You might make the game engine explode... as well as some PCs

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Nathanius
Nathanius Sep 21 2012, 6:53pm replied: Online

Anything's possible, but it would certainly be a "Franchise vs franchise" war and a half, people would certainly disagree with some of the balancing :P

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TheBleachDoctor
TheBleachDoctor Sep 22 2012, 12:23am replied:

If you wanted to make it really realistic, then the Federation would get slaughtered. I mean, we already know what happens when shields tuned against energy weapons gets hit by MAC rounds.

SCIENCE HAPPENS!
Also death.

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880Zero
880Zero Sep 22 2012, 3:44am replied:

Not to start one of these debates, but yes a MAC round would probably destroy anything from Star Trek just from the sheer force of the kinetic energy from the MAC round impacting the shields. Plus, in Star Trek, shields act realistically where the force is distributed inside the field as well and the ship takes damage even when the shields are up.

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scufmark
scufmark Oct 22 2012, 4:47pm replied:

Well, it also depends on the type of shields. In Halo, the shields don't sit on the ship directly but are actually around the ship at roughly half a metre. In Star Trek, the shield kind of coats the ship like a skin. Mainly protecting against energy blasts and thermal damage but kinetic force goes through.

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piemanpie
piemanpie Oct 17 2012, 9:12pm says:

i moddeld this ship as my final project in my auto cad 1 course... evry one els jelly of my skills but gata thank you guys for insperation. love this mod keep it coming and ... i just delited that file... noooooO!!!!!!

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Ryen89
Ryen89 Jun 12 2013, 9:38pm says:

Is this the same ship chassis as the heart of the midlothian probably not spelt right

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Description

Showcasing the new Thanatos-class Heavy Destroyer.

This beast of a ship is capable of taking far more damage due to it's more sleek and angular shape being able to deflect and absorb incoming damage as opposed to the aged Orthrus-class Destroyer. It's compact, durable, made to pack a punch and look menacing at the same time. In the second picture, the blast shield is down. It goes down when the ship enters combat and it comes back up when it feels the area is safe.

Also in this update, you should notice that the barrel of the single naval gun at the front is a different color from the standard yellow. That is because turrets now have team and stripe colors as well, to better signify what belongs to who.

The last picture in this dump is of the new death effects, courtesy of Stargazer from the really awesome Star Trek: Continuum mod. Really go check it out, even if you aren't a fan of Star Trek because their mod is super amazing and will blow you away with what it can do.

Star Trek: Continuum - Moddb.com

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Date
Sep 21st, 2012
By
880Zero
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