Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
We're working hard on bringing a more well rounded experience. Homeworld 2 is built around research and subsystems, a feature we have previously ignored. Well not anymore, we're pleased to announce that production ships and subsystems will be more robust like their vanilla counterparts.
We are planning to release by the end of the month and are in serious crunch time. As of writing, we are having issue with getting the Covenant written up so it may or may not be in the release. However, if it misses our deadline, we will work hard to make sure it gets to you.
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Nice!
AWESOME!